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Rinaldi last won the day on July 1 2020

Rinaldi had the most liked content!


About Rinaldi

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    Junior Member
  • Birthday 12/12/1991

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    Brighton, East Sussex


  • Location
    Toronto, Ontario, Canada

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  1. A3s had better fire control tends to be the consensus. Glass cannons, I expect a lot of players will come to like the A3s when they're in good battle positions.
  2. Great find. Nasty pic. Some people can imagine my chagrin when we were stuck doing route recce in G-wagens whilst on exercise (in another life, it seems at this point), and we were watching Coyotes prance about. We thought the grass was greener. Then I got familiarized and chance to crew with some active guys after a few summer rotations. We heard the MILEs go off a lot. When you're expected to do less sneaking and peeping and more fighting for information, you're going to get shot. A lot. It's a fine balance. Less info, more survivability, or kicking over the hornet's nest. God fo
  3. Bro...do you actually play CM or? I'm asking this in good faith because you have me conflicted.
  4. Some of these guys don't even play CM, or at least you'd think so with the quality of hot takes we see.
  5. Mea culpa, but victory will be all the sweeter when all the naysayers are forced to come back hat in hand, right? Silver linings.
  6. Not going to lie, I had convinced myself you were cooked a few turns ago. Definitely premature.
  7. You must have missed what sparked the discussion: https://imgur.com/FIB5gco - someone clearly thought there was something strange about the line of sight when I pulled this off. The view from the turret was shown here. Pretty clear line of sight, in my view, even with the technical steps that need to be taken to prevent our CPUs from exploding. Let me be clear; I have no idea what the gooblygook people who posted before yourself and Ian are are on about. Some people speak with authority on the game with a particularly ill-found confidence.
  8. I certainly won't be complaining about the LOS. That little BP and what happened in the next couple of minutes broke @Trasher's will to continue.
  9. https://imgur.com/FIB5gco Presented without comment.
  10. Gun depression is not modelled in game in the strictest sense, but it will become apparent as a large negative time addition to engaging a target after acquiring. Most often you'll notice this when fighting infantry with armored vehicles in close quarters - that's been in game since the Market Garden module. EDIT: I want to clarify this is strictly noticeable at extremely close range, this was an addition in MG to better represent the difficulty a tank (of any era) faces in fighting infantry in built-up or close in terrain. It was meant to even the odds for light infantry when conducting close
  11. A potato with jumper cables can run this game engine if you dial it down low enough - your rig is fine.
  12. Phenomenal book. Re-reading it as we speak. Bit hard to find in paper format but iirc it was published in a CAF manual in full, so the curious can likely find it via archive.org or similar.
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