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Freyberg

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Everything posted by Freyberg

  1. I love playing the Soviets - their default setting in QBs is a little low in experience and leadership, but high in morale: a people's army, angry and courageous. The Germans can out-range the Soviets with both infantry and armour, but the Soviets are lethal up close, so the trick is to close the distance as quickly as possible. I like to use a dispersed 'accelerated assault', scouts a turn and a half or so up front, leapfrogging as they tire, then mortars, MGs and infantry running up behind (the heavy weapons will need to rest, so I initially send them in behind the scouts - by the time you make contact they'll have fallen behind). Artillery timed to go off - better to risk calling off a strike than to have to wait for the perfect strike. And the tanks need to use cover and caution, but stay close behind - they'll be massacred if they have to engage at the Germans' ideal ranges. There's a certain amount of 'recon by suicide' required, but it's certainly not a human wave - I'm always careful to find dead ground and cover and use dispersed forces - but once you've found some approaches, get everything you can up close as quickly as possible. They'll die if you can't close the gap. so if you lose some men and vehicles but close the gap, you've fulfilled Soviet doctrine.
  2. There is an element of the dice roll about it, but a few things to note: You haven't got very good cover, poking up over a low hedge (through the hedge in the case of the left TD); None of your TDs are keyholed, so they're spottable from all angles; The goodies have a lot of infantry that can see you (more than you have deployed forward), who will be passing on spotting intel (the forward-deployed infantry you do have are panicked); The Sherman is a tall tank, so may be getting a slight spotting advantage in tall terrain with a lot of low cover (fences, hedges, low flora); The spots you are getting are probably just a view of the Sherman's TC, which is why you can't shoot at it.
  3. "It is like a dog's walking on his hind legs. It is not that it is done well; but you are surprised to find it done at all.”
  4. I would buy early War, I would buy mid-War, I would buy WWI back to the last Ice Age - I will buy anything you release, because I love the way the game works. I sometimes wonder if the frequent critics, who focus on what isn't there, have ever played the game, and noticed how much it does include - I've been so engaged with the units and maps added in the recent updates to CMFI and CMRT that I've barely looked at CMCW, despite it being such an interesting period.
  5. Thanks for the update -- you guys sound like you've been amazingly busy! I love Battlepacks, especially when they have Master Maps in them! Looking forward to them
  6. In fairness, 125 metres is extremely close. In real life, it's like, 'just over there'...
  7. Master Maps are my favourite thing, and I'm loving the ones in the BP
  8. I kind of disagree with this axiom (or at least the over-application of it - there is some truth in it). One of the problems with great caution is that you make yourself a target for artillery, which can be devastating for infantry. Just as there is 'recon by stealth' and 'recon by fire', there is also 'recon by haste' - in certain situations, it can work to throw your men forward, as long as they are dispersed and using cover. You'll take some initial losses, but you'll learn a lot and the sooner you close with the enemy, the sooner you can 'grab him by the belt'.
  9. I love Soviet infantry. I use them like Commonwealth infantry, but less tenatively; and I use both like WWI stormtroopers, moving forward fast, dispersed but plentiful, using cover, finding weakpoints and isolating strongpoints. Bring the radio-equipped HQs (Company for cavalry, Regiment for infantry and platoon for recon) not too far behind - thrown it all in (carefully) in a big dispersed swarm. Keep their snipers and their HMGs close behind the infantry. Don't let the mortars lag behind. Of course they love tanks, but Soviet tanks can have spotting problems, so keep these back a little. The Soviet infantry's best friend is Soviet artillery and their own battalion mortars.
  10. Hi Jussi, Welcome back - I'm pretty sure I remember you My favourites are CMFR (the extended Eastern Thunder game) and CFRV (the extended Italy game, that covers nearly half the war and multiple nationalities). CMFI/CMRV comes closest to the completeness of the old CMBB, but the game itself is vastly better than it was in those days.
  11. I deleted the plist files, both the ones for CMRT, and the system ones that Google said were safe to delete. I found some log files and looked at them, but I couldn't really understand them...
  12. I had a big problem with CMFR and I thought I'd share the fix. After a forced restart in OSX, CMFR, which had been open in the background when I rebooted, would no longer run. When I doubleclicked on it, there was no error message, it just bounced a few times in the Dock and then nothing happened; no amount of reinstalling, in safe mode or otherwise, forcing a rebuild of permissions; resetting P-Ram etc. worked. So I created a new user account and reinstalled it from there. It ran perfectly and in fact my old Mac is running better than it has in years.
  13. Rome to Victory and Fire and Rubble are my favourite titles by far - the wonderful Master Maps (mostly by Bootie) available on FGM, which are readily adapted to a plethora of good QB maps, have given me months of fun in CMFR...
  14. A fun way to kill Nazi super-heavies is with area fire fron any Soviet 152mm. You don't need clear visibility - a direct hit with HE stands a good chance of killing any German tank.
  15. John Kettler, I personally appreciate your contribution to CM over the years - you have searched out things that are historical, factual, and often extremely interesting. Some things on this particular thread are possibly propaganda, maybe to some degree on both sides. I don't mind that - I like to know what propaganda is out there. It's OK to hear this stuff direct, then you can make up your own mind. Another very common type of post in CM forums is the opinion post - some of it quite well-informed, a bit more of it being 'armchair general' kind of stuff. I find opinion posts less interesting, but a lot of people like them. Anyway, I'm glad you post the things you find - I have no time to search out any of this stuff myself. I don't like it that others are rude to you - my rather long list of people I've blocked on this forum is made up of rude people, something I can't abide. Anyway - keep posting. I've always appreciated your diverse posts on CM and I continue to appreciate them
  16. Give John Kettler some respect. He is a CM legend - you loudmouths don't own this forum and you haven't earned the right to slag off at him.
  17. One simple improvement I would like to see is in the scenario editor. It would be cool to have another level of zoom out, as well as a super big brush, much bigger than the current big brush - to make chopping down a Master Map and quickly throwing together a QB AI plan for it easier.
  18. That's odd - I haven't seen these behaviours, certainly not recently. I too would like to see improvements in the AI, although I think it's already reasonably good. If you have a really bad QB, it's worth having a look at the AI plan and seeing what might have caused it.
  19. Sorry - I don't think there's an actual reason to have the Stug at or close to the points price of a basic M1...
  20. I think no - the Pz IV is a lethal tank at range (I just had a JS-2 KO'd by one - it took the Jerry 5 shots, and I thought the Ivan's armour would give him the edge, but at 1100m the JS didn't get a spot and the 5th shot penetrated) - but the Stug is an SD tougher. On a suitable map, at a sensible range, a basic M4 is totally out-matched by both Stug and PzIV, and the Stug can definitely take a punch the PzIV can't. I think the complaints come from: guys playing tank battles on infantry battle maps players who love Nazi weapons but lack the patience or playing skill to utilise their significant advantages in optics and accuracy If you can't take advantage of German precision, do what I do, play as Soviets and crush them with sheer force
  21. It's unusual to see German high velocity round 'bouncing off' a low budget Sherman at any range. Those very basic M4s can't take much of a hit. They may not lose their crew (a well designed tank for crew survival), but being still combat capable after a hit from a PzIV or Stug, even at range, requires pretty good luck.
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