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Kevin2k

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Kevin2k last won the day on August 10 2019

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  1. I just double checked; Loaded up Black Sea v2.16 Battlefront version. I see "v2.16" shown bottom right in the main menu. There are 9 different churches in the editor panel there. It should not be different for anyone else,,
  2. Only Battlefront can fix it with a future patch... Here are the v2.18 patch notes (v2.17 was never released AFAIK). :
  3. Can confirm this. There are 9 types of churches in the Black Sea v2.16 map editor. Same in any earlier version of the game. And they work as such. But in v2.18 there are only 4 church buttons.
  4. Yeah. Good to know I was not the only one with these thoughts. I remember thinking: Well, I cannot put the zone in between those buildings, for vehicles will go mad. I cannot put it in front of the buildings, for the units will have no cover at all. So then I put the zone at the back of the buildings, then hopefully some of the infantry will take some acceptable positions, but the vehicles will just be idle in the back, unable to see anything... Maybe on the software side it can anticipate a little? Like automatically do this or that, or avoid this or that, when the order-zone has lots of buildings or forest.
  5. Thanks for the tips! I worked on a few QB map conversions. And I did have a contradiction for these deployment 'orders'. Like selecting the tiles for order no.1 no.2 no.3. etc. : For infantry one would want different tiles then for armor. Infantry likes the cover of buildings and forests, but vehicles just get obstructed there. When in game I sometimes see this nondiscrimination of unit types play out in a bad way, mainly when vehicles are trying navigate and deploy in areas with lots of buildings. WW2 Vehicles may prefer overwatch positions, but I suppose it depends on whether or not their armor is good enough to risk that. Infantry often does not have the firing range to utilize such an overwatch position.
  6. Regarding the icons for ranks and branches for the newly introduced German units. They are wider images, as taken from Red Thunder, but they don't properly fit the smaller Final Blitzkrieg panel area.
  7. For completeness, to replicate: Tiny, mix force, any month/year.
  8. Seems there is this issue still present, as already seen in version 2.03 at least: Auto force picker, US army, rarity on Loose - Auto picker prefers Flamethrower Platoon on many of the rolls. Flamethrower Platoon consists of flamethrower M4 Sherman tanks.
  9. Minor observation regarding the US M2 90mm AA gun visual model. The barrel of this model looks rather flimsy. Too thin walled. Like it would rupture after the first shot.
  10. Sherman V looks fine on my end. I don't see anything odd below the barrel.
  11. Yes I noticed that too. Would maybe be better to have a default crew of three?
  12. AFAIK single vehicle purchases are always a single unit with a single icon. Making it a set of two units would go against how the 'single vehicle' system was prepared.
  13. Probably won't notice much negative effects myself, but that is because I play with small forces anyways. Also this game has no frame-rate counter or anything, so no easy way to measure performance. Sometimes I make 3D models for some Flight sim, as a hobby. To do it properly I need to add low detail models, next to the full detail ones. I am one of the few modders that still tries to do that, properly. Anyways, I wrote that complaint about the low detail models, and will leave it at that. It is a done deal. Like: I won't ask a refund. It won't get fixed. I will still play it.
  14. AFAIK: %MyDocs%\Battlefront\Combat Mission\Final Blitzkrieg\User Data\Mods\ or %Game install folder%\Data\Z\
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