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About The_MonkeyKing

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  1. For Dutch some pointers: Dutch primary firepower comes from the heavy artillery(Panzerhaubitze 2000 ). This is what you use to "simplify the geometry of the map" as I like to say. That HUUGE factory locking down the whole map? No problemo The vehicles do not pack that much ammo. You cannot count on them doing the "map geometry simplifying". Only enough ammo for shooting mostly at identified targets. I contrast this to the Bradley or BMP-3/BMP2. With these you can fight MOUNT by demolition. Enough ammo to remove small towns. All the vehicles have lots of machine gun ammo so al
  2. here's some. Happens every ones and a while randomly. I can give turnfile, settings ext. if it helps
  3. Yes, here is the turn with the new patch. 5 missed and 5 hit. Still not great but believable. Turn file: https://drive.google.com/file/d/1CtDDn2qYCVaLmhJ6Hi-KuYwEcL6mhJOR/view?usp=sharing
  4. OK, I checked my game version and it was 2.02. I had installed the 2.03 patch to wrong directory... I think that was the problem.
  5. Dutch campaign mission 2. Save game file: https://drive.google.com/file/d/14Iqz-1-b_VHm-fGMYUz1xGjHDf7neBaF/view?usp=sharing Abysmal Grill hit-rates with good all-around conditions. Targets (you can see 9 misses in this photo with 1 hit. Grill location Tanks seen from the Grill POV.
  6. I have ended up using these vehicles almost purely against buildings. AT-capacity is for self-defense or if the situation demands it.
  7. What is the name of that scenario/battle? I have my "plan" files but not in order...
  8. Very true. The game can only represent knife fighting when it comes to modern equipment.
  9. When you have good enough CPU (especially single core performance) you can do whatever on CM and it runs fine. I have Ryzen 7 3700X and RTX2080. But I do agree it is ridiculous that one needs a +$1000 computer to ran a game that looks like this.
  10. Please don't make these huge buildings. I am just forced to blow them up if you don't give me a battalion of infantry for clearing it.
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