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Artkin

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Artkin last won the day on January 6 2022

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  1. As cool as it is to see whats being developed... Can these guys stop taking pictures of everything? What ever happened to secrecy?
  2. My first step would be to change the hotkeys file to something comfortable
  3. Yeah the schizophrenic running around when artillery drops needs to stop. It's fantasy.
  4. +1 Except I hope it's not drone spam because that wouldnt be fun at all. China + NK VS USA, Japan, SK would be incredible.
  5. That's not whats being talked about. Many players are not comprehending what's being said despite numerous explanations. Maybe they just have limited PBEM experience and are naive. If you have an infantry team get into a fight with another infantry team, and you use your tank 1km away to snipe that enemy team the very next turn - this is completely unrealistic and sets CM on a lower bar than armored brigade for realism... which is already a really low bar. Or if you use a tank with destroyed optics to area target the enemy's locations. Even if the commander is turned out. I'll make it perfectly clear: Just let your troops do the targetting. A hard rule has to be set because people can't control themselves and turn every game into a pride match. The inability of CM's infantry to perform suppressing fire is partly because of the veterancy system which is also completely out of proportion with reality. Conscripts and even greens will perform much more realistically and wont disengage the millisecond the enemy dies/disappears from view.
  6. It wasn't directed at you. Don't play like a cheeseball in general. But what's funny is that you did abuse this mechanic against me in the PBEM we are currently playing. So yeah, you abuse it. Your opponent could buy all javelin teams and wipe the field of your troops, or he could buy a balanced force and have a decent game with you. Be decent unless your opponent is indecent.
  7. I'd advise you to watch combat footage and see just how blind modern day equipment is. Vehicles are not able to see muzzle flashes like a human eye can. CM already has a mechanic if a vehicle spots an enemy. The turret will turn and the entire vehicle will rotate toward the threat IF it gets a partial, a sound, or a full contact. Or even if it gets hit and can determine where the gunfire is coming from. That's not even what I'm talking about. I never said that "Vehicles should just stand still and get shot without response". Don't put words in my mouth. Don't abuse CM's interface like a cheese ball either. It's not how the game is meant to be played.
  8. Sure but the vehicle in question usually isnt getting the partial spot. And it makes no difference to a player who plays this way.
  9. Not very unrealistic. Also my opponents have no problems with the rule. I also rarely play with regulars or higher veterancies who instantly stop shooting the millesecond enemies die.. especially in houses/buildings.
  10. No lol in no universe is a running vehicle getting an accurate sound location and pinpointong the exact location of the enemy. Similarly c2 is no excuse for this unless youre playing CMBS as the Americans who have a battle managment system in their vehicles. Area fire would be fine if people use it logically. You can maybe determine the angle of the fire within a certain few degrees but thats only one of three axises covered. You also have distance and height. Over a long distance that shootet could be absolutely anywhere. If the vehicle had a spot, they would engage the target. It's that simple. Otherwise you might as well go play Wargame or Armored Brigade.
  11. As I said it's the lesser of two evils imo. The exploit I mentioned is applicable in almost every situation whereas your example is very limited in scope (Thickly hedgerowed maps). You similarly can't possibly tell me that the area target command is more often used realistically in PBEM than not. In just about every PBEM experience I've had people use it to laser target my infantry teams with vehicles that have no buisness in that engagement.
  12. It's not possible in real life lol. Tanks instantly sniping infantry the second an infantryman sees them 1km away? A t-72 sniping the exact position your hidden atgm is in? Lol, come on man. It defies reality and puts CM on a worse level than armored brigade.
  13. It's raining here too, same area as you. Brille already explained it but yeah using your tanks to kill things without seeing them. For instance you have a tank with red optics, but you still use it to area target known infantry locatioms across the map. I'm sure you can imagine other situations where this is abused. Theres no way to allow area fire but prevent people from snipinging infantry this way, so a hard rule - removing the feature for MP- would be the way to go. It's the lesser of two evils.
  14. Dont area target your enemies infantry with vehicles that dont have a spot. Remove the area target command for MP.
  15. Top road had two waypoints, bottom only one. It's not even close! Keep in mind the vehicles on the top are keeping their speed so the difference is larger than the pictures show (Except for the last vehicles in the last picture). I used CMPE because the vehicles have very fast movement speeds.
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