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Everything posted by Combatintman

  1. The honking great tunnel on the sausage side of the river will put the dampeners to that aspiration.
  2. You obviously haven't played any of my stuff then. I always add a ballpark of about 1/3 of the on-map force whenever I'm designing anything that I want to go to the wire. Most of my stuff is company and above so there'll be about a platoon of them every time.
  3. Red Army mission briefing .... Lie down comrades and hide your badges ... 😉
  4. QB objectives are 'occupy' you get the points for having troops anywhere in the objective so long as there are no enemy units in the objective.
  5. Bang on - usually lose the will to live within five minutes of watching a CM video with the narrator spending ages going through the briefing and then watching them plot all the flipping moves and lots of 'didn't mean to do that'. This guy nailed it, enough of the briefing to read you in - good initial overview and then a nice mix of beautifully shot vignettes interspersed with overheads to help you track it. All backed up with a narrative that explained what was going on ... left, center, right. Although everyone has their personal tastes - if I made a CM video, I would want it to be
  6. Exactly mate - start with a clear idea of what you want to do and stick to it - mission creep always ends in tears.
  7. Bit like this chap then ... https://www.paradata.org.uk/article/major-chris-keebles-account-goose-green Great idea btw
  8. @Sgt.Squarehead - as I've said before I think, stop noodling around with your stuff. There comes a point where chasing the 1% is counter-productive. Tidy them all up, write the briefings and square the maps away and kick them out of the door. One released and 'good enough for release' product is better than 200 sat on your hard drive. Taking Ap Bac or more correctly, 'A Miserable Damn Performance' as an example - it's done ... is it absolutely perfect - probably not, I don't know yet because it will bundle with the next H&E build so people haven't had a chance to play it and give t
  9. I thought you preferred the scuffed up, weathered look ...
  10. I don't play them much but then I spend most of my time in the editor knocking out content. It is also a long time since I played any of the CM1 titles. Some QB maps are better than others I guess is the best way to put it. Some people love them and some people hate them, a lot of the earlier QBs were a bit rough around the edges and a lot of people were put off by the enemy autopicks which quite often would just buy a shedload of anti-tank guns or some other crazy force selection. Most of the dumb autopicks have been eradicated over various patches but there are still some anomalies.
  11. I can answer this one - QB maps are essentially just like normal scenarios only without all of the briefings, graphics and of course pre-set forces. The mechanics of creating the AI plans in the editor for QBs is the same as those for normal scenarios. So your QBs have plans made by humans - getting them right is an art I haven't mastered yet because you have to understand a lot more variables than those in scenario design.
  12. I absolutely do this in bigger scenarios - after all, you are one person doing the job of the CO, 2IC, Intelligence Officer, Ops Officer, Logistics Officer etc. It is a visual record of what would have been written in the HQ log sheet from a message sent over the radio net '0, this 10, contact 0800hrs, three enemy dismounts engaged my position before going to ground at grid 123456, am observing over.'
  13. Fine - sit there and imagine Steve rubbing his hands thinking 'let's bid for a military contract just so we can delay the module for a couple more months.' I agree that a comment was made that said that COVID had allowed BFC greater focus on development but those of us that create content and kick the tyres around things have had other concerns as outlined. Stuff happens and RL is complex - this has been a difficult year for most if not all of us. My wider perspective is that I'm lucky to be alive and therefore banging on about whether a game module is going to release in the next f
  14. Happy to talk about that if you want ... I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away. I got stuck for three and a half months in Afghanistan because of the pandemic, I got quarantined for two weeks when I finally got home because of the pandemic. Three of my colleagues have died because of the pandemic and eleven have caught COVID-19. Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wonderin
  15. Sure - but we could all take our tinfoil hats off about Steam, military contracts et al. The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts" Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went. Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ... The brown smelly stuff bust bottom line is that this module is being
  16. Not in Afghanistan in the early days - ICOM radios were the comms means of choice and they were still heavily used after the mobile phone network spread across the country in about 2007. ICOM is still common today. As to knocking off Telecom towers, the low tech Taliban method is to find the representative of the phone company and tell them they'll get a bullet through their head if they don't turn it off when directed to do so. It is a very frequent occurrence and played quite a large part in disrupting the Presidential election in September last year.
  17. Not denying the existence of a possible bug - but the 51mm mortar is not called in - you issue it a target command.
  18. Graveyards up until tonight have been giving me a hissy fit - in particular, lining up the graves. I think I've found a solution ... Step 1 Make your graveyard boundary and select your grave flavour objects. My cemetery is a German military one so we need gravestone 4. Pick as many as you need and them plonk them on the map in the area of your cemetery. Step 2 Make a grid in your cemetery using the cross shape fence tile. Top tip - use a wire fence or one that you can see through rather than a wall or hedge. I have used a wire fence. Step 3 Go into 3D v
  19. Your lack of precision sent my irony meter off the scale. Have a like.
  20. 79% is for losers - mine CTDs at 25% - that's a hardcore scenario 😉
  21. As far as I know - the surrender trigger is overwhelmingly driven by the number of AI forces on the map and when the figure reduces to about 40% of the original force, the surrender is triggered. That is why designers use the 'reinforcements that never arrive' trick. Unfortunately, a lot of the early shipped and user generated content was made in the early days when designers were still getting to grips with the engine, hence a lot of early surrenders and player frustration. The issue with changing that figure, say to 30% of the original force is that all of the shipped content would ne
  22. It plays to a soundtrack of 8 inch naval guns 😉
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