Stardekk Posted February 8, 2021 Share Posted February 8, 2021 (edited) Post here your engine 5 wishlist I Would very like to know what other people want to implement in the game. Personally, I would like: -Actual Servo Stabilizer for MBTs with two-plane Stabilizer -being able to tell a vehicle with multiple heavy weapon systems (such as IFVs with Autocannons and ATGMs) What weapons to use (shoot ATGMs only, shoot Cannons only, shoot ATGMs only at Tanks etc..) Edited February 8, 2021 by Stardekk 2 Quote Link to comment Share on other sites More sharing options...
t34577685 Posted February 8, 2021 Share Posted February 8, 2021 melee fire which can burn!!!! random map genrater 3 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 8, 2021 Share Posted February 8, 2021 Actually, a different camera system. Camera 1 First Person shooter +driver's position. Camera 2, AFV Turret Camera3 Open. Climb up the stairs with the mouse wheel. Camera 5-9 Actual maps or screen displays. Stops borg spotting. 3 Quote Link to comment Share on other sites More sharing options...
Commanderski Posted February 8, 2021 Share Posted February 8, 2021 Campaign generator. 8 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted February 8, 2021 Share Posted February 8, 2021 1. Shoot n' Scoot command 2. Pre-configurable fallback point to be used when a unit retreats or combined with Shoot n' Scoot 3. UI element or command that lets you disable special weapons like ATGM's on a BMP or Panzerfausts in a Grenadier squad 10 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted February 8, 2021 Share Posted February 8, 2021 "Follow" command that works in terrain or on roads, and duplicates the waypoints for each following unit so adjustments can be made. 15 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted February 8, 2021 Share Posted February 8, 2021 Including the comments above @Ultradave -A system of colours or icons to recognizes visually the differents squads -Representing each soldier in a squad -Having a Chief of Command Floating Icon -Introduce horses to prepare a futur early war 4 Quote Link to comment Share on other sites More sharing options...
landser Posted February 8, 2021 Share Posted February 8, 2021 (edited) I want exactly what we have now, with a redesigned, modern UI and a completely new campaign system. Untether me from the supply pipeline and allow me to generate endless campaigns tailored to my tastes. So yeah, what Commanderski said Oh, and a modular approach with Combat Mission as a base, where each module plugs in, allowing all content from all modules to be freely used in any scenario, regardless of 'historical accuracy' concerns. This could go on all day, but one more thing. Bring back the ability to direct indirect fires without LOS. Edited February 8, 2021 by landser 1 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted February 8, 2021 Share Posted February 8, 2021 The ability to make annotations on the map. Helps to create some order in the chaos 10 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted February 8, 2021 Share Posted February 8, 2021 Editor UI improvements... - more AI groups - reinforcement by trigger - timed objectives - improved AI artillery programing Etc, etc... 1 Quote Link to comment Share on other sites More sharing options...
FlemFire Posted February 8, 2021 Share Posted February 8, 2021 #1 would be dynamic campaigns. Even something simple like the way the Close Combat series does it would be nice. I think it's the biggest thing missing by far. "Nice to have" would be something like a replay feature that lets the player watch the whole battle once it is finished. Better vehicle dismount/mount rules for interactions between infantry and vehicles. 5 Quote Link to comment Share on other sites More sharing options...
37mm Posted February 8, 2021 Share Posted February 8, 2021 Distant sound .wav's (they could be generic "standard" & "heavy" like gun shot trails currently are)... also a "heavy bullet zip" sound would be appreciated. Infantry that are cowering/supressed could be yet more resiliant to long range fire. The Alt-T option that removes all foilage could instead make foilage translucent. A creeping barrage artillery option (especcially for WW2 battles). Bullet impacts much more likely to generate dust puffs/debris/mips. 3 Quote Link to comment Share on other sites More sharing options...
Stardekk Posted February 8, 2021 Author Share Posted February 8, 2021 13 minutes ago, Khalerick said: #1 would be dynamic campaigns. Even something simple like the way the Close Combat series does it would be nice. I think it's the biggest thing missing by far. "Nice to have" would be something like a replay feature that lets the player watch the whole battle once it is finished. Better vehicle dismount/mount rules for interactions between infantry and vehicles. Yea the replay sytem would be cool, to watch after you finish the battle in Turn based or real-time to watch unfolding. 2 Quote Link to comment Share on other sites More sharing options...
landser Posted February 8, 2021 Share Posted February 8, 2021 1 hour ago, Khalerick said: #1 would be dynamic campaigns. Even something simple like the way the Close Combat series does it would be nice. I think it's the biggest thing missing by far. Agreed, and something akin to what's in CC5 for example would be wonderful in Combat Mission. 0 Quote Link to comment Share on other sites More sharing options...
