Vacillator Posted July 28, 2021 Share Posted July 28, 2021 On 7/19/2021 at 10:55 PM, kevinkin said: This is my scenario design. I'm still loving the Winter Mod, thanks to you and the rest of the team . 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted July 29, 2021 Share Posted July 29, 2021 (edited) Very considerate to put on the Russian translation for 'Achtung Minen'. Would be nice if we get qualified medics in CM. Edited July 29, 2021 by chuckdyke 2 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted July 29, 2021 Share Posted July 29, 2021 5 hours ago, MOS:96B2P said: Nashorn in action. Burning IS-2...be still my heart. 1 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted July 30, 2021 Share Posted July 30, 2021 On 7/20/2021 at 7:57 AM, MOS:96B2P said: Just some mods in use. I think the mods that displayed in the screenshots were; Aris vehicle mod, Aris graphic FX mod and MOS remove some German helmets mod (which includes @benpark helmet mod). https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-infantry/mos-remove-some-german-helmets-mod-for-cm-ww2-titles/ This mod results in some helmets being removed. Combined with Aris dirty, wounded faces. No hemlets mod looks cool, but, unfortunately, doesn't work with CMFR as a majority of other mods created for CMRT. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 30, 2021 Share Posted July 30, 2021 19 hours ago, dbsapp said: No hemlets mod looks cool, but, unfortunately, doesn't work with CMFR as a majority of other mods created for CMRT. Hmmm, some of the previous screenshots in this thread displaying missing helmets were taken in the Combat Mission Red Thunder / Fire & Rubble module. Below are a few more. The helmet removal is for the German Army. It will have no effect on the SS or Luftwaffe. It will also work on the Kriegsmarine. There is also a tagged and no tag version of the mod. If using the tagged version the scenario will need to have the tag to activate the mod. Or maybe you are saying the mod does not work in CMFB? I just double checked and it still works in CMFB. Kriegsmarine in CMRT Fire & Rubble SS in CMRT Fire & Rubble (mod is not intended to work for SS) German Army in CMRT Fire & Rubble. 1 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted July 31, 2021 Share Posted July 31, 2021 3 hours ago, MOS:96B2P said: Hmmm, some of the previous screenshots in this thread displaying missing helmets were taken in the Combat Mission Red Thunder / Fire & Rubble module. Below are a few more. The helmet removal is for the German Army. It will have no effect on the SS or Luftwaffe. It will also work on the Kriegsmarine. There is also a tagged and no tag version of the mod. If using the tagged version the scenario will need to have the tag to activate the mod. Or maybe you are saying the mod does not work in CMFB? I just double checked and it still works in CMFB. Kriegsmarine in CMRT Fire & Rubble SS in CMRT Fire & Rubble (mod is not intended to work for SS) German Army in CMRT Fire & Rubble. Oh, now I see it. Thanks! 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 31, 2021 Share Posted July 31, 2021 11 hours ago, dbsapp said: The helmet removal is for the German Army. It will have no effect on the SS or Luftwaffe. Is it "simply" a question of needing to rename the mod for the SS, or something else? 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted July 31, 2021 Share Posted July 31, 2021 7 minutes ago, Erwin said: Is it "simply" a question of needing to rename the mod for the SS, or something else? Yes. It can be modified for other German branches and nationalities. However, I have tried to use something similar to remove some of the hats on the partisans and ran into problems. This would be cool but have not been able to get it to work correctly, consistently for partisans. The mod was originally made for the CMRT scenario Alarmeinheiten. The majority of the German troops in the scenario are German Army. Only one platoon of SS that can be activated for a price in VPs. Also a very small detachment of Luftwaffe at an airstrip. So the mod focused on the Army. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 1, 2021 Share Posted August 1, 2021 (edited) Some Lend Lease vehicles in action. Sherman Valentine Alarmeinheiten move out in order to counter attack and re-establish the front. Edited August 1, 2021 by MOS:96B2P 6 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted August 1, 2021 Share Posted August 1, 2021 6 hours ago, MOS:96B2P said: Some Lend Lease vehicles in action. Sherman nice to see sherman riders, I hope one day to see that also for cmbn ! 1 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 4, 2021 Share Posted August 4, 2021 Making some fun new mods for my Warsaw Uprising Mod Campaign... 1. extra tall streetlights I noticed in the old photos of 1944 Warsaw. 2. Civilian truck 5 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 4, 2021 Share Posted August 4, 2021 25 minutes ago, kohlenklau said: +1. Cool. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted August 4, 2021 Share Posted August 4, 2021 Kohlenklau, you....you...Gandalf! 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted August 5, 2021 Share Posted August 5, 2021 On 8/4/2021 at 3:51 AM, MOS:96B2P said: +1. Cool. Very cool this view, is very interesting and give a touch of reality of the buildings, also the good old gaz mod vehicle, always present when we need it, he was already a good support in CMBN as Bedford...today a delivering truck in Warsaw. JM 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 7, 2021 Share Posted August 7, 2021 A Soviet main attack is reported through the C2 system on one of four avenues of approach. The German Alarmeinheiten move out to counter attack. In an over 13 square kilometer area of operations. The Alarm unit triggers a partisan ambush. 4 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 7, 2021 Share Posted August 7, 2021 The partisan ambush includes panzerfausts. The Alarmeinheiten use their firepower to fight off the ambushing partisans. 8 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted August 7, 2021 Share Posted August 7, 2021 Your teasers are always great. PF vs Wirbelwind is just brutal. 1 Quote Link to comment Share on other sites More sharing options...
