Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 08/27/2020 in all areas

  1. Sure - but we could all take our tinfoil hats off about Steam, military contracts et al. The latter reminds me of those discussions when Shock Force came out ... remember those ... "It is a click fest", "Battlefront is chasing military contracts" Then remember that they all ended up in the Gamesquad Forum talking to each other and see how that went. Remember that the introduction of real time play was described as all sorts of doom and gloom while conveniently forgetting that WEGO was still an option and still is ... The brown smelly stuff bust bottom line is that this module is being
    13 points
  2. Greetings I wanted to let everyone know that we at Developer Dialogue had the incredible opportunity to interview the founder & creator of Battlefront.com, Stephen Grammont. During the interview we dove into the history of the Combat Mission franchise, discuss the company’s latest partnership with Slitherine and uncover some bombshells. We also uncover why Battlefront never released on Steam, until now. Special thank you to Stephen for taking part in this interview, it was an amazing experience. If you guys are interested you can listen to it here:
    12 points
  3. Re-posting this as I know he was a well known figure among the early Combat Mission titles. I remember his scenarios well from those early days of CM. RIP "Wild" Bill Wilder. "It is with a sad heart that I need to report the passing of Bill Wilder. For those of you that know my history, Bill Wilder was one of the first gamers to join me when I founded Matrix Games. Our first project together was the Steel Panthers World At War game. I had just recently chatted with him and it was just like old times. I will greatly miss him. Bill's obituary can be found here and you may leave a mes
    11 points
  4. You seem to be suggesting that BFC games are some sort of 'open beta' games or something. That's not the case. Bug tracking is not chaos for BFC. Actual software that is designed for bug tracking is used by the company in order to get the appropriate information to the appropriate individuals and the beta testers are charged with providing the appropriate information through the use of that bug tracking software. While it is appreciated when players find things in the game that may need to be addressed the gaming public has no obligations of any kind in terms of bug tracking. Customers pl
    10 points
  5. Happy to talk about that if you want ... I haven't seen my mother for over a year now because of the pandemic and probably won't see her until next year because of it - in fact I fear that I may never see her before she passes away. I got stuck for three and a half months in Afghanistan because of the pandemic, I got quarantined for two weeks when I finally got home because of the pandemic. Three of my colleagues have died because of the pandemic and eleven have caught COVID-19. Obviously as you should know quite well from your wife - the whole time I was in Afghanistan I was wonderin
    9 points
  6. Since COVID quarantines began, I've gotten interested in wargames again, remembering my dad playing them on the dining room table on weekends (he and his friends played Tobruk, for example). Saw lots of interesting stuff, but not much for a Mac. Then I rediscovered Combat Mission after reading reviews on sites like wargamer.com. I had one of their games years ago, called Beyond Overlord, I think? I recognize the visual style and turn-based format. While playing the demo, I felt like this was the best kind of wargame for me, a lot like the old bookcase wargames. I'm having a lot of fu
    9 points
  7. Fine - sit there and imagine Steve rubbing his hands thinking 'let's bid for a military contract just so we can delay the module for a couple more months.' I agree that a comment was made that said that COVID had allowed BFC greater focus on development but those of us that create content and kick the tyres around things have had other concerns as outlined. Stuff happens and RL is complex - this has been a difficult year for most if not all of us. My wider perspective is that I'm lucky to be alive and therefore banging on about whether a game module is going to release in the next f
    8 points
  8. Friday afternoon and finally off video conference calls. Gawd I both love Zoom and hate it. There are lots of reasons for delay and for those of us who have been around a while it is a constant joke on Steve's ability to wildly overestimate when a product will be out. We love ya steve but I always double or triple your estimates. Covid has impacted all of us and I really appreciate Combatintman's concerns. My wife and I both have aging mother's that are very vulnerable. In my case I can't visit her because of the risk, my wife is unable to even assume risk, she is simply prohibited
    7 points
  9. I'm had 20 years of enjoyment from playing the various Combat Mission games, having bought every title and module except 'Afghanistan'. There's a lot to learn, in terms of gameplay, tactics, unit capabilities, and so on - it's endless. Mistakes are messy. That's why it remains such fun. When you want something different - there's a whole world of map, scenario and campaign design (I love making and playing my own QB maps). It's an amazing game - the frustration is part of the challenge. Just buy it
    7 points
  10. Debussing. Getting ready to clear some Soviet held trenches. Moving up to them under supporting fire. Chucking grenades in before final assault.
