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Redwolf

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About Redwolf

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    Senior Member

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  • Website URL
    http://www.cons.org/redwolf/armorrules/

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  • Location
    Boston, MA, USA
  • Occupation
    Programmer

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  1. Some high-end rigs don't perform as expected, but I am sure that a NVidia x50 will be a limiter. There just isn't enough memory bandwidth.
  2. I wonder which game will be the first to introduce a depth of field mode for screenshots. It would be a huge improvement for realistic looks. Not practical for the moving gameplay (since the user needs to pick the focus point) but for screenshots it would be awesome.
  3. What did I do now? I was just asking a question. I was curious who you wouldn't aim for the hardware 3D resolutions. Anyway, as a PSA: the 2048 resolution was actually crashing my NVidia-equipped gaming computer, as in hangs with sound loop. I updated the drivers today and whatever NVidia has in their auto-updater today fix0red the hang.
  4. Why would you target the soft renderer? A modern mobile device has a 3D chip, and it is much more capable than combining CPU (weak in mobile devices) with 2D painting (Linux framebuffer in Android).
  5. Well I just tried. I get 2048x1536 with no problems. Apparently I never nuked my preferences file after I upgraded from 1920x1200. UPDATE: same for CMBB.
  6. I'm surprised. I have the same 30" monitor resolution and don't get this offer. You need to configure the screen to leave black stripes left and right instead of stretching. It isn't a game setting. It is a screen setting. You can set this either in the in-monitor menu or in the NVidia control panel.
  7. Fraps for what? They depend on what's visible. You will need to pick a scenario and then we measure fraps on the opening screen before anything moves (including the camera).
  8. Unfortunately the wonders of XML seem to be lost on wargame developers...
  9. Maybe they should have done less "Agile Development" and actually write code?
  10. These problems were fixed in vBulletin long ago. AFAIK thread length doesn't do any more damage than same number of posts by other means in current vBulletin releases. And of course new threads have their own overhead. And the actual 300 post problem BFC did have was with their previous software.
  11. Probably an unrealistic amount of gun depression, though. Gamey!
  12. Was that based on the CMC code? The code kinda runs, but interest is very low for reasons given.
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