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landser

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landser last won the day on October 5 2020

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About landser

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  1. I don't trust 'em. I recall playing Blunting the Spear a couple year ago. It was the final battle of the campaign, a big one too, about a battalion. Battalion commanders surely drink a lot of coffee. To get an idea of the scale of this battle I offer this wide shot about half-way through it. That's a big battle. If we could focus in on the upper center it would reveal a situation which played out like a white flag ruse. Trees are turned off. The two soldiers who surrendered were visible to me, but not the one laying down with the LMG. Thinking the position was secure I advanced to cross the open ground beyond (you can see the smoke deployed in anticipation), but as my troops neared the captured soldiers the hidden Ivan opened fire and you see the damage he's done. The bastage. Be wary of surrendering soldiers. Not all their mates might have signed on.
  2. That's like a super power. Wish I had it. Instead, the inertia of Combat Mission has made it mostly irrelevant for me over the past five years. It's disappointing that so little innovation has come to the series, for me personally anyway. Others see it differently and that's a view I would like to share, but don't. Improvements like engine 4 are too inconsequential to move the needle. I want a new Combat Mission that feels as fresh as Overlord did in 2000. But here we are 23 years later. Maybe one day, but those of us who played the CMBO demo aren't getting any younger. But I can still be happy for those who still find it compelling in its enduring form.
  3. Similar for me to many posting here. I played CC1 and CC2 prior to picking up CMBO. Steel Panthers was probably my first proper wargame. I was also playing some of the Talonsoft games from the 90s, the Battleground series. Steel Panthers though is what I credit for kickstarting my interest in all things WW2. Here is where I learned what a Wolverine was, or a Matilda, a Hellcat and all the guns and other weapons systems.I was in my early twenties and knew what WW2 was, but not much more. This was the beginning of my descent in to grog. My older brother played Steel Panthers too. I can still recall a battle we played hotseat. This was thirty years ago, mind. I was Germans and he was the British. it was a wide open desert map. I had only discovered what a dual purpose 88 actually meant just a couple days before. So I had deployed a line of 88s backstopping my positions. When my brother's armor appeared on the open terrain I would spring the trap and destroy him in detail. Delighting in the anticipation of my masterful strategery. On the first turn he sent over a bomber strike that wiped out my 88s before they fired a shot
  4. I've been playing Combat Mission for about 25 years and I don't think anyone has any clue about this. You're best off, I think, to treat it as entirely random. Pick any action, all are just as likely to have the same result, or any other result for that matter. Go slow, go fast, back up, bail out, twist it all about. You'll bog or not entirely due to the whims of the bog god. And the bog god, may she smile upon you.
  5. That's a close match to mine. Similar proc (although I have a Ryzen) and I have the same video card, same ram. This will handle Combat Mission no problem if everything works properly. I note it is renewed. But if all is fine it will run CM without issue.
  6. That's a fine trait to possess when talking about Combat Mission. But yes, it's the finest tactical-level wargame out there, still. WEGO is brilliant, it must be said, and the command and control, ballistics and spotting are all top notch too in my view. Enjoy your new game(s). And welcome to the boards.
  7. If and when there is a new generation of Combat Mission games, LOS should be able to be checked with a single key. Select any unit and hit or hold a key to either shade the terrain that the unit can see, or maybe shade that which cannot be seen. Not sure which is better. This should already be a thing. And to flesh it out further, instead of shading, use colors. One color for Mark I eyeball and a different shade/color for what sensors detect beyond sight, if that's even a thing in Combat Mission. In other words, does the game differentiate between crew vision and that which is only seen through optics? And of course in modern titles, this would be useful to show how it is the unit can 'see' a certain part of the map or specific units. Is it sight, optics, thermals, radar, etc?
  8. Having read your post, I think Shock Force 2 might be the better choice. Black Sea is harder, not that you cannot handle it. But SF2 has much more content, including all SF1 stuff which carries over. The chance of finding scenarios and campaigns that suit you is higher with Shock Force. The asymmetrical nature of the forces within SF2 does make it a little on the easy side in many missions. But it's still a good Combat Mission title with a boatload of content available.
  9. That's what CMx1 operations were. They were a single large (long) map where the front line moved according to the end state of the previous battle. It allowed the player to capture (or lose) key terrain that would carry over to the next battle in the campaign. It wasn't exact or precise, if a scout team moved to an advanced position you may not have control of it after the re-draw. Front lines seems to be calculated more on your force's mass than on actual occupied terrain. So you could find that the ridge on the flank you fought so hard for in the dying minutes of the previous battle was 'lost' for the next mission. But overall it worked pretty well. I wish this concept had been kept and refined rather than binned. Having player performance and results in one battle carry over to the next is fundamental to campaign play, but the episodic nature of CMx2 campaigns does not put a premium on this. Some campaigns do, like Kampfgruppe Engel, which has core forces, and damage and ammunition carry over in some missions. There's one mission in that campaign where you have to cross the river Dives. There is a single, well defended crossing site which under usual conditions would be a reasonable task given the weight of German heavy armor at your disposal. But in the event, I found it very difficult, as my tanks were battered and bruised. Damaged barrels and tracks, shot-out optics and mostly empty ammunition racks. All of which served to add a level of challenge and improvisation that is missing from most Combat Mission campaigns.
  10. No worries mate, any time. Have fun. Welcome to the boards. Good hunting.
  11. Bootie's got it! https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battle-for-normandy-campaigns/devils-descent/
  12. Well I didn't get on well with Scottish Corridor honestly. And I had to keep my post relatively short. I could mention quite a few more. But I picked out a few that I think are worth the time. Scottish Corridor is well-liked though I believe. Not a criticism, and anyway we all look for different things. There's no accounting for taste.
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