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37mm last won the day on June 9 2020
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About 37mm
- Currently Viewing Topic: Infantry Effective Range-request and insight
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- Birthday 09/04/1981
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Warrington, UK
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Politics, War, Comedy
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Manchester, UK
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Military history, comedy, Green Bay packers
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Infantry no longer retreat out of buildings as of the latest patches. The ATGM issue could have been caused by arming distance problems (some older ATGM warheads will not arm within 500 metres!) or just bad luck... without details it's difficult to tell if it was an issue at all. I doubt these fairly minor issues were really that significant a block for your mate... but if they were deal breakers (and considering its very rare for BFC to patch their demo's) it might be an idea to try the CMBS (or the WW2) demo's. I'm pretty sure all those demo's are still at engine v3 and, altho
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Lethaface reacted to a post in a topic: List of user-made Afghanistan scenarios for SF1 and SF2
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11. Panzer Division - From Montélimar to the Drôme
37mm replied to winkelried's topic in CM Normandy Maps and Mods
I have the files... it would appear, that at least one of the maps has been saved. I've also discovered there was a playtesters thread for the campaign. I don't suppose you happen to remember who your fellow playtesters might have been? If any of them are still active, they might have the other maps. -
Falaise reacted to a post in a topic: 11. Panzer Division - From Montélimar to the Drôme
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Well... change every .wav in the H&E modpack to the settings used in the test .wav's (48000 Hz IIRC). Or wait until I get round to it (now that I know the test settings work for macs)? If you mean the "Tags for scenario creators" folder then no... not unless you intend to create some scenarios. If you mean the various "zzz tagged options" in the H&E modpack... yes, they are very much needed. Keep them in the modpack.
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37mm reacted to a post in a topic: 11. Panzer Division - From Montélimar to the Drôme
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Heaven & Earth: Project discussion thread
37mm replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Major Nguyens Command has relatively few building/terrain changes... maybe that's what you're seeing? M48's &/or Riverine vessels make a number of appearances in "The 2nd Battle of Ikke", "Major Nguyens Command" & "The Special War". A Riverine vessel also makes a surprise appearance in one of the scenarios. -
borg reacted to a post in a topic: Heaven & Earth- The People's Beta
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You've reminded me, one person mentioned it during the Open Beta... they too had a mac. I arranged some test files to see if these could be heard... but recieved no feedback. https://1drv.ms/u/s!Ar0-nWIeMPIA3EmT56jdkljQwwWx?e=Y1gNNx Add to an empty mod folder. The only placeholder fix I can think of would be to search for every .wav in the modpack then cut them out & put them elsewhere for now (out of the mod folder).
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MOS:96B2P reacted to a post in a topic: 11. Panzer Division - From Montélimar to the Drôme
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37mm reacted to a post in a topic: Heaven & Earth: Project discussion thread
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Heaven & Earth: Project discussion thread
37mm replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Thanks Erwin! I intend to eventually fully port the ME soundscape into all games (CMFI is next... so many voices) , including those with snow. Play around with the sounds to your heart desire, I've made all non combat sounds are much quieter than normal (footsteps included... although I, personally, think they're still a bit too loud when you get close to your pixeltruppen). However, by expanding the "dynamic range" in this manner, you can actually play the game with louder volume settings & thereby experience really intense combat sounds. Still these things are inheren -
11. Panzer Division - From Montélimar to the Drôme
37mm replied to winkelried's topic in CM Normandy Maps and Mods
Great news! I do like to dig up old, forgotten gems. -
37mm reacted to a post in a topic: 11. Panzer Division - From Montélimar to the Drôme
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11. Panzer Division - From Montélimar to the Drôme
37mm replied to winkelried's topic in CM Normandy Maps and Mods
@snake_eye, do you happen to still have those old test file .cam's? This project has been dead for eight years... but you might still have those amazing maps! -
borg reacted to a post in a topic: List of user-made Afghanistan scenarios for SF1 and SF2
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anyone ever think of Burnt out vehicles skins?
37mm replied to Bubba883XL's topic in Combat Mission - General Discussion
A solution to this problem is to provide content creators individual tags which activate model swaps using some of the less popular vehicles in the game (or models from another game entirely)... after all, from a game perspective, you only need a large, metallic object which can burn. Heaven & Earth utilizes numerous tagged model swaps (and will add even more in the next version), off the top of my head... [amphib] swaps BRDM-2's, BMP-2's & both German Fuchs with boats of various types. [hotlz] swaps a uaz with a helicopter. [cache] swaps a uaz with a large p -
Anybody have a modpack for a noob?
37mm replied to Dogukan's topic in CM Shock Force 2 Maps and Mods
https://www.mediafire.com/file/hk8tt6jfxv2ro8l/zzzzSyria.7z/file -
37mm reacted to a post in a topic: List of user-made Afghanistan scenarios for SF1 and SF2
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Dogukan reacted to a post in a topic: HD Pack CMBS
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Suchy reacted to a post in a topic: List of user-made Afghanistan scenarios for SF1 and SF2
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JM Stuff reacted to a post in a topic: List of user-made Afghanistan scenarios for SF1 and SF2
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Vergeltungswaffe reacted to a post in a topic: List of user-made Afghanistan scenarios for SF1 and SF2
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MOS:96B2P reacted to a post in a topic: List of user-made Afghanistan scenarios for SF1 and SF2
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List of user-made Afghanistan scenarios for SF1 and SF2
37mm replied to Zveroboy1's topic in CM Shock Force 2 Maps and Mods
I've been working on & off on this for awhile but I'm finally ready to release an "Initial Beta" for the CMSF2-Afghanistan modpack... Mods used, include... CMA terrain (tweaked & resized for CMSF2), CMA trees by @Bil Hardenberger (reordered & tweaked for CMSF2), A mix of (tweaked) foliage from @SeinfeldRules & @Kieme(ITA), ANA, Taliban, poppies & walls by @Zveroboy1, US Uniforms by @IICptMillerII, Other uniforms by @JMDECC, A mix of buildings by @Zveroboy1 & @Kieme(ITA) (although reworked to standard re -
37mm reacted to a post in a topic: RAMADI (Iraq): Mother of All MOUT Maps
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37mm reacted to a post in a topic: HerrTom's Explosions Redux
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The Steam version indeed uses a different mod folder (as well as different campaign, map & scenario folders)... the install locations for either version are described both in the manual & the People's Beta thread.
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37mm reacted to a post in a topic: Shock Force 2 Unofficial Screenshot And Video Thread
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Here's the NK mod thread... I don't think it was ever released.
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37mm reacted to a post in a topic: Heaven & Earth Unofficial Screenshot And Video Thread
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Heaven & Earth Unofficial Screenshot And Video Thread
37mm replied to Falaise's topic in Combat Mission Shock Force 2
A story... Back in the year 2008, @MarkEzra made a quirky scenario featuring an intrepid reporter looking to take a snapshot. This year, that scenario has been converted & used as a tense assassination mission set in the villages of Bong-Hai... Mods are almost pointless without content & scenario creators. Even if you have only a half-finished scenario or a half-baked idea, send us a PM... get in the game. -
37mm reacted to a post in a topic: Scoop's Big Adventure Scen
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37mm reacted to a post in a topic: Husam al Din: DOUBLE PACK Campaign
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Shock Force 2 Unofficial Screenshot And Video Thread
37mm replied to Mord's topic in Combat Mission Shock Force 2
Check the video description... it's the same link as before.