t34577685 Posted May 1, 2021 Share Posted May 1, 2021 5 minutes ago, z1812 said: I just copied and pasted the exe from another game into CMCW. There was no exploded folder either, so I just created one. Just tested everything and it works fine. yes,it works well 0 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted May 1, 2021 Share Posted May 1, 2021 Playing the first mission of the NTC campaign, no paladins on call although stated in the briefing. Also, the M125 Mortar carrier has the mortar facing the wrong direction when firing: 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 1, 2021 Share Posted May 1, 2021 Rezexplode 'Exploded' folder auto-generates when you first use Rezexplode. Of course for that to happen one needs the exe first. 0 Quote Link to comment Share on other sites More sharing options...
SgtHatred Posted May 1, 2021 Share Posted May 1, 2021 The cluster variants for US artillery seem to be missing from the Quickbattle setup for any year. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted May 1, 2021 Share Posted May 1, 2021 7 hours ago, Kevin2k said: I am on a roll... US infantry lower-detail models have no helmets on. In other words, you zoom out a bit and their helmets disappear. As observed with "balanced" graphics setting. Edit: sometimes the helmet disappearance is very obvious and close, like 15 meters. Other times it is distant and harder to notice. It depends on framerate I recon. That one has been logged already. 0 Quote Link to comment Share on other sites More sharing options...
The_MonkeyKing Posted May 1, 2021 Share Posted May 1, 2021 (edited) I cannot choose the "counter-attack" option in the NTC campaign decision point 2. No matter what I do I get the "delay action" More pictures: https://imgur.com/a/B5XFO3B I am not the only one having this problem Edited May 1, 2021 by The_MonkeyKing 1 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 1, 2021 Share Posted May 1, 2021 (edited) Not sure if this is a bug because it only shows up with the Forward Observer Team, but the driver of the M151A2 is wearing a tanker helmet. The M15A12s that aren't part of the FO team appear with a normal helmeted driver. https://i.imgur.com/wzt8HUC.jpg Mord. Edited May 1, 2021 by Mord 0 Quote Link to comment Share on other sites More sharing options...
KungFuTreachery Posted May 1, 2021 Share Posted May 1, 2021 At a certain distance, when the commander's hatch is open, the BMP-1's smoke launchers glitch out as seen on the two BMPs in this image 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 1, 2021 Share Posted May 1, 2021 Is it intended that not all available NVGs of a US-squad always appear on the models? Or do I have to make a list? I think an example would be the heavy MG group ... 0 Quote Link to comment Share on other sites More sharing options...
patrykd Posted May 1, 2021 Share Posted May 1, 2021 See this video. In buildings I notoced same approach 2 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted May 1, 2021 Share Posted May 1, 2021 21 hours ago, The_Capt said: Damn, could have sworn we killed that one. Noted...and onto the patch. We called it the "Commanders Floating Engine Block" It's just his box of MRE's lol... I remember as a kid you could buy these in the commissary on base ..lol 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted May 1, 2021 Share Posted May 1, 2021 14 hours ago, Thomm said: The tree shadows are a blocky, flickering mess on my PC. Is there any solution for this problem? My graphics card is a NVIDIA GeForce GTX 1060 (6GB) Best regards, Thomm Hi Thomm. Have you tried the NVIDIA graphics panel? (Right click on desktop) should see an option. And you can set personal preferences for combat mission. For me it made a HUGE difference with how the game looked and ran. And even tho there are still odd behaviours with shadows. I find it alot better. Will be happy to send my settings via discord Bubba 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 1, 2021 Share Posted May 1, 2021 2 hours ago, waffelmann said: Is it intended that not all available NVGs of a US-squad always appear on the models? Or do I have to make a list? I think an example would be the heavy MG group ... Not everyone in a squad/team has NVGs in this title. In a US squad there are generally only two NVG devices. Are you saying that sometimes the NVGs aren’t appearing at all? 0 Quote Link to comment Share on other sites More sharing options...
