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The_MonkeyKing

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Everything posted by The_MonkeyKing

  1. The fact that some of the scenario names end in number really messes with the PBEM numbers. First turn auto names from "Tank training 1980" -> "Tank training 1981" -> "Tank training 1982" and so on..... should be "Tank training 1980 001" but I think this is "engine limitation" so I renamed to "1980 Tank training 001". I think this should be the fix implemented to the game.
  2. With a computer that can barely handle large scenarios the saving process might take several minutes. Click the save button only once and the leave your computer untouched for lets say 5 minutes. The game will go to "unresponsive" state according to Windows for maybe several minutes. It will recover if you let it. This is my experience when I am sometimes forced to play with laptop.
  3. What was the thinking process of putting (some)campaign scenarios in the scenario listing? First time seeing this in CM. Are these rebalanced for H2H or just particularly good ones in general for all kinds of play? Why these particular ones? And why 82?
  4. I wonder if the game was made to represent soviets accurately why would the games main campaign creator see it necessary to bump up the experience level of the soviets to unrealistic levels?
  5. How about Vietnam then? Comparable to Afghanistan in many ways. Experience but maybe not the right type for general European war. I have been under the impression US had a generally better (or atleast more recently) trained army than the soviet counterpart. Professional(with draft) vs conscript.
  6. Hi, I wonder why are the soviet troops often with higher experience than the US troops? Soviet are crack/veteran and US are regular. Is this only for the purposes of gameplay or is there a historical precedent? I understand the case for the NTC-campaign but not for the regular campaigns.
  7. Thanks for the clarification! Makes sense. Oh, and actually just noticed. The amount of LAWs seem to differ as well.
  8. The high resolution small screen laptops are more common by the day. I would say CM is close to unplayable unreadable on these devices. 15 inch 4k screen.... hrrrr I also have 27 1440p and the game is very readable.
  9. Haha, nice example on how silly it is that the game has no resolution scaling what so ever. It is the same old 720p? 4:3 screen for all of the UI.
  10. Use the sandbags only if terrain doesn't provide hulldown options. I think concrete/rock fences should also work better than sandbags
  11. They don't bother me but I do wonder why the briefing text are not copy pasted to some proof reading software before called "final"
  12. I wonder about the ammo load it carriers
  13. Also Combat Mission unofficial Discord has lots of matchmaking going on: https://discord.gg/5VDn9qED The opponents on Discord are more varied (in skill and reliability). Properly because barrier to entry is lower there.
  14. Almost all CM titles have demos with like 10h of content. Try and see for yourself. I don't know about graviteam demos And it doesn't have to be "either or". Get them both I you like them.
  15. It depends, as all things complicated. General rule, the newer the tank better it does bottomed up. It is situational, unbuttered does better close by and with wider field of view. On the other hand if the commander seat has thermals and there is smoke in the line of sight it is far better to be bottomed up.
  16. Norway DLC with airborne and marines for both sides!
  17. Good post @domfluff Also now in desert environment the ranges between tanks and infantry can get pretty far. Infantry and tanks might be separated by a kilometer but they are still participating in the same killzone an working together. When in other environments like forest tanks cannot really go farter than couple of hundred meters most of time.
  18. I like the dragon. Light, hits, kills (modern MBTs require a little luck or something else thank front armor).
  19. - The ATGM vehicles in hulldown positions on the high ground on the right side of the deployment zone. As far away from the enemy as possible. Prefer limited line of sight. (keyhole) - Terrain is stepped. This creates dead ground at the base of each step. Find a good one (big step in good location) and put your infantry in defense there (place the Dragon in a way it can cover the two other squads) And hide the M113 near by so you can mount up fast in case of artillery or reposition. - Use your fire support in front of your defense lines. So your infantry platoon stops the enemy and the fir
  20. Yes I had the same problem, and also in the decision point 2 it is impossible to choose the counter attack mission. (I opened a ticket on this to battlefront)
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