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Stardekk

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Everything posted by Stardekk

  1. When i open the .exe file, CMH shows me this: Traceback (most recent call last): File "<string>", line 6, in <module> File "__main__.py", line 128, in <module> File "__main__cmh__.py", line 125, in <module> File "controller.py", line 51, in __init__ File "appstate.py", line 52, in __init__ File "permadict.py", line 29, in __init__ File "permadict.py", line 79, in load ValueError: File not in a supported format What is it and any ideas how can i fix it ?
  2. I know the manual said the F has countermeasures. That's why i wondered why the cost is the same, for now, only buy the AH-1F i guess. And thanks for the response.
  3. In the QB they cost the same, but my expierence with the helis is that the AH-1Fs die much less faster the the AH-1Ss. But i really wonder if there is a difference in the coding or something, except the their names of course.
  4. @Gary R Lukas I had a battle in H2H where my air assetes were 2 A-10s with 4 Mavericks and 4 bombs, and 2 AH-1Fs with 8 TOWs and 38 Hydras, the enemy had Iglas and Shilkas. What I've learned from this battle is that Mavericks are hella good, the Shilkas and Iglas only fire when the A-10s are "Attacking", when they are coming around they would do nothing, same for the AH-1F, the AA only fired hwen he launced TOWs. So, I guess the game simulates the Maverick's standoff range againts the Shilka, (about 6km effective range for the ATGM and 3km effective range for the AA) and also obsticales that the Helis could hide behind, after all the battlefied was a fulda gap like terrain, so they were a lot of hills. I've launched my A-10s at the start of the game, and only one got shotdown at the end when he tried to do a bombing run (not the Mavericks) and the AH-1s i've launched mid to late game. They overhaul togather knocked out 8 tanks, and 5 BMPs. The tanks that i fought againts were T-64Bs, which i could not pen at 2000m with my M60 TTS, they would just fire first, not pen, and then get fired upon, and get penned. The CAS saved for me the game. I've also noticed a difference between AH-1s, AH-1Fs will survive longer than the AH-1Ss andthe AH-1Gs. Also for the typbe of aircraft, F4Es will not survive that much againts Iglas, Strelas and Shilkas, the A-10 however, will survive much more, and the best at it, is the F-16A, which BTW could carry the most Mavericks in the game (6 of them).
  5. I think East\West Germans will be next too. Also, mind you that because the battlfield the Germans will have equipment from Leopard 2s to M47 (Patton), will be interesting to see how the terretorials will get introduced.
  6. I am playing the 3rd mission of the US campaign, a Russian MRE is attacking my position and the breifing says that i don't have enough forces to stop them, but my A10s should even the score. I send the A10s, and my problem is not their AA, but the attacking limits of the A10s, some of them just abort mission ( which i can understand because of the AA) and others i put the 700m max attacking circle they have and the enemy just leaves the circle after i destroy 1-2 tanks, I abort their mission too, and redirect them. But it takes 8 minutes Wwith a TACP, nevermid 13 minutes with an FO. I think there should be a CAS reword, either extending the circlce to more than 700m, or getting an option to redirect the CAS to another area, like you have the option to adjust fire with arty.
  7. You still have 2 more weeks until the end of the month
  8. I bet somewhere between the 15th and the 23rd.
  9. Less than a month away- when will we get the exact release date ? Or will we get it ?
  10. Not in the case of Fire and Rubble
  11. @weapon2010 You can't do that, because its only works for WW2 stuff..... Also, I would like to have a "Rules of Engagement" folder for each Platoon commander and above, that will determent what the Platoon will do in ana event of a fight, fo example, dont fire that thing unti that thing happens, move at a speed of X, dont fire until the range of Y, etc etc...
  12. One thing I would also like to be implemented, is that you could put weapons and ammo back in vehicles, for example if you are mistaken taking the weapon you didn't want or you just don't need the weapons when the inf dismounts (only for weapons you took from the vehicle).
  13. Yea the replay sytem would be cool, to watch after you finish the battle in Turn based or real-time to watch unfolding.
  14. Post here your engine 5 wishlist I Would very like to know what other people want to implement in the game. Personally, I would like: -Actual Servo Stabilizer for MBTs with two-plane Stabilizer -being able to tell a vehicle with multiple heavy weapon systems (such as IFVs with Autocannons and ATGMs) What weapons to use (shoot ATGMs only, shoot Cannons only, shoot ATGMs only at Tanks etc..)
  15. @37mm Do you maybe have an HD pack for CMBN and CMFB too ?
  16. Oplot have a penetrator from the 80s (same one as the T-64BV) they can't produce APFSDS by themselves so they are keeping production of the old ones from the Soviet Union.
  17. I have entered the key code in steam and it says some one already activated the code. I could send the key code if needed so you can check it out your self, and show my Library .
  18. How do I get a serial number for the steam key ? I asked Slitherine and they told me to go to you guys for that.
  19. I think ESS will be a nice implement in version 5 for the game engine, you could basically create a huge smoke screen with ease, but the smoke screen won't be impenetrable to thermals since the smoke isn't mixed with Wihte Phosrus. So it wont be that OP and it will open more ways to exploit and will give thermals much more things to exploit with.
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