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Bulletpoint last won the day on December 10 2020
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Bulletpoint reacted to a post in a topic: Tank Crew .............Calling in Artillery?
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There's a point where the guy films directly into the shell, and it looks empty, but I'm thinking it's maybe just a trick of the camera - the fuze well itself is empty, but the HE filling is still in there?
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Holien reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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Carolus reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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I think what's happening here is that these shells are so old and rusty that the normal protective cap that is usually screwed off before screwing in the fuze is so rusty that it cannot be unscrewed, but it can be bashed in by a hammer. Then after fishing out the fragments, they try to attach the fuzes, but he complains that the fuze won't go all the way in.
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Bulletpoint reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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Bulletpoint reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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Bulletpoint reacted to a post in a topic: Kudos to the maker of the new German campaign (but damn is it HARD o_O)
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Bulletpoint reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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Bulletpoint reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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I just HATE playing those PanzerGrenadiers…
Bulletpoint replied to PEB14's topic in Combat Mission Red Thunder
Slowly. Divide into two equal teams, then use bounding overwatch. This takes time but cuts down on casualties. What they can't do well is the US tactic of sending out a screen of 2-man teams and have them run ahead to very quickly get a feel for where approx the enemy line is. If you have Kubelwagen, they can be used as Ersatz scouts. -
I just HATE playing those PanzerGrenadiers…
Bulletpoint replied to PEB14's topic in Combat Mission Red Thunder
The Germans are a bit of a "one trick pony" in this game. Their infantry is inflexible and underpowered, most of their tanks are quite bad, and their artillery takes ages to call in. Everything hinges on those few tanks that are not bad - mostly the Panther, but of course also the other big cats if you're lucky enough to get any of those in the scenario. And of course the Panzerschreks. But the Germans can be fun to play if you like a challlenge. And at least they are still more capable in-game than the Brits, in my opinion. -
Bulletpoint reacted to a post in a topic: I just HATE playing those PanzerGrenadiers…
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Bulletpoint reacted to a post in a topic: What battles were left out?
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Bulletpoint reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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Bulletpoint reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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Vanir Ausf B reacted to a post in a topic: Why the fire control of the Soviet T64 was worse than that of the Tiger tank (WWII model)?
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Also a variable in this test is that in the WW2 version, you're testing with HMG42 which are deployed on a bipod and are bigger targets than the 2-man LMG teams you seem to be testing with in the CW test. The HMG teams also have more crewmembers, which also affects spotting chances. A better test would be to use German LMG teams.
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JonS reacted to a post in a topic: How Hot is Ukraine Gonna Get?
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I don't want to get into the whole argument about who is right and who is wrong. Seeing this just makes me sick.
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This is grotesque. I know I'm supposed to be all manly and indifferent, but this is a crazy and horrible waste of life. I guess they are Russians?
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I hope you and @dan/california are right that it's a better place to defend than I see it. And of course UKR command has much better info than this armchair general. I just hope they are defending that place because it actually makes sense on the ground and not for political reasons. Looking at the Russian side, it does seem foolish to me that they expend so much energy trying to wipe out that small foothold. When they could just contain it and shell and drone it all day long.
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This is the main point of our disagreement then. To me, it seems like a bad place to defend.
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You could say the exact sme thing about Krynky. The Russians are crawling forward there too. But that's not what I'm saying. I'm saying they charge into the line of fire and get shot dead. Ukraine doesn't need to do that in Krynky in a position that is also bad for them.
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I'm not uninformed about the Russian casualties. I just don't see why the same resources Ukriane spends in a poor fighting position on the other side of a river couldn't be better put to use in other parts of the front where Russians are also charging forward.
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I don't see how the Krinky bridgehead is any advantage to Ukraine if it's only held and not used to go farther inland. AFU might destroy some Russians coming to attack the location, but UKR could do that better in a position where they are not hemmed in on a tiny piece of land and where they need to carry all supplies across a river. It seems like it's not even a real bridgehead, but more of a contested area where both sides come and go, and nobody stays for very long since it's extremely exposed.
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PEB14 reacted to a post in a topic: CMFB Downfall and the v2.10 patch are available now!!!
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Tank v. tank spotting.. (what a ***** mess)
Bulletpoint replied to SDG's topic in Combat Mission Final Blitzkrieg
This is not how the game works though. Spotting is done by each individual unit - they cannot help each other directly. Only thing that matters is whether the spotting unit has a contact marker for the enemy unit, and in this case, all of SDG's units have received the marker. What happens to the infantry after they pass on this info doesn't matter for spotting purposes. But I really don't know what to think of this case. It could simply be massive bad luck that SDG has three vehicles who all kept failing their spotting checks against one single Sherman over multiple turns, even though it's actively firing, which normally gives away the position very fast. And then the Sherman got lucky to spot the non-moving TD in the hedge, even though it's not firing. It could also be some kind of corner case where the game engine somehow doesn't allow LOS in one direction even though there should be. -
FlammenwerferX reacted to a post in a topic: Tank v. tank spotting.. (what a ***** mess)
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Tank v. tank spotting.. (what a ***** mess)
Bulletpoint replied to SDG's topic in Combat Mission Final Blitzkrieg
Not that I have tested out or can prove. Just that in all my countless hundreds of hours playing these games, the only time I thought there was something seriously wrong with tank spotting was when a JpzIV sitting on a location with full view over a big field let a whole platoon of Shermans approach from 1500m till they were literally driving past. Weather was flurries, but that didn't stop other units from spotting the tanks. Anyway, in this case, it's not Jpzs so it's off topic. I don't see anything in these screenshots that suggest why those TDs should not spot a firing Sherman. Nothing wrong with the tactics either. @SDG when you select one of the TDs and draw a target line to the Sherman, does it show you have LOF? Sometimes the game denies LOF for no apparent reason. The low hedge in front of the TDs shouldn't block line of fire, especially since the target is elevated.