QuiGon Posted May 1, 2021 Share Posted May 1, 2021 (edited) In the quick battle unit editor the M60A1 Patton (RISE) is more expansive than the upgraded M60A1 Patton (RISE +) and M60A1 Patton (RISE Passive). Observed with veteran experience, high motivation, fit fitness, 0 leadership. Edited May 1, 2021 by QuiGon 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted May 1, 2021 Share Posted May 1, 2021 (edited) 3 hours ago, Bubba883XL said: Hi Thomm. Have you tried the NVIDIA graphics panel? (Right click on desktop) should see an option. And you can set personal preferences for combat mission. For me it made a HUGE difference with how the game looked and ran. And even tho there are still odd behaviours with shadows. I find it alot better. Will be happy to send my settings via discord Bubba Hi Bubba, Thank you for your kind offer! Edit 1: Found a thread on the topic:https://community.battlefront.com/topic/138692-nvidia-control-panel-settings/ Edit 2: Changed the 3D settings for CM:CW according to the thread above.Shadows are rock solid now, there is no more flickering! Thank you for the advice! Best regards, Thomm Edited May 1, 2021 by Thomm 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted May 1, 2021 Share Posted May 1, 2021 (edited) 8 hours ago, Combatintman said: That one has been logged already. Great. Trust it will be solved in due time. I do wonder, the team could not force one of the Beta testers to run more modest hardware? (shortest straw ) The lower detail model issues mentioned in this topic would be obvious on such. Whereas on a high end system the game-engine adaptive detail scaling tends to hide any of these lower detail models from view. (Running a Desktop with CPU i5-3550 and GPU Radeon HD6670 myself) Edited May 1, 2021 by Kevin2k 1 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted May 1, 2021 Share Posted May 1, 2021 BTR-60PA is supposed to have a DSHK, and has it modelled visually, but the weapon is actually listed as a KPV (And vehicle carries 14.5 ammo instead of 12.7): 1 Quote Link to comment Share on other sites More sharing options...
luigim Posted May 1, 2021 Share Posted May 1, 2021 1 hour ago, Thomm said: Hi Bubba, Thank you for your kind offer! Would a private message here on this board be an option? Best regards, Thomm If possible send the settings to me too. 0 Quote Link to comment Share on other sites More sharing options...
DerKommissar Posted May 1, 2021 Share Posted May 1, 2021 10 hours ago, The_MonkeyKing said: I cannot choose the "counter-attack" option in the NTC campaign decision point 2. No matter what I do I get the "delay action" I am not the only one having this problem Can confirm, it just happened to me. The OOB even had a check-mark for COUNTER-ATTACK! 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 1, 2021 Share Posted May 1, 2021 4 hours ago, IICptMillerII said: Not everyone in a squad/team has NVGs in this title. In a US squad there are generally only two NVG devices. Are you saying that sometimes the NVGs aren’t appearing at all? I mean that the number of NVGs that appear in game (mostly less) is different from the number that is displayed in the panel. For example, if you have an infantry squad, 2 will be displayed, but you will only see one model on the battlefield. The opposite of the CMSF2 Syrian Special Forces bug, so to speak, where one is shown in the panel, but everyone has one. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 1, 2021 Share Posted May 1, 2021 12 minutes ago, waffelmann said: I mean that the number of NVGs that appear in game (mostly less) is different from the number that is displayed in the panel. For example, if you have an infantry squad, 2 will be displayed, but you will only see one model on the battlefield. The opposite of the CMSF2 Syrian Special Forces bug, so to speak, where one is shown in the panel, but everyone has one. I think what might be happening is that the second NV device is weapon mounted, but I will double check this. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 1, 2021 Share Posted May 1, 2021 4 minutes ago, IICptMillerII said: I think what might be happening is that the second NV device is weapon mounted Wouldn't it then be visible on the weapon? For example with a machine-gun squad? There I see none (but they sould have 1). 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 1, 2021 Share Posted May 1, 2021 3 minutes ago, waffelmann said: Wouldn't it then be visible on the weapon? For example with a machine-gun squad? There I see none (but they sould have 1). It could be that a model is not showing up when it should be, whether it be the NVG on the guys face or a night sight on the weapon. Like I said, it'll have to be investigated, but it is on the list of things to look into. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 1, 2021 Share Posted May 1, 2021 No hurry! Thanks. Could be the dragon in the infantry squads (Then I think it would be ok). But I think MG-Teams or the scout platoon leader squad would be good starting points for an investigation. 0 Quote Link to comment Share on other sites More sharing options...
Thewood1 Posted May 1, 2021 Share Posted May 1, 2021 6 hours ago, Thomm said: Hi Bubba, Thank you for your kind offer! Edit 1: Found a thread on the topic:https://community.battlefront.com/topic/138692-nvidia-control-panel-settings/ Edit 2: Changed the 3D settings for CM:CW according to the thread above.Shadows are rock solid now, there is no more flickering! Thank you for the advice! Best regards, Thomm Thanks for posting that. I used the settings on my 2080 and it helped a lot. I have struggled with getting more and more powerful laptops with CM performance degrading as each got more advanced. This is the first time I have seen any improvement. 0 Quote Link to comment Share on other sites More sharing options...
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