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SgtHatred last won the day on September 22 2018

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  1. This is a good idea, but I am sure it won't be popular here. I disagree with the assertion that I've been rude, but I will stop here.
  2. If Slitherine needs to spend a month testing whatever their DRM/launcher issues are before publishing then their process is bad or their design is faulty. I know it is a matter of will, not technology.
  3. Are you suggesting that you make a patch, test a patch, deploy a patch to users, then send it to Slitherine and they repeat the testing process? That doesn't seem reasonable. I have both CMSF2 and CMBS on both Steam and through Battlefront.com and I can see the differences in file structures. It isn't much. Slitherine moved the userdata into the install folder (bad move) and added their launcher while removing Battlefront's incorrectly configured uninstaller (not useful for the Steam version). I've been doing software deployments far more complicated than some game for more than a decade now. I've seen processes take weeks when they should take minutes before. If I was the King of Slitherine and the process to take Battlefront's output and turn it into a Slitherine Installer/Steam product wasn't something that can be done by an intern in an afternoon, heads would roll into the unemployment line. Sounds like Slitherine needs a solid kick in the ass. A month to add their wrapper and drm? I don't believe it. I'm sure it sat in someone's inbox for most of that time.
  4. The process of uploading, distributing, and patching games with Steam. They've made it pretty simple, they even do delta update for you so you don't have to shovel the entire game down the pipe for every update. Uploading changes to steam and then deploying them to users is like a 3 click process. There is no magic or complexity here.
  5. It's painfully simple. I could could teach my dog to do it. Probably why there is so much garbage clogging up Steam these days. Anyway, it looks like they made a bit of progress today. https://steamdb.info/app/1502380/depots/
  6. Hopefully future patches won't take so long. The delay was pretty absurd given how simple the process is.
  7. ... that's what I said. 2 player turn-based multiplayer exists without PBEM.
  8. OK, that makes sense. It sounded like you had uploaded a build to Steam and were just waiting for something that has no wait time, but if it is going through Slitherine first then I suppose that makes sense.
  9. There is no delay between uploading a build to Steam and Steam distributing the delta patch. Do you mean you sent it to Slitherine and they are sitting on it?
  10. One thing with dragons, and really any missile in CM games, is how easily tracks are damaged or destroyed from turret hits. I'm not an expert, so maybe that is completely reasonable, but it seems to me that with a missile impact on the turret, the hull of the tank would protect the tracks from feeling the effects of the missile impact. I've had several T64/T80 forces disabled by multiple Dragon hits on the turret breaking their tracks.
  11. Aircraft in Combat Mission are extremely vulnerable to AA. I recently saw a F-15E Strike Eagle shot down by an igla in Shock Force. Unlikely. Combine that with planes doing single bomb runs making pass after pass? Even low-threat environments are deadly.
  12. Being able to set point values for both sides would be the holy grail of Combat Mission quick battles. Modding the point value for some units would be a nice second. I find it surprising that at the lowest levels of exp/motivation, the M113 is only 10pts less than a BMP-1. The M113 is a battle taxi with a tac-ai that seems to want to avoid battle, which makes sense. Makes it difficult to do a US attack with mech forces.
  13. Wait a second. I always considered the Soviet Union to be the "Empire" during the cold war? Is that crazy?
  14. Well, that may make sense on a global level, but if you are an M901 commander and you are pretty sure soviet tanks are pointing their big guns at you, you'd hit the smoke launchers too.
  15. I saw this explained in another thread. The ability to guide TOWs through smoke isn't something that happens until the TOW 2. With an ITOW or TOW, you can see the enemy, but you cannot shoot a TOW at it.
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