Jump to content

The_MonkeyKing

Members
  • Posts

    412
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location:
    Finland

Recent Profile Visitors

1,450 profile views

The_MonkeyKing's Achievements

Senior Member

Senior Member (3/3)

164

Reputation

  1. I have seen a trend of soviets going in guns blazing all the way from spawning in this game. (most times not soviet guns)
  2. Ok, I thought I did acceptably but nope, tactical defeat: point breakdown: map at the end (I exited all of my troops): doesn't feel right...
  3. I will find out in couple of days. I have confidence I get around 2/3 of my force to evac zone with most American going to Jesus.
  4. You need tactical victory to win. How did the point math go in the end screen?
  5. I got it when the HQ arrived. (he had survived the previous battle) Thanks for the support The left flank was what I was going for. Now with renewed confidence.
  6. Hi, I have to confess I could not complete the soviet campaign ironman style... a couple of battle restarts were required already. haha (I am playing the "March or Die" version) how the fuq is anybody supposed to win the soviet campaign 3rd mission? Some pointers would be welcome. map: https://i.imgur.com/2UJvlBK.jpg
  7. hmm, I found it an easy mission I only took the couple Marborn city blocks that were required for the mission though. Main damage was done by the Starships and TOW located at the position marked on the button of the map. plan: https://i.imgur.com/yHXzaqN.jpg only saved screenshot I have is when the starships started: https://i.imgur.com/xiKY3Wo.jpg Culmination point was at 10min when everything indirect hit the enemy positions preplanned and after 5min of that air arrived and also the TOWs and starships where driven to position. That toke care of the enemy main force. Only cleanup after that. Losses where half a tank platoon and half a inf platoon
  8. Also if the US player uses the M60 inside poped smoke from itself or other vehicles it is unkillable and sees all.
  9. Red has to rush to the village right away. No other way. One decision left for the red is do you leave the T-64 on the high ground or risk it and rush to town with everything else. And by rush to village I really mean rush, you have to get everything there one the first 1-2 turns and at once so you overwhelm the US ability the destroy them before reaching the village. M60 are killed by massed firepower and ambush. And remember to spread your RED forces so the smoke doesn't blind them.
  10. Before jumping to conclusions one needs data. Where the hit occurred and at what angle? Preferably lots of repetition. There are a lot of weak spots on tanks and under battle condition the angles that the hits come from can be significant, you could hit the roof or if you hit 30 degree front slope when the tank is going down 30 degree hill you can count out the slopes effect on effective thickness of the armor. My experience is varied with the Dragon as expected, if the engagement happens to be under laboratory like conditions, meaning front facing hull-down T-64, good luck! But more realistically this is not the case more often than not.
  11. yes, but you get stunned afterwards. Even Dragon can be shot indoors, but about 50/50 change of gunner getting lightly wounded and everyone gets stunned. same with most soviet stuff.
  12. No way of doing that. Workaround is to just use the normal target arch to make the unit to hold fire until the enemy is in a optimal position for the RPG and then give the fire command or a new target arch. Rifle will still be used in this case. Or well, you could deplete all the firearm ammo with the "target light" command first. haha
×
×
  • Create New...