Jump to content

SgtHatred

Members
  • Content Count

    327
  • Joined

  • Last visited

  • Days Won

    3

SgtHatred last won the day on September 22 2018

SgtHatred had the most liked content!

About SgtHatred

  • Rank
    Member

Recent Profile Visitors

1,279 profile views
  1. Don't ask me, I didn't make the game. All I can tell you is that if I went to play Wargame Red Dragon or Starcraft 2 or any of the thousands of other competitive multiplayer games I can't do the equivalent of taking 50 rocket artillery batteries and 1 forward observer to end any game on turn 1. That makes me think it wasn't designed to be competitive. You gotta set out some parameters ahead of time in QBs to have fun, which isn't really a problem.
  2. The 2 player turn-based mode is pretty janky and I wish it worked better. It's just an enforced pause every 60 seconds on real-time mode, but you can still move waypoints during play if you are ok with cheating a bit. It also has several bugs with fortifications that were supposedly fixed a while back, but have made a return.
  3. TRPs are just a small issue. You can't play quickbattles competitively. The prices of things simply are not balanced well enough for that. Otherwise every defense would be 1 forward observer targeting 95% of the defender's points worth of rocket artillery at the attacking player's start zone. Not that it's all that much of a problem. It wasn't designed to be competitive. I wish we had the ability to mod the values or to manually set point counts for both sides though.
  4. I've had bunkers survive direct hits with AVRE rounds. and I've had AT bunkers knocked out by a rifle grenade fired uphill from 200m away. They can be pretty random.
  5. The whole thing is theory. In the alternate dimension where specs for units are stored in text files in the Data folder writing a check would be simple. I understand that some problems are deceptive but this is just not one of those. Battlefront doesn't want to and that's fine, it's their thing. People cheering that fact for bad reasons make my brain itch. You sayin' I can't be both? That's discrimination!
  6. Yes, it would likely be a huge effort based on what I know about Combat Mission and how they've likely done things. I'm not arguing that they make the change, just that it wouldn't be bad if it was possible. When you disagree by saying it would harm the community or the game it makes my brain itch. The only explanation I can think of for an opinion like that is that some people are bothered that others might enjoy the game differently. It's a basic hash of a few data files. If player A and player B get different results you pop up the big red dialog when versions
  7. Bad arguments make my brain itch. I wasn't mean about it. I really dislike this idea that somehow a player playing the game in their own way is somehow going to be "bad" for the game and the community. Very KGB. Playing against someone you don't know in a Combat Mission quickbattle seems like a bad idea given how easy it is to break the game at the selection screen. 5000 pts of rocket artillery coming up! Combat Mission is, obviously, not a competitive game in that regard, you can't treat it like Starcraft. Also, it would be child's play for the game to confirm that both p
  8. First, the amount of testing doesn't apply because again, modded games aren't supported by developers. Why do you think otherwise? Secondly, modifying game attributes doesn't really qualify as "code editing". If changing a unit's attributes requires changing game code you have made a serious error in design.
  9. You've gotta use your bundle key separately for each of the modules. Same key, different products.
  10. I was successfully able to register CMSF2 and its expansions with my CMSF1->2 Upgrade bundle. It's not clear if I need to also register my old CMSF1 keys. Are the CMSF1 keys required?
  11. So you make it clear that you can't support mods, like every other developer in history. Is that not what you meant by this? What did you mean by this? He reviews games after he does his own mods to them. Reviews impact the reputation of the game.
  12. This is some bizarre, authoritarian logic here. What if someone reviews a modded version of the game? Who cares. What if someone thinks they know more about recoilless rifles than Battlefront? Who cares. If someone wants their SPG-9s to have enough punch to knock the moon out of orbit that is their deal. Being thankful that someone can't enjoy something their own way is ****ed up, and worrying about how a modded version of the game might somehow impact the game's reputation is dumb. Worrying about how other people enjoy stuff is pointless. I don't think Battlefront should put the e
×
×
  • Create New...