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Combatintman

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Combatintman last won the day on April 30 2022

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  • Birthday 10/09/1965

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  1. It might have something to do with how the core units file for the campaign was structured and the designer had to leave elements of certain units off the map in order to include the ones he needed. Anyway - I'm sure P-T will be along at some point and explain.
  2. Final Blitzkrieg, when the module comes out, might be a better option rather than CMFI because it would be a reasonable assumption that it will include all the late Shermans and the Pershing for the US and Commonwealth forces. Germans could be used as the North Koreans - Panther = T-34. The Brits led a Commonwealth division in Korea so people on this side of the pond probably wouldn't mind seeing them in your project although I'm not sure how you'd cook up a Centurion because I very much doubt it will appear in the module as it just missed being fielded by the time the war ended.
  3. That would be the same mod that I tried to make a scenario based on an actual battle set on real terrain that had so many trees and elevation changes on it that it would not load once I got to the point of starting to lay buildings down. So yes it is an issue. My actual scenario for that title (Ap Bac - again a real battle) worked because I halved the map size, it didn't have that many trees and was an almost entirely flat map.
  4. Apparently coincidence according to a thread of many many many years ago which I cannot find. However, what you do in your description above is exactly what I do when my vehicles bog. Sometimes I get lucky, sometimes I don't.
  5. Yes mate - very good indeed, you captured the essence of the place in your map brilliantly.
  6. It's okay mate I have saved your a55 - so you can concentrate on a true British military icon of the early war period for your 1940 efforts ... Jones's van (Dad's Army) - Wikipedia
  7. @Aragorn2002 I actually deleted the Schirwindt images from my hard drive a few days ago but pm me if you need any help and I can revisit this and either step you through the process or knock up some overlays.
  8. Unless - as was discovered in another thread - troop quality is set to fanatical, the AI will auto-surrender when about 65% of casualties are suffered which is possibly the set of circumstances that you discovered in the Road to Nijmegen Campaign. To achieve your desired effect you may need to add reinforcements that never arrive or orchestrate the AI plan to ensure that the Germans hit that 65% figure.
  9. Check your spam email box - the email from Battlefront might be lurking there.
  10. Correct a Rhodesian stick was four guys - stick leader, two riflemen, and a MAG gunner. Why - That's how many people fitted into an Alouette III G-Car. However, that stick would be at least one of three and or possibly four dumped onto the ground. Later in the conflict, para sticks were deployed from a Dakota adding another five or six sticks to the mix. The key factors were however: An Alouette-III K-Car with a commander on board who could see the battlefield and a 20mm cannon. That would orbit the contact zone and target the enemy accordingly with the 20mm while the commander could see for himself where his own troops and the enemy troops were located and issue orders appropriately. A Lynx light strike aircraft would also be orbiting the contact zone and would either initiate the contact or strike as directed by the commander in the K-Car. Superior training. High motivation. Close cooperation generated by familiarity with working with each other. Numbers are not the be-all and end-all by any stretch of the imagination - well-trained troops, used to working together, commanded by someone who knows what they're doing with good situational awareness having support assets on call will always deliver out of proportion to their physical numbers.
  11. Thanks mate - every day's a school day and all that ...
  12. A month or two for a decent scenario, let alone a campaign, is ambitious mate ... I wish you luck though.
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