My understanding is as follows:
1. Each soldier's MDS will set several anchor points with the gear (such as shovel, backpack, canteen etc) in different positions, and each anchor point will have a MDR file name.
2. The video shows Italian infantry, whose file name must be "Italian soldier. MDS", but the real content of this MDS must be "CW soldier short. MDS", and the body of "CW soldier short. MDS" will have the British Army's canteen, backpack, bayonet and other gear anchor points. I think it must be the Italian Army's canteen and the British Army's canteen with the file name of "canteen. MDR", so in these videos, the soldier's waist appears the Italian canteen instead of the British Army's canteen.
3. But the gas mask bag is very strange. I don't have this anchor point in my impression of "CW soldier short. MDS", but I don't know how to show it.
4.In order to make cmfi US, French and Brazilian Army have backpacks, I tried to rename the backpack.MDR to shovel. MDR. I thought the 3D coordinates of the backpack in the 3D model space were Fixed value, and the backpack would appear on its own back. As a result, the backpack appeared at the waist。🤪
5.For example, can do the following tests:
a)Rename"Italian soldier. MDS"to" M43 Soviet army. MDS ".
b)Rename several " M43 Soviet army gear. MDR " to "Italian soldier gear. MDR" name, because the content of " M43 Soviet army. MDS " now is a "Italian soldier. MDS".The file name that MDS adapts to gear depends on the content of MDS rather than the file name of MDS .
c)and then use photoshop to do some work with the uniform texture,
d)an early Eastern battlefield of Russian soldiers may achieve.