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RMM last won the day on September 21 2020

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  1. Well, for some reason, I can't edit the original post to change the link, so here's the YouTube one instead. Pls forgive the jerky quality, it's my first video capture attempt!
  2. What goes around, comes around! https://www.dropbox.com/s/0eqjuxiev3vc8nr/What comes around goes around.mp4?dl=0
  3. Drivers, alone in vehicles with armament (eg. M20 armoured car or jeep with a mounted MG) should be able to 'Open up' and man that weapon.
  4. Awesome. Thanks guys. Yeh, I've moved 'em all into a separate Master Maps folder, and we'll see.
  5. Hi all. I've been going thru and cleaning up my scenarios folder from a bunch of dupes and mis-matched files v's actual scenarios, and I'm also seeing some master map .btt files therein. In particular, I notice that Umlaut's Bailey Bridge contains two map .btt files that are to placed in the Scenarios folder. So, do some scenarios or mods use more than one map file, including these master map files?
  6. - Speaking of OBA, when there's the ability to have 'pre-arranged' fire in the setup phase: the ability to create a rolling barrage?
  7. So having given up on GIMP coz of import and export isues, http://greenfishsoftware.org/gfie.php did work right away. @kohlenklau somehow, I missed your suggestion about free paint. Apologies, but look like this greenfish makes it even fewer steps.
  8. Yup, finally got around to trying this out, and it was done immediately on the first try! Thank you for relieving my angst sir!
  9. I would think some specific AI has been worked in for such units given the specific nature of the mission, and at least their weapon loadout is not at odds with itself which LATW units tend to be, being both anti-personnel and AT
  10. Nah, not really. It's not really all that absurd to suggest that a set of weapons be singled out given how they are/were most certainly operated accordingly in RL.
  11. Seems like there's a real need to be able to better restrict LATW units from using their LATW's, while still allowing them complete freedom with their regular small-arms. Currently, the armoured covered arc restricts all attacks, and while I see the ambush value in that, having the current, all-or-nothing choice doesn't seem particularly realistic. As it currently stands, it seems like we can set an armoured covered arc, in which case they'll never fire at anything else unless the enemy is, literally in the same room...and even then(!), or we don't, in which case they fire off all their limited and precious LATW ammo at the first thing, usually infantry, that pops its head up. Consequently, when actual AFV's show up, they've got nothing left Granted, it may be hard to model for the AI, and certainly morale state should play a role in this (the more upset they are, the more likely they are to just fire off whatever is to hand!), but in general terms, could there not be a way to set a general, armoured-targets restriction while still leaving them free to normally engage with small arms? Maybe be able to set both armoured and normal target arcs? Either that, or please loosen up the present, seemingly overly strict limits on their firing at non-AFV targets. Maybe a 10 or 15mtr range, or make that a variable, allowing the player to set their small-arms engagement range, assuming they're in good order of course?
  12. So the only thing with this is that one still has to 'export as' to make it a .bmp, and that seems to be where the hang up continues - Now I'm getting a black box in the game instead of a black-n-white mortar triangle for SS
  13. Soo, unfortunately, after I switched the colours around for SS (Black n white iso the grey and black, I now just get a black box in the game for the icon Will keep experimenting and also check out @bill_sp 's suggestion too, but if you have any further insight...?
  14. Sweet. Nice work and thank you. Good insight. Time to start editing again!
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