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umlaut

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Everything posted by umlaut

  1. Does anyone know how to contact @Bootie? I sent him a message two weeks ago when I posted the first mod, but haven't heard from him. I'm not a member of FGM - and I can't find any contact info on the site.
  2. Wasp IIc carrier - partly based on Aris' work on carriers for CMFI/CMBN
  3. Wasp II carrier - partly based on Aris' work on carriers for CMFI/CMBN
  4. Here's the Morris C9B SPAA. A slightly reworked version of my mod for CMFI.
  5. While we wait the modding master to perhaps arise once again, I couldn't help myself. So here's the first of a few mods of weathered vehicles for the Downfall module. Don't know how many I am going to make, but it certainly won't be all the new Downfall units. Here's a Dropbox link for the Pershing - but it will only be temporary until the files have become available on https://www.thefewgoodmen.com/cm-mod-warehouse/
  6. I've played the US version as US vs AI - and had lots of fun. But it is clearly balanced for H2H - much too easy when playing against the AI.
  7. Fine, thanks, how about you? I just finally managed to get enough of CM a couple of years ago, so I've stayed away. Perhaps Downfall will lure me back in. Having fun with the module so far
  8. I've updated/created a couple of vehicle dealerships for Downfall to the best of my abilities. That is: The existing German dealership - with the new Downfall units. A new UK dealership - plus a few Canadian vehicles that I couldn't find in the British TOE. No Polish forces, at they don't seem to contain other units than the British. I think I have found all units available in the dealerships, but I'm not sure. I haven't updated the US dealership yet - but might do so later. UK dealership FB.btt Dealership_GER snow 45 Downfall.btt
  9. Same here. Dont know if you are aware, but there is a collection of "dealership scenarios" for the CMFB base game. When you load them, they should show you all the vehicles in the game. I'll attach them here, but be aware that they are not official, so some vehicles might be missing. And the one called "Downfall" is my own incomplete attempt to update the german vehicles. Alas, I can remember who made the Dealerships originally. EDIT: I've just updated the German Downfall dealership - as I finally found the Ostwind - and added the StuG IV's Dealership_GER snow 45.btt Dealership_GER.btt Dealership_USA.btt Dealership_GER snow 45 Downfall.btt
  10. Just checked in my game: Here it looks as it should - so I am guessing you've got a corrupt install or something?
  11. I think you´re both right and wrong - depending on what you mean by "in the end". SS troops were certainly not just "ordinary" soldiers and germans to begin with. You had to live up to certain physical, racial and ideological standards to be allowed to join the SS, including the Waffen SS. In other words you had to be an "aryan" and a die hard nazi to be admitted. But as the war wore on and the power of the SS grew, the Waffen SS transformed from an elite unit into an army rival to the Wehrmacht. So the racial and ideological requirements were gradually slackened and replaced by conscription in order to fulfill the Waffen SS´ ever growing need for more fresh recruits. So yes, in the end of the war, the Waffen SS soldiers were just ordinary germans that happend to have been drafted by the SS instead of the Wehrmacht.
  12. There has never been tank riders in BN. I think they were introduced in Red Thunder. Perhaps you´re mixing BN up with CMBO (CMx1)?
  13. Exactly the same here. Great first scenario so far. Beautiful map. I have one question, though: I cant seem to find any info on resupply in any of the briefings? Have I missed it, is it an error - or on purpose? I would be nice to know if I have to conserve my ammo.
  14. The Scottish Corridor is all in all a great campaign. But I got stuck in one of the last missions: When I had to fight a defensive battle over the same map twice, despite winning the previous. That might be realistic and everything, but I felt like Sisyphus. But I still recommend it. Devils´ Descent is one of my favorites, especially because it is story driven and is focusing one a relatively small unit. The Road to Nijmegen is also very, very good.
  15. Updated version. Got stuck in the original second battle several times since its release. So a few months back I downloaded the updated version, started all over - and got stuck halfway up Hill 1209 again. Gave it another try a few days back - and had a blast. Now I'm looking forward to my parade
  16. Horraaaay! At long last - after nine years of struggling - I finally managed to complete the second mission in the Troina Campaign: The infamous "Hill 1209". Bow before me, ye mortals!
  17. I think you´re wrong, Phil (or perhaps we are not talking about the same thing?) In my experience you can not assign different mod types to different versions of the same vehicle. To simplify, let us say that I have made a red, a green and a blue Panzer III. Now I could give all the red bmp´s the number 1, the greens number 2 and the blues number 3. Like this for the red: pz-iiim-hull1.bmp pz-iiim-skirts1.bmp pz-iiim-turret1.bmp And this for the green: pz-iiim-hull2.bmp - and so on. But the game loads all the files randomly, so you will end up with one tank with a green turret, a red hull and blue skirts, while another might have blue turret and skirts, but a red hull. And so on. I have never been able to find a method that would ensure that one tank is only green, only red or only blue.
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