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chuckdyke

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chuckdyke last won the day on February 5 2022

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  1. No plan survives first contact. Except for the propagandists in Moscow.
  2. Hiding also means hold your fire. Hold your fire except in the cover arc. Excellent way to make sure a Panzerfaust doesn't get overambitious.
  3. Panzerfaust 30 means this Panzerfaust has a tactical range of 30 meters. Yes, give it a tactical cover-arc of a range of 30 meters at 360⁰. Yes, you need to test when the TacAI does the right thing and when it doesn't. I think AT weapons will engage automatically, to do it manually may very well be counterproductive. Example why I play like this I compared Red Thunder with SF2. Often Red Thunder is more effective. I think the reason is often I play with battalion size formations and in SF2 company size. I found in SF2 I micromanaged possibly too much. As in Red Thunder it would be too time consuming. But the best way to find out is to test it yourself. Reason we have many scenarios play against the AI the same scenario and experiment.
  4. Split off an AT Team from a section put everybody else on 'Hide' or with a cover-arc.
  5. From CNN Live updates: Russian government resigns in Putin power shakeup (cnn.com)
  6. Like I said we all play it differently. Only engineers can detect mines for me no problem if out of a platoon a section gets exhausted as long as they detect mines. They can mark mines too being exhausted doesn't seem to affect them. I see mines as an enemy unit and deal with it. The topic is "Searching for Mines". I just shared what I found the most effective method. Don't get your engineers exhausted if they need to assault combined with breaching operations.
  7. It doesn't matter even if the unit is exhausted. It won't affect their performance in the slightest in finding mines. It affects only their move orders they can do the standard move (N) and the slow move (O). Spotting and firing is not affected. I appreciate we all play the game differently. I use slow finding mines that is the purpose of engineers and breaching obstacles. Once they achieved this regular infantry takes over. I use slow a lot when the terrain offers concealment the unit moves under LOS. Other units which move on slow are FOs and HQs. Not meant for combat and if they are exhausted it is fine.
  8. Refrigerators were a luxury, so the milk came in brown glass bottles. This was supposed to make the milk last longer.
  9. I tested it in Red Thunder (Soviet Engineers), best results are, move slow with a waypoint on each action square. That the unit gets exhausted doesn't seem to make any difference. It is not fool proof but at least they detected two mines against one casualty. They didn't stop at a mine on hunt.
  10. I imagine they will be some distance behind them. Their task breaching minefields incentive survivors will go back to the ranks. No luxury like MG42s besides they won't have sufficient munitions.
  11. I like to see Penal Battalion 999 scenario. Veterans with a Zilch for motivation.
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