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waffelmann

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Everything posted by waffelmann

  1. Aloha! Anyone know where I can find the file that contains the tank of the German flamethrower (infantry)? I just can't find it...
  2. @kohlenklau I know this is a thread for QB-maps, but because of desert-warfare: Did you actually make a desert-colored texture for the field cap?
  3. Yes, the IIIG is a little bit messed up. The hull mg turns too, when the turret turns and the side turret hatches are vanishing when the crew gets out...but the other panzer IIIs are looking ok....
  4. I made it less comlicated. I took the syrian chin-strap-mdr-file from CMSF2 and swapped it with every poncho-, breadbag etc- mdrs. Additional there is one masking texture for the chinstrap (I took it from the gebirgsjäger cap). Et voilà!
  5. Ok, I tried it and I think there are not noticable shadows. Can you make it for yourself or do you have a upload taget? Or I can try to offer a dropbox-link.
  6. One method would be to replace the model of the objects with something, which makes less shadows (e.g. a chin strap). But at this point you have to be careful, because in the case of equipment objects, the associated texture file is often written into the model file. Maybe the syrian chin strap-model from CMSF2 with the masked textures from kohlenklau?
  7. The tip with the compass is better / sufficient, because I am not forced to leave the game in the game to check when the reinforcements will come. Thanks again!
  8. Uiii!!! You are right! Thanks! I'm starting to think that I need reading glasses ... Topic is finished!
  9. Aloha, I think this is a really dump question, but I really don't know the answer. I read often in the briefing of a scenario, that the arrival of my reinforcements is described in the following way: ETA 0905 Inf. Comp. ETA 0915 Tank Comp. etcetc... What does the numbers mean? I never see a time of day in the scenario description and I have not yet discovered the time in the GUI? So I never know when the reinforcements are coming... What am I missing???
  10. Do you have CMCW? Maybe? And thought of doing plain green paintwork for US vehicles? M48? Eventually?? The green ones are looking good!
  11. After trying the higher versions (and get the message that the addon needs a lower version) I took the same version like in the video of sbobovyc (who -I think- made the addon). Yup- I could resize the sysrian radio in cmsf and the soviet radio in cmrt and change the attachment point. But it is much trial-and-error and so very exhausting... Interesting, because I didn't install anything additional excepted of sbobovyc's addon...
  12. Aloha! I tried 2.93, 2.80rc3 and 2.78a. Only 2.78a worked for me. The only version where I could import the addon.
  13. Thanks for the tips! I will have a look, when I am back at home.
  14. Gott sei Dank. Geschafft... Now I can go to bed 😌...
  15. Ha! Managed it to scale down the soviet radio in CMRT...I am tired, but maybe it works in CMSF2 too....
  16. Eieiei....maybe someone can help? Tried again to make something with blender. Downloaded version 2.78 (I was not able to import the addon on the higher versions (2.93)) and imported the addon. This worked and I was able to open mdr-files. Now I wanted to make the syrian radio a little bit bigger (it looks like a childrens backback). Rescaled it with the rescale button (or the resize buttons, tried both). I imported the soviet radio from CMCW as referenz and it looked similar sized. But when I look at my changed radio in game it is bigger than a tank...drives me crazy that I don't understand this... Has anyone a advice?
  17. Texture Bug: Some of the partisans (with brown boots) have assigned the wrong textures. (I think it is used smod_soviet_pt_boots-civilian.bmp. But it should be used smod_soviet_pt_boots-jack.bmp. It looks strange.)
  18. There is a scenario in campaign with 1200 soldiers and 320 vehicles??? Wow...this is absoltly not the regular size of the battles I play....
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