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Thomm

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Everything posted by Thomm

  1. Don't apply shot peening to enemy armor. It will just harden it up. Best regards, Thomm
  2. Now that one is really personal! Seldom does one see individual soldiers being chased by artillery barrages! Best regards, Thomm
  3. The biggest mistake I made with my M-113s in 'Bauersdorf' was to position them along with their platoon between the foxholes in the woods at the center of the map. There, they did little damage, but were shot up from behind by one of the very few BMPs that managed to break through to the village. Other then that, they served me well as battlefield taxis. Best regards, Thomm
  4. Not sure if this is related to your problem but: I have installed the game from a non-admin user account. I was prompted for the admin password and entered it. The install proceeded successfully. After that, all scenario etc. folders where shown as empty in the game. I also could not save hotkeys! The problems vanished when I started running the game as admin (from my non-admin user account). Try to change and save hotkeys to find out if it is an admin privileges related problem. Best regards, Thomm
  5. Personal message to the scenario designers: I just finished my first medium scenario (Brauersdorf), and it was great, but I find it very hard to motivate myself to even start another medium (or larger) scenario. They are simply too big / too much effort for casual playing. You (the designers) put so much time into the editor to set up these big scenarios, and I cannot even appreciate your effort, because I simply cannot convince myself to put the necessary amount of time into a single game. I have no idea if others feel the same way, but for me it would be much better, if, e.g., two thirds of the scenarios would be 'small' or below in size. And not the other way round. Best regards, Thomm
  6. With all due respect, but I think this explanation is a myth. At least the part with the optics. Best regards Thomm
  7. Wow, CM:CW is certainly boxed in by hex wargames in this video! Best regards Thomm
  8. I was not precise enough: For a RT player, who tries turn-based planning for the first time, this can be confusing. Best regards, Thomm
  9. What I mean is the following: Unit starts outside of vehicle. Player plots a path to a vehicle, endpoint gets the 'Embark' label. Player highlights the 'Embark' waypoint and presses 'Acquire'. Nothing happens. It seems that you can acquire only when mounted at the beginning of a turn. For a RT player, this can be confusing. Best regards Thomm
  10. When you are at it, add a note to the 'Acquire' command explaining that it can only be executed at the beginning of a turn (and not at a waypoint). I don't think this (rather important) information is in the manual yet. Best regards, Thomm
  11. Question: BMP-2s appear to be near-blind. Is this realistic or a bug? Does it help to have a squad loaded? Even then, the 'Open up' button fails to work, at least in some instances. Best regards, Thomm
  12. Question: I seem to be unable to use 'Acquire' at an 'Embark' waypoint in turn-based mode. Does 'Acquire' work only at the start of a new turn, with the unit already embarked? Best regards, Thomm
  13. So it is abstracted, without actually turning the turret? Best regards Thomm
  14. M901 "Hammerhead" TOW vehicle shows the same behavior. (Edit: As mentioned in the first post) Quite confusing for the uninitiated. After a few turns, I stopped shouting "Shoot! Shoot!" at the screen. Best regards Thomm
  15. Question: The TOW vehicle appears to be able to spot through its own smoke cover, but does not shoot any missiles through the smoke. Is this working as intended? I also keep noticing that engineer M113s try to shoot it out with 30 mm armed BMPs. Which never ends well. On the other hand, the same M113s are scared off by crawling, suppressed infantry occasionally. It is confusing. Best regards, Thomm
  16. Ability to let the tank turret constantly scan over its frontal arc (e.g. +/- 45 degrees off-axis) or over the current target arc, if available. Best regards, Thomm
  17. Thank you for your answer. Well, that certainly makes a lot of sense to me. I wonder if this is abstracted in CMx2, or simply does not exist. For buttoned-up tanks, or commanders without binoculars, it should make quite a difference. Does not seem to be to hard to do engine-wise, either. Just have a 'Scan' button. Tie it to a target arc, if available ... Best regards, Thomm
  18. I real life, would a buttoned-up tank crew turn the turret (within a given arc) to allow the gunner to scan for distant targets with his sight? Or is this simply not done? Best regards, Thomm
  19. Over the years I keep wondering how much more the terrain engine could have been optimized if the requirement for the terrain being deformable had been dropped. Best regards, Thomm
  20. That is not the Leopard we are looking for! And you know it! Best regards, Thomm
  21. I have a feeling that my graphic card could handle rendering high-res ground textures at (far?) greater distances than it actually does, but since the user does not have any control about it, I cannot prove it. Shrug. Best regards, Thomm
  22. Absolutely! This is what I love about the otherwise very basic graphics of 'Brass Brigade': The atmosphere produced by all the dust and shrapnel. https://youtu.be/H-Duf1bScRA?t=62 Best regards, Thomm
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