user1000 Posted February 8, 2021 Share Posted February 8, 2021 quick battle map auto generator 3 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted February 8, 2021 Share Posted February 8, 2021 5 hours ago, chuckdyke said: Stops borg spotting. There is no borg spotting unless you play on the easiest difficulty, called "Basic Training." 4 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted February 8, 2021 Share Posted February 8, 2021 7 hours ago, chuckdyke said: Actually, a different camera system. Camera 1 First Person shooter +driver's position. Camera 2, AFV Turret Camera3 Open. Climb up the stairs with the mouse wheel. Camera 5-9 Actual maps or screen displays. Stops borg spotting. Stairs are abstracted ... how would that work? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 8, 2021 Share Posted February 8, 2021 3 hours ago, 37mm said: Distant sound .wav's (they could be generic "standard" & "heavy" like gun shot trails currently are)... also a "heavy bullet zip" sound would be appreciated. The Alt-T option that removes all foilage could instead make foilage translucent. You will be happy to know that there are mods that adjust sound to what you like and also that create different % of transparency. Tanks a Lot made a semi transparent trees mod for CMRT and Rocket Man did translucent trees for CMFI. Not sure if they also work for other titles. There are many sound mods to choose from. 1 Quote Link to comment Share on other sites More sharing options...
37mm Posted February 8, 2021 Share Posted February 8, 2021 4 minutes ago, Erwin said: You will be happy to know that there are mods that adjust sound to what you like and also that create different % of transparency. Tanks a Lot made a semi transparent trees mod for CMRT and Rocket Man did translucent trees for CMFI. Not sure if they also work for other titles. There are many sound mods to choose from. There are no distant shot sound .wav's... which is what I wished for. There are no "heavy bullet zip" sound .wav's ... which is what I wished for. The popularity of the semi-transparent tree mods is what leads me to suggest it'd be a good idea to integrate it into CM via Alt-T... which, again, is what I wished for. 3 Quote Link to comment Share on other sites More sharing options...
umlaut Posted February 8, 2021 Share Posted February 8, 2021 (edited) 6 hours ago, landser said: Oh, and a modular approach with Combat Mission as a base, where each module plugs in, allowing all content from all modules to be freely used in any scenario, regardless of 'historical accuracy' concerns. Could be nice, but that sounds more like a wish for CM3, not CM2 engine 5. I cannot imagine that Battlefront would break up their entire game family and module system in an engine update. Edited February 8, 2021 by umlaut 0 Quote Link to comment Share on other sites More sharing options...
landser Posted February 8, 2021 Share Posted February 8, 2021 Yeah, fair one Umlaut. I did not stick to the spirit of the OP. That indeed is for CMx3. 1 Quote Link to comment Share on other sites More sharing options...
purpheart23 Posted February 8, 2021 Share Posted February 8, 2021 Strategic Layer(dynamic campaigns), Co play, fire, repeat commands for IDF shortening response times, aircraft modeled when appropriate, improved pathfinding, command delays for the initial waypoint of a move with added waypoints just adding to the initial delay, fix the spotting issues specifically instances where you can see just under half of the face of a building but can't area target it due to it's action spot being unseen. That's it for now. 3 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted February 8, 2021 Share Posted February 8, 2021 I look forward to improvements in the AI, which I have no doubt are on the drawing board. I also look forward to additions to the map editor (some of these have been discussed, especially relating to modern warfare maps). And of course, whatever setting and belligerents BF chooses will almost certainly be better than anything I can imagine. Apart from these, I would like to be able to import battles, either the battle-scarred maps, the troops, or both, similar to what we used to be able to do in the original CM series - which would be a fun way to play your own DIY mini-campaigns. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted February 8, 2021 Share Posted February 8, 2021 A "Wait in Ambush, Shoot, then Displace to Another Location" order would be very helpful for snipers, and any unit waiting to ambush something. A complete revamp of the "Acquire" process so that any unit could exchange weapons and ammo with any adjacent unit - up to a reasonable amount of course and with a time delay - like when one sets up a crew weapon. (ie: Do away with the clickfest "Split into Teams, Mount Vehicle, Acquire, Dismount and Rejoin Original Squad" process.) A "Scout Order" - one can simply click on a target location and the scout team uses an AI routine to carefully scout towards it while maintaining self-preservation. (Currently, scouting is a virtual suicide mission - at least in WEGO.) 6 Quote Link to comment Share on other sites More sharing options...
ViperAssassin26 Posted February 8, 2021 Share Posted February 8, 2021 Where do I start 1. Helo landings 2. Shouldered weapons when issuing the hunt feature 3. Plate Carriers w Combat Shirts 4. Different type of units (Rangers, SF) 0 Quote Link to comment Share on other sites More sharing options...
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