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About Stardekk

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  1. I don't want to start a debate, but you could spot sfuff from the back so fast and turn the turret so fast, modrn tanks have a Hunter Killer system, wich means that the commander dont have to tell the gunner to turn the turret, he could simply, by a press of a button, turn the whole turret around to his point of you, but I agree with you that it shouldn't happen in 3 seconds. Infantry can detect ENY infantry 3km away, with binoculars (though it heavily depends on the terrain the inf you are trying to spot is at), but agian, it should'nt happen that fast, thats true. About spotting sneaky
  2. BTW is the T-14\T-15 are in service now ? I'm not sure. You wont believe how much this is realistic, with gen 3 thermals you can spot targets almost 5km away. And the commander could turn his camera 360 degrees so he propably spotted that small target becasue he looked back, though thats not modeled in the game, even the stabilizer is not modeled in-game sadly.
  3. I chose to start a topic on balancing the modern CM2 games. Since balancing CMBS is much easier than CMSF2 for obvious reasons, I chose to open this thread in the CMBS Topic. I just want to hear what you guys have to say about balancing CMBS, maybe its impossible but still. Thats not a messege for the devs or something, its just for fun. My Idea is: -Limiting Javelins by Highering the price and rarity in Quick battles and also limiting them to 1 Javelin (+ 3 Missiles) in each Platoon (Stryker inf,mech inf or standart inf), and mixing some Car
  4. They should higher the price and the rarity of the Javelin (and make it much more rare in scenarios) and put a Carl Gustav in the options for the Heavy Anti-Tank. I think it will balance it out a bit.
  5. Still hoping for the F&F Hellfire to be introduced in the next nodule for the game...
  6. @Pablius In the campaign they tell the Stryker Brigade covers Task force 3-69 Advance, if they found a MR Brigade Combat group this is their problem 😁
  7. I've just finished to test the scenario in H2H. And its not that balanced in favor of the axis player. I've played the allies and I noticed all 3rd armored reinforcements are -1 -2,did you chose that because of historical accuracy or balance ? @theforger
  8. @Sgt.Squarehead Can we get the British army in BS while we are at it ? 😁 @akd I'm not sure, I think there were some special forces on the ground.
  9. BTW there is an example of Hellfires been lunched much faster IRL than in the game: During H hour in Operation Desert Storm 4 Apaches launched 27 Hellfires (not F&F) in 4 minutes + 70mm rockets and 30mm Cannon fire. And I believe that the Russian Supersonic Vikhr will fire much more missiles in the same period of time compare to the Laser Guided Hellfires.
  10. The Hellfire presented in the game called simply "Hellfire". It is important in my opinion to represent the variant of the missile because the F&F Missiles are able to be launched separately, you don't have to wait until the missile hits the target thus allowing quick firing of all missiles (16 max) in less than 2 minutes instead of firing 2 missiles in 1 minute MAX, while they all hit deferent targets. What do you guys think ? There should be F&F missiles in the game ? Of course I think its not in the game because of the same reason rocket arty is not in the game but It
  11. Some one got an HD Pack for CMBS ? If yuou do, pleas consider share me your pack in Dropbox. (There aren't any HD Environment or large amount of HD vehicles in the CMMOD3\4.
  12. @Erwin I checked in CMMODS, there is some, but not all of the package.
  13. Some one has a full pack for Aris's mods in CMFB ? (Vehicles, terrain, skins etc) if one of you do have, pleas send a Dropbox link. Thank you.
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