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MikeyD last won the day on October 18

MikeyD had the most liked content!

About MikeyD

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    CMSF Beta Tester

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  1. I played a little scenario the other day in light rainfall. My Abrams, which usually dominates the battlefield, was failing to get long range contacts first and found itself getting pummeled. Since rainfall was the only variable I concluded that Abrams thermal spotting abilities must have been degraded in rain.
  2. I recall long ago someone mentioning that 'meeting engagements" are both the most popular and least realistic kind of engagement the game offers. Least realistic because its rare for equally weighted front line forces to blindly stumble into each other on neutral ground. The counter-argument would be that ME's aren't really 'blind' because we KNOW the enemy is 'over there' (pointing to the far side of the map) and will be a roughly equal force. Nobody worries about advancing your reduced company and running into a reinforced battalion on the other side. I recall back-in-the-day people wou
  3. Well, you'll be disposing of more cash with FI because there are multiple modules. If you're only talking basegame purchase that's a harder choice because FB and FI basegame are as different from BN and RT as they are from each other. Add a module to FI and you've got winter but its a different feeling winter than FB. A joke of mine (that I've said before) is to know which one to buy have a friend make your decision for you. If you feel disappointed in his choice that means you always wanted the other one all along.
  4. Another example of real world casualties exceeding CM would be the siege of Poznan, February 1945, which saw seventeen thousand KIA and an uncounted number of wounded over approx a 4 weeks. (I threw together a scenario covering that for Fire and Rubble.) In CM we're witnessing the 'tip of the spear'. We don't see the logistics tail stretching back a dozen miles where basically nobody dies. Its like the NFL. Statistically, a very low percentage of NFL company employees find themselves being tackled. The few NFL employees that we see on TV, though, experience it on a regular basis.
  5. What were the casualty statistics for the Battle of the Bulge? Roughly 200,000 casualties, 1300 tanks lost and 1800 aircraft lost. All over the course of just 5 weeks, give-or-take. How many CM battles would it take to reach 200,000 casualties?
  6. Its been a very long time since I looked but off the top of my head I *think BMP-3M (ERA) lacks smoke dischargers. The real world BMP-3 with ERA blocks can't swim, but I don't think the included that detail.
  7. Surrendered infantry eventually raise a white flag and disappear off the map but I've never seen 22 men surrender/disappear! I've also never seen anyone stick 22 men into reinforcement limbo to keep the scenario from prematurely surrendering. Maybe 5 or 6 but 22 sounds excessive. A third possibility is there were some genuine reinforcements due to show up but never made it for some reason. Maybe it's the J in the picture box and the j in the name, you misread him as a 'J'unior member. I think i did the same thing when i first read the post. 😁
  8. If exit points are awarded there must be an exit zone. That's different from routing off the map. That involves troops going to a designated spot as instructed and being teleported away
  9. Hah, that 2011 thread I spotted a forgotten old post of mine where I suggested we don't have many photos of the round because it was so UGLY. 😁
  10. Getting better draw distance on the terrain is a bit counter-intuitive. Try lowering the 3D texture quality, turning off anitialiasing and turning tree detail to low. The point is to lower the burden on the graphics card. If its struggling terrain draw distance is the first place the game goes to lower processor load. Highest quality graphics setting is important if you play at camera level one looking over the shoulders of the infantr. If you play camera level 3 or above you're missing much of the fine detail, regardless.
  11. Close-in bocage hedgerow maps tend to turn CMBN into a maze game that other titles don't really replicate. It may be the same AI intelligence but in CMBN it has different sorts of problems to figure out. In CMRT if a tank needs to get from point A to point B it simply drives over the hedge. 😋
  12. Normandy hedgerows are impassible to vehicles and need dynamiting to get through. Bulge battle hedgerows (and hedgerows in every other title) are just roadside brush than can be easily driven through. Historical Bulge battle didn't have impassible snow drifts. They didn't get that blizzard snow we see in all the picture books until January when the Germans were already on the run. The deeper the snow in the game the more road types disappear until there's no more roads on the map. Scenario designers rarely use deep snow in scenarios because its a pain to fight through. Troops get exhauste
  13. Back in CMSF1 days I did a 3rd party scenario that involved a hundred or more civilian 'spies' rioting outside a UN compound. Then BFC changed the coding on how spies operated in-game and killed the scenario. I don't know if it was coincidental or if they had deliberately targeted the scenario. Anyway, no civilians in the game and they aren't inclined to put them in either.
  14. Only playing a scenario you like once or twice is like only listening to a song you like once or twice. Or refusing on principle to watch your favorite movie when it pops up on late night TV.
  15. There's no indication of what theater and what gun was involved. Some AP rounds include a burster charge, just enough to break up the round which makes them lethal to anyone close by. If I wasn't lazy I'd look up which rounds would apply. I've been playing more than usual lately (testing and stuff) and my examples of 'death by AP' usually involves the round taking the soldier's head clean off (judging by the intersecting trajectory of the tracer).
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