Falaise Posted August 7, 2021 Share Posted August 7, 2021 beautiful @MOS:96B2P but I thinked that I will not have enough green heart ! The SS keep their helmets, discipline is maintained in these units those who do not wear a helmet should also remove the gas mask !!! 1 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted August 15, 2021 Share Posted August 15, 2021 F&R berlin campaign russian side, battle 5 or 6. I spotted a panther hull down behind a railroad embankment, worked my way up through built-up area to 800m w shermans hull down behind a wall. Panther taking lots of low velocity hits which fortunately are mostly on the weapon mount, with one finally holing the gun -- if ya can't beat, knock out the gun . Lost one sherman, cheap price for a huge gain, as the panther was holding up my entire advance. Big nasty panther now nothing but a rolling machine gun, watching the reds advance unimpeded. 2 Quote Link to comment Share on other sites More sharing options...
dbsapp Posted August 15, 2021 Share Posted August 15, 2021 3 minutes ago, danfrodo said: F&R berlin campaign russian side, battle 5 or 6. I spotted a panther hull down behind a railroad embankment, worked my way up through built-up area to 800m w shermans hull down behind a wall. Panther taking lots of low velocity hits which fortunately are mostly on the weapon mount, with one finally holing the gun -- if ya can't beat, knock out the gun . Lost one sherman, cheap price for a huge gain, as the panther was holding up my entire advance. Big nasty panther now nothing but a rolling machine gun, watching the reds advance unimpeded. I remeber this mission. Those two panthers were a real pain. 0 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted August 15, 2021 Share Posted August 15, 2021 dbsapp: I spotted them early on and was avoiding until I could at least have a chance. Funny watching sherman gun vs panther gun velocity at that range. Like a slingshot vs a laser. I got the one to my left and hopefully that will open things up. I knocked out the bunker on the right by area fire from a sherman that was sitting next to spotting team in house. So far so good. Slow battle w all the units to move through the town. I just took the buildings holding the prisoners. 0 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted August 15, 2021 Share Posted August 15, 2021 Disabled panther chooses to not flee, more sherman hits bounce off mantlet. Then the big round hole lower right, where I brought up a T34-85. I am keeping my 3 T34s back since they are my best AT assets. Meanwhile, a nashorn shows up at ~1000m sitting the grass. But my shermans have buildings and walls and make short work of what should have been a powerful german asset. The loss of skilled officers at this late stage of the war is showing for the germans. They'd never have sited this vehicle in this way earlier in war. Mighty fine shooting by the sherman, I must say -- two holes on the little bit of the nashorn that could be seen over the sherman's wall cover. (I'm trying to avoid spoilers by not showing where these vehicles are located.) 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 15, 2021 Share Posted August 15, 2021 Nice to see a Nashorn. Can't recall any other scenario which features em. At least not on a map large enuff for it to show its stuff in the 1.5Km-2Km+ range.. 0 Quote Link to comment Share on other sites More sharing options...
danfrodo Posted August 22, 2021 Share Posted August 22, 2021 The march to Berlin continues. I was starting to think this battle would be easy. Then two shermans get lit up. There's an AT gun and something else that hit anything that leaves the dead ground. I've ordered infantry to start moving forward. Arty observer getting in position to call strike on AT gun position. This all takes a while, big map & lots of units, but getting there. And I get my first encounter with the weird little 37mm-PZfaust thing. He has the jump on my sherman but first round hits tree and second goes high. He doesn't get a 3rd chance: Meanwhile, some folks need to work on their peripheral awareness: but the russians spot first and the PPsh is at it's best at this short range The advance slows as the armor hides in dead ground. The infantry push forward across a wide front while arty is called in. Hopefully I don't have many more surprises, I am ready to clear up the remaining Germans and move on to the next battle. 4 Quote Link to comment Share on other sites More sharing options...
Rinaldi Posted August 22, 2021 Share Posted August 22, 2021 Phenomenal shots. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.