    7 points
  11. "As a gentleman with apparently 30 award view(?)" you seem very arrogant & childish to respond like that. Anyway, a lot of people do not get that CM is a simulator, not a game. And no it's not an excuse, let me explain it. What you see on screen isn't what's happening in the simulator. There's a lot more going on than what's visible or known to the player, for example a bunch of soft factors such as "Experience, Morale, Leadership, and other elements operate at the individual soldier level and collectively transform how units behave", these factors go way deeper than you think, you
    7 points
  12. Good interview. From the payments he talked about regarding Steam and Slitherine, it seems they'll have to ~double sales to make this worth it. So they must be expecting big sales increase, which also means much bigger community. Good news for a weary world. So no Abyssinia?? 🤪 I don't think BFC will be spending time on obscure campaigns & TOE, which is OK by me. And I didn't know that Fortress Italy was basically financed by some wealthy CM fan. If I win the lottery there will definitely be Ost Front 1941-43. Or should I spend my money on speeding up CMX3? Being rich m
    6 points
  13. AAR Wittman Demise George MC Here is a scenario that I have been watching since I got the game. I opened it, I looked at the superb map, I recognize the places. But I'm not going to spoil it. Considering the amount of work to achieve it, the quality of the menu and the accompanying documentation, this is a great scenario and like a old bottle of wine, i respects You have to find the opportunity, take the time ... I also need to gain experience so that I can fully appreciate it. I think about it regularly, I look at the pitch every time I pass there. I open it from time to time to
    6 points
  14. Lol, watching CM Youtube AARs I'm constantly trying to manipulate the camera.
    6 points
  15. It occurs to me that this feature could be used to play co-operatively. Or tutoring a new player. Anyone tried it?
    6 points
  16. @gallycadetWell you've caused some amount of aggravation no doubt due to clearly having an axe to grind and getting it out there by having a review of pretty questionable information that you've put forward as objective fact, like: "The engine isn't designed for modern combat, it was built for WW2" (engine was literally designed for modern combat, Shock Force was the initial release) "LoS is dice rolls" (it isn't) "It isn't equipped for MOUT combat because I have to micromanage and can't just cartwheel my men forwards to victory" (actually laughed to be frank with you) "It'
    6 points
  17. Alright, here we go I suppose. First off, the idea that BFC or CM claims to be perfect is not true. Further, pointing out that CM is not perfect means nothing. And despite my tongue in cheek title, I do not think CM is perfect. As I have repeated a few times in the past few weeks now, I spent a lot of my own time showing that new tactical AI behavior introduced in v4 was flawed. I made a YouTube video showing the flawed behavior, submitted reports to beta testers along with others I play the game with (I was not a beta tester at the time) and continued to post feedback on the behavior her
    6 points
  18. Yup. Unfortunately there are a handful of mentally unstable/disturbed people out there who have literally dedicated their lives to trashing BFC and Combat Mission at every turn. The reasons vary, but most of it boils down to stupid people being mad that they were matter of factly told off instead of being coddled and treated specially. This disenfranchised mob tends to conglomerate, and you get the hate groups/groupthink you are seeing. This is one of the main reasons I was always against CM moving to Steam. Granted, my logic is not the most sound, and it is a personal opinion, but I jus
    6 points
  19. I for one welcome the potential influx of new forum members. This forum could do with some fresh blood, otherwise it runs the risk of getting stale. And frankly I find the cliquish attitude a bit sad. Yeah some are going to complain about things, so what? New players also mean new interesting tactical or historical discussions, potentially new contributions in the form of modders or new scenario designers.
