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Thewood1

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Everything posted by Thewood1

  1. The tactical maps look an awful lot like Armored Brigade. With some overlays.
  2. I think rarity takes some of those factors into account in abstraction if rarity is on.
  3. I have seen one way to transition from CMSF to CM WW2 is play the Syrians for a bit in CMSF. You'll either learn great tactics or die.
  4. Probably one of the best youtube channels that covers units, tactics, specific battles, etc. Might be the best game intro channel of any wargame. https://www.youtube.com/@usuallyhapless9481
  5. You can play that exact battle/operation in Graviteam's Operation Victory as a DLC for Mius Front. I think there is a Steel Beasts scenario for it as well.
  6. So where did the list come from then? There is at least one air battle. How does CM model that? And at two of the operations were a large scale across large fronts with separate battles from those operations on the list also. One of the operations you listed was a broad reorganization of recon units and wasn't a even a battle by itself. I'm still not sure why you would link to empty wiki pages to make your case. Couldn't you have linked to something that laid it out?
  7. Its a strange list. Some of the battles listed are explicitly included, some listed are really parts of larger battles/operations, some are dead links in wiki, and at least 1 or 2 are air battles. Not a great deal of due diligence might be why no one cares. edit: Several of them don't really translate to a good CM battle. There were Allies meeting a little resistance and then pulling back and shelling a town into rubble. A few are really operations that were more about organizational changes to support other units.
  8. I think part of the same series as above. Thought it gave a solid and simple layout of a Soviet offensive straurcture in the early 1980s.
  9. Is CM the only game out there still having this issue? I assume thats why other old OpenGL-based games have tended to move to Vulcan.
  10. You have a similar issue with a few other ATGMs. The missile could be located away from the firing soldier. Saggar comes to mind.
  11. Well...I'm not the one asking about a fundamental function of the game that differentiates it from all others. I'm also not the one splattering questions all over the place here and on Steam. Again, you are correct. The game probably isn't the one for you.
  12. I think the OP might be playing the wrong game, as he admits. Or maybe just take a glance at a manual now and then. There's a time for "RTFM" and a time to actually read the manual.
  13. Everyone knows Patton was gamey. He never followed the house rules.
  14. Did you read my posts? Why would ask that when I stated right there that I use it. It doesn't change game play one bit. It sure seemed like a simple question.
  15. So, again, I am not seeing how reshade makes game play different. Enjoyment due to graphics is not game play. Game play is the mechanics of playing the game.
  16. Well that changes your enjoyment of it. But thats not the definition of game play. I use reshade of various types in most of my games. But I play the games the exact same way. Can you point out how you play CM differently with reshade. Give me a before and after, if you can.
  17. While reshade can make the game look better, does it really improve game play?
  18. Back in the CM1 days, an informal poll was done and the average age on responses was late 40s was not surprising. My guess is we are 18-20 years later. Do the math.
  19. One of the reasons I started following CM back in 1999 was I was tired of the rules lawyers in ASL. This just seems like the same thing, with extra steps.
  20. In Steel Beasts, if using another game as a reference means anything, the T-62A with BM-21 takes 2-3 shots to completely destroy a Chieftain Mk5 at 1000m. Now and then you get a single shot penetration. Both tanks in hull down fighting position and the Chieftain set to not respond. Going the other way, the 120mm APDS (L15) takes 3-4 shots on average to get a full kill. Using APFSDS (L23A1) single shot kills are common. I will point out that after the first hit, neither tank was fit to compete. Damaged systems and crew casualties make the tanks unable to respond if they were set to. Also, the Chieftain was generally faster to spot than the T-62.
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