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Everything posted by Rinaldi

  1. They look much higher poly, definitely the latter.
  2. The point of hull down is that it forms a battle position. Its only one part of the formula of breaking an enemy targeting solution. The other one is time. Why should we take anything away from a 'test' that doesn't mimic a battlefield condition where a competent player repositions a tank in BP frequently? I also enjoy the casual ignoring of @Pete Wenman's results. It's okay Pete, the reasonable people see you.
  3. I can only imagine the cancer that would result from being able to mod under the hood things. Hard pass.
  4. You can toss them up in the scenario editor and look at them from the deploy (allied)/(axis), but otherwise there's nothing, unfortunately.
  5. Someone here is failing to understand, that's for sure LMAO
  6. This is by far the stupidest thing I've read on the forums in a goddamned long time.
  7. Oh look yet another 'hulldown is actually counter intuitive' - this silliness is right up there with 'maps are too small' Everyone. Take. A. Shot.
  8. This is excellent stuff, I remember being very excited when I first saw ARMOR magazine touting SF1 and a few individual Canadian army units using it ad-hoc to help visualize otherwise bland wargaming; it never moved on to anything beyond such individual initiatives (which you've explained earlier). This is a massive step-up to see ready made versions for use with armed forces. Congratulations guys.
  9. It's been a while since I've played such a large PBEM or even one with so many vehicles, here's a little vignette AAR from my recently concluded match with @gardar15. Read it here: https://rinaldiaars.blogspot.com/2020/05/equilibrium-black-sea-vignette-aar.html
  10. It is indeed a Quick Battle; I haven't played with the full range of dates but the last few PBEMS I've had this crop up were in June, August and September. All set in France.
  11. Have noticed it in a few PBEMs with Commonwealth forces, appears to occur with Canadians the most. Have been able to recreate it reliably with the following vehicles and formations: Recce Squadron: Humber III Squadron Command Car Armoured Regiment (type 2, with Fireflies dispersed per troop): Fireflies (all variants) The crews are nowhere to be seen, functionally making the vehicles useless.
  12. I used to hate the laser warning receiver (LWR) too - and I know of one other skilled player here that still detests it for the same reasons I did - but I've come to love them. If you're able to stop fighting it and let it do its job it saves lives. Especially now with the hull down command - rather than having to manually screw around finding a perfect hull-down and then have to weigh the risks of how long I want a tank to pause there, I just give the hull down with full confidence that the LWR will make the tanks back down the slope into cover if they get painted before they spot a threat.
  13. So we do! I still have it via dropbox, just checked. I'll have a look at my old files this weekend. I was about a quarter done with the second map iirc; I doubt I will have time to commit to it. Winter academic break is coming up in limeyland so I'll see if I can't re-release Once and for All on TSDIII then. All my print-based source material is in my office at home so I'll scan the relevant pages when I go back for my annual proof-of-life. So many potential projects, so little time. The guys at FewGoodMen were hoping for my help with making a Graviteam manual people could actually under
  14. That would be me that stepped back from it - if I recall correctly my scenario is still available on The Proving Grounds and it _should_ now be ready to play out of the box since the fix, though I had a few AI tweaks I would've liked to have made since the update. Or, rather, the scenario was on the proving grounds but the site is undergoing yet another make over and it appears to be in the process of re-uploading everything again. The original files may still exist on my desktop in Canada, which is a few thousand kilometers beyond my reach at present.
  15. From a recently concluded PBEM: House-to-house fighting with @Emory's infantry. Who absolutely bedeviled me with a couple of Tunguskas he had holed up in the town for support.
  16. You may also want to try Open Broadcast Software, which is what I used until I purchased an Nvidia equipped laptop.
  17. Political expediency, really. It's good sense to plan for a fight against your peers, even better sense to not offend sensibilities by labeling them as much. Much like how we in the West go to painful lengths to create fantastical nation-states to fight.
  18. No, this isn't a bug. Depending on what the map-maker sets the equipment standards too Pz.Grenadiers will lack their paper-strength of two MGs. This was a deliberate decision in FB to capture the relative haste with which the German army groups in the west were reborn. I am fairly confident the manual states as such at some point. Try putting a Panzergrenadier battalion in editor with 'excellent' equipment and you will see them with 2 x MGs, I am confident.
  19. A few ugly turns Ian, though from your recce it seems he has a lot of heavy assets up front. I do wonder if he has as many assets in depth as he'd like you to believe. My money is on no.
  20. That's correct Tom regarding laser guidance (our OP seems to have forgotten that MBT lases have no problem going through non IR blocking smoke all the time) though the TOW in Black Sea is the wireless, radio guided variant. Which makes me wonder what heavy jamming does to it - I never had my Bradleys in a position that justified having them fire TOWs during the campaign mission where the Russians have maximum ECM against you.
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