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37mm

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Everything posted by 37mm

  1. We've been personally assured that Charles is working 24/7, three hundreed and sixty five days a year (minus holidays) to fix this stuff & that there's no serious need to improve the patching system. Myself, I assume neither of us will be around when someone finally types "400" into a box.
  2. Currently the top pinned thread in Tech support is " AMD 22.8 series breaks game again"... you will note the "again". I also just noticed that the Stealth option has no dedicated graphics card & so would rely on the integrated AMD GPU. I'm pretty sure BFC officially recommend avoiding integrated GPU's whilst the GTX 3050 from the Premier is ~600% faster than the Vega 7/8.
  3. You'll want to avoid AMD for Combat Mission so that means The Premier. I will point out that this costs the same as the Premier i3 except it's an i7 with a beefier CPU & comes with a much better graphics card & more power (although the i3 is more modern & has better potential for future upgrades). Either should smash CM however CM is a badly optimized game running on an old engine... I doubt it'll ever be amazing.
  4. Reshade... I have profiles for Thermal vision, Night vision, Desert heatwaves & various environmental conditions then post them on the channel.
  5. The main one (a variation of @sdp's Italian background which itself was a variation of the original CMSF background) might be a little too lush. The [mountains] tag uses the background from @birdstrike's Syrope terrain mod & might be more appropriate. For the H&E prequel/Korea, I was thinking of just using the [spring] versions of backgrounds from either CMFI or CMFB.
  6. The Pacific Alpha is mostly just a reimagining of LLF's stuff combined with some concepts developed by the H&E team alongside a few more, modern bits & pieces like @JM Stuff's Japanese helmet & @Lucky_Strike's foilage. Harvest away. I might look into a Heaven & Earth prequel one day (as a pseudo Korean Civil war style conflict & using CMRT as a base) so, in that case, would inevitably end up counter-harvesting. I've recently been (slowly) working my way through LLF's Makin Atoll...
  7. I've still got 80+ heavy artillery shells (as well as the four precision rounds) & I've a feeling I'm going to need those for the next scenario, which I started last night...
  8. It's taken me awhile to try this one out but I finally got around to playing the first mission...
  9. Most sound mods these days fill such gaps. I myself try to ensure there's something for every nation calling in artillery... be they Syrians or Afghans or Italians or, for H&E, even Vietnamese.
  10. @Thatguy as with @kohlenklau thanks for highlighting this scenario, CM really shines at the Platoon level. I tried it out & it seems I had a very similiar plan as @kohlenklau (even down to using the sniper team as a sacrificial scout)... however I kinda screwed up my bombardment by readjusting it when I shouldn't have. Also I went for a heavier overwatch element with several MG half squads working with the dedicated MG teams (I split off assault teams from all of my squads, this divides them into an MG element and an SMG+Grenade element). I also had my HQ unit much further forward helping to keep their morale up. Ultimately several of the MG half squads got pulled into the trenches anyway, still the extra overwatch fire seems to have helped me complete the scenario with somewhat fewer casualties (although it was still quite bloody). Here's the vid...
  11. Playing one of @George MC's new tank training scenarios...
  12. I'm looking into the night tracer issue. I also finished a series of videos showcasing the AiO and its various options... Syria (default) with reanimate... Afghanistan with reanimate... Middle East & North Africa (aka MENA) with reanimate... Generic OPFOR with reanimate, untagged night effects & SF1 Marsh to Water...
  13. Playing another @Combatintman scenario, this time the Afghanistan War scenario "Operation Minimize" using the SF2 "All in One" & its @Zveroboy1 inspired Afghanistan option...
  14. I recently played the AiO version of @kevinkin's "A Lot too Late"... Yeah should be fine to delete, harmless either way I'd imagine.
  15. I've been using the tagged version for years & the untagged version for many months* without issue however you're not the only person to mention there's a problem with the night tracers. I would love a screenshot & then perhaps we can figure out what's going on. "OPFOR USMC Semper Fright" *Additionally, over the years, there have been tens of thousands of downloads of the ME effects package.
  16. Playing @Liveload's Syrian Civil War scenario "Qasabiyeh- Blue Defend" with the recently released SF2 'All in One'...
  17. Playing @Combatintman's Iraq War scenario "Mullah Fayyad" with the recently released SF2 'All in One' & its "Road to Baghdad" inspired MENA option...
  18. The CMFI Pacific Alpha is just that... an Alpha. It's a very rough, WIP, modpack packaged alongside a few concept test scenarios (mostly designed to showcase the mods). I'm mostly using it to gauge interest in a potentially much larger Pacific War project (so far, to be honest, I'm seeing that it's a thumbs down). However, the Alpha does feature a full conversion of the (very large) "Makin Atoll " scenario (originally made for CMBN)... that scenario alone is IMO worth the download.
  19. I stuck with the "stand to kneel" animation changes (there's a few exceptions, RPG's can still be fired standing up IIRC) played around with vehicle gunner stances & used the medic stance change. The medic stance change has a very noticeable gameplay effect but that one change alone confirms a lot of your hypotheses (i.e. the 3d model itself has a kill box of some kind & animation changes can move the kill box). I've been using the WW2 version since Christmas & the modern version for about a month... I think I notice a difference (roofs seem less hairy, men seem safer if fighting on a ridgeline) but time will tell.
  20. A troublesome sharefile cropped up in the discord recently. @Ts4EVER came up with this... "remove the # from the url and it works" ... and I can confirm the issue was then resolved for me. Perhaps you are having the same problem with a different BFC sharefile link?
  21. I will certainly consider your request the next time I update the AiO. PS As well as the music & the plates, am I alright to use the (tweaked) versions of @Scipio's vehicle silhouettes you used without permission or credit?
  22. Playing @George MC's "Forging Steel" campaign with the recently released SF2 'All in One' & its @dpabrams inspired Generic OPFOR option...
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