    6 points
  20. As I have played combat mission over a few years now, one thing that I have constantly seen is how disorganized the process of bug tracking/fixing appears to be. People post multiple topics for each game, other bugs simply get lost in existing topics, and unless a beta tester or one of the devs happens to see the post chances are it won't be recognized, whether it be campaign issues, Tac AI issues, or model issues. As such, I feel both Battlefront and the community would greatly benefit from a bug tracking site that allows users to post issues with descriptions and evidence, which can be viewe
    5 points
  21. Hello all Spent many hours perfecting these units for myself, gonna share my new 101st and 82nd US Paratroopers with you all. The last US Airborne mod I made was way back in 2014, time flies. I also have so much more almost complete, such as SS, Heer, Canadian Para, British, Para any many more in the works. I hope you all enjoy this mod as much as I do. Cheers! What's in the mod? 101st Complete Uniforms for Normandy - With Ranks 101st Complete Uniforms for Holland - With Ranks 82nd Complete Uniforms for Normandy - With Ranks 82nd Complete Uniforms for Holland - Wi
    5 points
  22. I'm shocked to hear you say most people play the game from high up in the air and rarely look at the game close-up and see its visual detail. To me Combat Mission's most appealing aspect is the ability to watch events unfold on a macro scale in WEGO, then repeat the go 1, 2, or 3 times and watch interesting events unfold from the perspective of single vehicles and even individual soldiers. For me that's the core of its uniqueness and charm.
    5 points
  23. Ultimately any designer has to make personal choices about the soft factors that he assigns to the units and those soft factors may / should be influenced by how the scenario or campaign plays out during testing. However, Ts4ever and Bulletpoint bring up some excellent points to consider. I will generally start with a sort of baseline from what I know about the units involved and modify to match that. I do follow a couple of general guidelines though. Because of high turnover I have adopted a policy of almost never assigning any experience level higher than veteran. The only exception tha
    5 points
  24. My hope is that the last release for CMFB will be an equipment pack introducing Soviet forces/equipment into CMFB. Call it meeting on the Elbe River or something. Then the US, Commonwealth and Soviets would all be in the same Combat Mission game. No BFC created scenarios would be needed. Just an equipment pack of already designed equipment ported over from CMRT. Scenario designers and mod creators could do all kinds of cold war, neo-colonialism stuff. Patton goes east 1945, Fulda Gap 1948, Korea, Suez Crisis, etc.
    4 points
  25. It's always amusing to watch grown men acting like Veruca Salt:
    4 points
  26. Mon dieu @Falaise my sympathies. You may have seen earlier in the thread that was not my experience of the battle, in which there was no demise. I would say " if at first you dont succeed" but of course that wasn't an option for either side in 1944. Oh, and the Tiger track link is a shame but at least you have the memory.
    4 points
  27. Hello everyone, Finished my British, Canadian and Polish uniforms and equipment mod. I'm very happy how these tuned out, a lot of hours fine tuning it all and getting it just right. What's in the mod? British: Complete Uniforms - With Ranks Canadian: Complete Uniforms - With Ranks Polish: Complete Uniforms - With Ranks All Equipment/Helmets, changed colours ect. Like always, test them out yourself for a better look than the pictures MORE PICTURES: Click Link below https://imgur.com/a/3ax6xxx ----------------------------------
    4 points
  28. we can mix the Rambler's hedge, that of Lucky and that of stock to obtain variations. we can use various names with and without space which will more or less modify the randomness ex: boccage; boccage2; boccage 2; boccage3; boccage 3 etc ....
    4 points
  29. Some brief, unstructured thoughts: Broadly speaking, ATGMs are like better versions of AT Guns. They're similarly hard to see, and they're countered by many of the same things (mortars and HE fire). They're a lot faster to set up and remove, so you can shoot and scoot with them, and probably should. The increased lethality means that you do need to relocate more often. A revealed position can often come under effective mortar fire within 5 minutes (regardless of which side you're talking about). Some US formations with crack FOs and the right equipment can reduce that to more like
    4 points
  30. This wasn't even directed at you. That's funny.
    4 points
  31. One problem with a 'public' bug reporting system (using publically submitted bugs) is how much duplication there is in reporting and the quality of that reporting. Even among the beta-testers this happens on occasion. This causes a bit of 'noise' in the reporting, where the developer has to sort through the multiple reports trying to find the best or most workable reports. There is also the issue of attempting to confirm the bugs. Some issues may not be bugs or the details aren't sufficient to reproduce the problem and that clutters up the reporting system. With publically submitted bugs this
    4 points
  32. A couple of examples... Just now in a slow moment I was wondering why since I got the BN big bundle I haven't touched RT? Never mind, it's there when I need (want) it. And then while looking at a photo of a knocked out Tiger in Villers Bocage (a load screen obviously) I thought I could rotate the view to check hit decals. I could go on, but I suppose what I'm saying is these games are great. There we are, my positivity side shines through 😉.
