Bufo Posted April 30, 2021 Share Posted April 30, 2021 (edited) BMP-1PK has a levitating crate of some sort above it if you go close to it with the camera. Edited April 30, 2021 by Bufo 2 Quote Link to comment Share on other sites More sharing options...
The_Capt Posted April 30, 2021 Share Posted April 30, 2021 2 minutes ago, Bufo said: BMP-1PK has a levitating crate of some sort above it of you go close to it with the camera. Damn, could have sworn we killed that one. Noted...and onto the patch. We called it the "Commanders Floating Engine Block" 2 Quote Link to comment Share on other sites More sharing options...
t34577685 Posted April 30, 2021 Share Posted April 30, 2021 seems there are no exe in mod tool folder. although I Can use exe from other CM 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted April 30, 2021 Author Share Posted April 30, 2021 (edited) Typo in the manual: Edited April 30, 2021 by Bufo 1 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted April 30, 2021 Share Posted April 30, 2021 When a TOW M151 crew crawls around after the vehicle is gone, then it says "not deployed". It can't be deployed, so that text is misleading/a bug. 1 Quote Link to comment Share on other sites More sharing options...
akd Posted April 30, 2021 Share Posted April 30, 2021 1 hour ago, Redwolf said: When a TOW M151 crew crawls around after the vehicle is gone, then it says "not deployed". It can't be deployed, so that text is misleading/a bug. You are going to need to be more specific, as deploying dismounted M151 TOWs seems to be working fine in editor and gameplay. Has the team suffered casualties? 3 men is, I think, bare minimum to handle the TOW system dismounted. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted April 30, 2021 Share Posted April 30, 2021 7 minutes ago, akd said: You are going to need to be more specific, as deploying dismounted M151 TOWs seems to be working fine in editor and gameplay. Has the team suffered casualties? 3 men is, I think, bare minimum to handle the TOW system dismounted. Yeah, it doesn't have enough men. That's why the deploy button doesn't appear. Never mind then. Maybe the "not deployed" message could be clearer or not being displayed. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted April 30, 2021 Share Posted April 30, 2021 6 minutes ago, Redwolf said: Yeah, it doesn't have enough men. That's why the deploy button doesn't appear. Never mind then. Maybe the "not deployed" message could be clearer or not being displayed. I suppose it makes it clear that they still have some elements of the TOW system, and if you remount them on the vehicle it will probably work (might test that if you get a chance with this team). 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted April 30, 2021 Share Posted April 30, 2021 2 minutes ago, akd said: I suppose it makes it clear that they still have some elements of the TOW system, and if you remount them on the vehicle it will probably work (might test that if you get a chance with this team). I have a savegame but I think the vehicle is toast. Was testing Soviet artillery, so... 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted April 30, 2021 Share Posted April 30, 2021 First US NTC mission of training campaign - NTC 1B (ouch!). Briefing says 155mm howitzer in direct support but does not appear in artillery tab. 1 Quote Link to comment Share on other sites More sharing options...
DerKommissar Posted April 30, 2021 Share Posted April 30, 2021 Is there any unofficial fix for this? 1 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted April 30, 2021 Share Posted April 30, 2021 Not at the moment but we are tracking it. It appeared very late in development and we thought it was fixed. Somehow it unfixed itself for the release build. Its been added to the list for a first post release patch, which is being worked on now. 2 Quote Link to comment Share on other sites More sharing options...
Anonymous_Jonze Posted April 30, 2021 Share Posted April 30, 2021 Only the first couple of soldier skins (1-4) actually present in the game. 1 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 30, 2021 Share Posted April 30, 2021 Hotkeys window: First line: 1-9 Is: Move forward Should be: Set camera altitude Best regards, Thomm 1 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 30, 2021 Share Posted April 30, 2021 The tree shadows are a blocky, flickering mess on my PC. Is there any solution for this problem? My graphics card is a NVIDIA GeForce GTX 1060 (6GB) Best regards, Thomm 1 Quote Link to comment Share on other sites More sharing options...
Jace11 Posted April 30, 2021 Share Posted April 30, 2021 (edited) Isn’t that glitched vehicle, or a very close approx, available in SHock Force 2? Can’t you just transfer the model for the bmp1p 4a over to CW for the time being? Edited April 30, 2021 by Jace11 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted April 30, 2021 Share Posted April 30, 2021 I think the turret rotation is not working in a lower-detail model of the M60A3 (TTS). It glitches from showing the proper rotation to pointing straight ahead. As a consequence the shadow of the gun barrel is always straight ahead. 2 Quote Link to comment Share on other sites More sharing options...
Thomm Posted April 30, 2021 Share Posted April 30, 2021 The file CMCW v100 ReadMe.txt containing information on the installation is available only after the installation, but not in the original folder "CMCW Installer" Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
akd Posted April 30, 2021 Share Posted April 30, 2021 (edited) 30 minutes ago, Kevin2k said: I think the turret rotation is not working in a lower-detail model of the M60A3 (TTS). It glitches from showing the proper rotation to pointing straight ahead. As a consequence the shadow of the gun barrel is always straight ahead. Logged (for all M60-series). Edited April 30, 2021 by akd 1 Quote Link to comment Share on other sites More sharing options...
John N Posted April 30, 2021 Share Posted April 30, 2021 Final drive gear sprocket does not rotate on the M60A1 while moving. I have not looked at the rest of the M60 series to see if they do or not. 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted April 30, 2021 Share Posted April 30, 2021 Thanks for pointing these out everyone. We are taking notes! 2 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted April 30, 2021 Share Posted April 30, 2021 Now the M60 again, but different one: The Machine Gun. It only has a bi-pod when prone, the bi-pod disappears in other stances. At first I thought this is just a known game limitation, but in a game like CMRT the MG 42 bipod does have two appearances, depending on stance. 1 Quote Link to comment Share on other sites More sharing options...
Jabble Posted April 30, 2021 Share Posted April 30, 2021 Maybe unavoidable, but when Stinger-carrying guys are sitting in a Jeep, the end of the launcher protudes through the floor. Expect sparks. 2 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted April 30, 2021 Share Posted April 30, 2021 (edited) I am on a roll... US infantry lower-detail models have no helmets on. In other words, you zoom out a bit and their helmets disappear. As observed with "balanced" graphics setting. Edit: sometimes the helmet disappearance is very obvious and close, like 15 meters. Other times it is distant and harder to notice. It depends on framerate I recon. Edited April 30, 2021 by Kevin2k 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted April 30, 2021 Share Posted April 30, 2021 9 hours ago, t34577685 said: seems there are no exe in mod tool folder. although I Can use exe from other CM I just copied and pasted the exe from another game into CMCW. There was no exploded folder either, so I just created one. Just tested everything and it works fine. 0 Quote Link to comment Share on other sites More sharing options...
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