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Everything posted by Kevin2k

  1. Remarkable! I suspect the recent bits of information about "Combat Mission Professional" inspired people to make that particular footage.
  2. CMSF2 Quick Battle Map Previews For the Sim/Game "Combat Mission: Shock Force 2" Consisting of 141 images in jpeg format. Note that the system used for rendering the maps had its limitations in 3D Graphics power. So as usual the Combat Mission game engine automatically reduces detail in the scene. Some foliage further up may not be visible and textures in the distance become low resolution. Only for use with the Combat Mission games, other then that, this package is free and non-profit. ---------------- Download from this place: http://www.gb-homepage.nl/index.htm (Select "Combat Mission" in left navigation window)
  3. There are some other vehicles like this. I counted 4: https://community.battlefront.com/topic/138927-fire-and-rubble-possible-bugs/page/9/
  4. Not only you, I am with you there. I remember it was a Microsoft recommendation for developers to use the 'My Documents' for such, introduced at the time of Windows Vista.
  5. I tried it once. The steam CMSF2 has the 'Game Files' folders as a subfolder of the Game folder, where the executable is. Same goes for the Slitherine version of CMBS. They do not use the My Documents folder like the Battlefront versions. EDIT: As for Erwin's initial question. This page seems like a good reference for all the latest version numbers: https://www.battlefront.com/patches
  6. This listing seems to have brz tools for multiple platforms: Windows, Linux and Macintosh: https://modtools.roszkowski.org/ Edit: Yeah link was borked, as it was pasted twice.
  7. When I do an internet search on the title, this comes up: https://pro.matrixgames.com/game/combat-mission-professional-edition
  8. I read somewhere that the blast command for a wall should point to the clear space behind the wall, not on the wall itself. I have been using it like that in CMCW tiny town QB map a lot, there were no issues.
  9. Here is most of it, by sttp: https://community.battlefront.com/topic/126849-qb-map-pdfs/ I was working on those of CMSF2 myself, almost finished.
  10. I remember this behavior from when I had a newly installed OS, and had not installed the sound card driver yet. IIRC the nasty thing is that the CM games do not give any message about what is wrong, so it took me while to figure they needed a sound driver to start.
  11. ... So I considered doing the same for the M48, and then it was done. Or rather, mostly done. Erasing the camo was a bit tedious.
  12. IMHO this is not it. The OpenGL driver related files are few and small, and they are installed by default. Intel does not offer a sole OpenGL driver package (as far as an internet search goes). Also I never installed a separate OpenGL driver, ever, and always have working OpenGL. Earlier I tried it with an intel UHD620 based system myself, and Black Sea demo worked without doing anything special.
  13. "module icon gustav line.bmp" looks like a flag with a horizontal border through the middle.
  14. Glad you like it. I have no contact with other modders about Euroscaping CMSF2, just sharing what I made. AFAIK the British vehicles were the last part not recolored yet. And with what JMDECC shared some months ago, https://community.battlefront.com/topic/138326-iranians-russians-woodland-mixed-uniforms together with the archives of Aquila-SmartWargames all things are pretty much covered. For the British woodland uniform I prefer this one by mjkerner https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/cmsf2-british-woodland-dpm-camo/ with the helmet of JMDECC.
  15. CMSF2 British Green Vehicles mod For the Sim/Game "Combat Mission: Shock Force 2". Variants for all British vehicles in Green color. The color was chosen based on averaging some photo sources and considering the dust in a dry environment. In hindsight this color matches the stock green "enforcer" remote weapon station texture exactly. The common black camo over-spray has not been added in this set. Included vehicles(10): uk-challenger2 uk-crv-scimitar uk-crv-spartan uk-crv-sultan uk-fv432+bulldog uk-jackal uk-tum-ht uk-tum-st uk-warrior uk-wmik + some better fitting vehicle gear textures All credits to the Battlefront company for supplying the original textures, from which these modded ones were derived. Only for use in the Combat Mission games, other then that, this mod is free and non-profit. This mod cannot be held responsible for harm done to pixeltruppen. Copy the extracted files into your mod folder, or into your install folder in the data\z\ subfolder. The naming of the files contains the mod-tag "mountains". This way they only override the stock vehicle textures when the terrain is set to "mountains", like in the Quick Battle menu. ---------------- A preview image is in the zip file. So you can check if it is worthy Download from this place: http://www.gb-homepage.nl (Select "Combat Mission" in left navigation window) https://www.imagebam.com/view/ME15X1K
  16. I am almost done with the British vehicles. Should have a package up in the weekend. Besides that, there will be a package with previews of all the stock CMSF2 Quick Battle maps. Like the ones by sttp for the WW2 games.( https://community.battlefront.com/topic/126849-qb-map-pdfs/ ) which I use regularly. This week I also noticed great CMSF2 Woodland/Euro texture work by JMDECC ( https://community.battlefront.com/topic/138326-iranians-russians-woodland-mixed-uniforms/ I managed to miss that entirely at the time...Good to have these as well.
  17. You need to install 7zip or WinRar, then use that to extract the RAR archived patch, then you get an exe file. https://www.7-zip.org/ https://www.win-rar.com/start.html?&L=16
  18. SU-100 is available as a Quick Battle single vehicle purchase starting December 1944.
  19. I added a new bonus to the above package, and this also serves as a bug report. As in, fixing it before reporting it :) CMSF2 Soldier Lod-1 Texture Fix For the Sim/Game "Combat Mission: Shock Force 2" and its "NATO module". The lower detail models of most of the US and NATO soldiers have a bug, at least in v2.04. They will show the texture of the boots on the face and hands. This is especially noticeable when using modded uniforms with black boots. The models supplied here are slightly hex-edited to prevent this bug. (There is a similar issue with the Canadian vest, but I do not know how to fix that) Included files (6): smod_american_ucp-acu-lod-1.mds smod_american-marines-lod-1.mds smod_canadian_cadpat-lod-1.mds smod_dutch_dpm-lod-1.mds smod_german_flecktarn-lod-1.mds SoldierTextureFixesGB-Tests.zip = Not really needed, just for showing the bug and the fix. All credits to the Battlefront company for supplying the original models, from which these modded ones were derived. Only for use in the Combat Mission games, other then that, this mod is free and non-profit. This mod cannot be held responsible for harm done to pixeltruppen. Copy the extracted files into your mod folder, or into your install folder in the data\z\ subfolder. By G. Broers (forum name: Kevin2k) 11-6-2021 http://www.gb-homepage.nl
  20. Can it be made possible to for topic-starters to edit the first post indefinitely? No time out. In many forums it is like that. Since the mods-subforums relies on people linking out to other places where the files are hosted. Currently there is no way to correct broken links in the initial announcement/first post. No way to correct or update things.
  21. Yes, it is mentioned in the possible bugs thread. No, there is no fix yet.
  22. It is not so much the M113 in itself, just all places where an M2 .50 Cal HMG is mounted. M2 on tripod has the same thermal vision. Also: Mk19 Grenade launcher is suspect. This M2 HMG vision thing is also in Red Thunder since v2.11. I suppose that wraps it up.
  23. I had a less severe but similar annoyance in cold war, past days. Where the computer force selection picks M106 mortar carriers with a minimum range of 770 meters, on a smaller map with no practical way to fit that minimum range. Fortunately, the extremely weird force selection described in the original post is something I have not seen myself.
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