    4 points
  33. Bufo

    Fire and Rubble Update

    I am really sorry for what is happening to you right now. But please, can you continue this in another, appropriate thread? I would like to read about the game here.
    4 points
  34. Thanks everyone. Please don't fall prey to the "simple solution" bull****, like it's all some easy fix -- that's just propaganda so that folks don't have to face the really difficult reality. Like the lies told last year ("they won't release water from the resorvoirs" - lie; "they sent all the water to the ocean"-- lie). Classic blame the victims stuff. Western US had a dry & hot summer following a relatively dry winter. And recently had very hot w abnormally low humidity, so perfect for fires. Once fires got going we had many days of crazy strong east winds, driving the fir
    4 points
  35. A much simpler house rule could be: You can only move a tank to support infantry if the tank has a contact marker for the enemies it's going to shoot at.
    4 points
  36. Bring back Move to Contact.
    4 points
  37. @BletchleyGeek it plays very similar to the RL battle. I don't want to give any spoilers but it can be kind of like "herding cats" to keep your troops in the fight. Then there is the terrain. The combination of the troops you'll command, the terrain and the H&E conversion will provide a unique, challenging, experience. Good luck.
    4 points
  38. I've caught a few vids by YouTubers popular for military strategy and FPS content showcasing the SF2 Steam release. They've all been quite positive. One guy with a strong presence in the Arma community went out of his way to comment that the AI in CM absolutely wipes the floor with the AI in Arma. So far, so good. Congrats BF and Slitherine! -Looking very forward to the WWII titles getting the sunshine.
    4 points
  39. Since Combat Mission has launched on Steam, many people have been thrilled with its arrival as well as the possibilities it offers, including improved MP support. However, it seems there is a group/segment bent on reducing their overall rank/score. One major negative review managed to garner 28 awards (not too subtle) . So, to give Battlefront a helping hand, everyone here needs to leave a positive review to help counteract those efforts.
    4 points
  40. Nah I'm good. I'll go right ahead and call a spade a spade, and mental damage mental damage. And I certainly wont be following orders from some rando on the forums. I don't fear the outrage mob, nor will I compromise for it or appease it.
    4 points
  41. Just a few of my opinions (and they are just opinions). I don't own SF2 so my comments relate more to BN and RT. Are they perfect, no. Not many things in life are. But none of the 'imperfections' stop me having a great time playing them. Are they expensive? At full price yes, but I would say they are well worth the money. The Steam price for SF2 is currently much lower. Are they old? Yes, but that makes no difference to me as I haven't found anything newer that's anywhere near as good. Is the community toxic? I have only been here since earlier this year but have
    4 points
  42. Just tried it too. Yup, you can in fact use this to play coop. Its simple to use too. All you have to do is launch the game, open the steam overlay, invite a friend who has CM on steam to remote play, and boom, thats it. They'll join a live stream and they can use their own keyboard and mouse to control everything you can. Its pretty awesome actually. You can easily play campaigns and battles with a friend now. In fact, I have not tested this but I think you might be able to invite multiple friends as well. Lots of potential here. And for me, finally some additional incentive to bring mo
    4 points
  43. Lots of designers have Anglish as a 2nd language so they should be congrachulated for what they can do. Am less vorried about grammer and speling than about breefings that are either inaccurate, to complex and/or hard to unnerstand or omit important info dat the player needs in order to plan proper.
    4 points
  44. I have started to make an extensive test in the editor that I will post more on in the coming week or so. My intention is to get a group of volunteers to try my test and document weird bridge interaction and bugs. Then we might get to the bottom of this problem once and for all. The test is made in FB and will have one version for US vehicles and one for German.
    3 points
  45. No thanks, very informative and interesting as far as I'm concerned.
    3 points
  46. This one is extract... from the Combat Mission Battle of Normandy Scenario "La cage aux folles" !!
    3 points
  47. If BFC believed more transparency was needed - they'd do that. It's not you and this isn't the first time this topic has come up. There are two decades worth of posts here that attest to this. All we can do is assume the CM Test Team (aka beta testers) is privy to more of the inner workings then we are. It took three years to undo the damage wrought by the 'evasion' fault and many save games, denials, resistance, etc. to get us to acceptance and ultimately a correction that brought back surrendering (rather than dead) troops. It was all accomplished without we pleebs ever gaining in
    3 points
  48. 3 points
×
×
  • Create New...