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George MC

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George MC last won the day on December 27 2022

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    Scottish Highlands

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    Scottish Highlands
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    Rock and ice climbing, mountaineering, mountain biking.
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    Mountaineering Instructor and Guide

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  1. Also in wider context SPW pzgr unit is s combined arms unit at company level it has mortars, HMGs and mobile 75mm cannons. At battalion level it has more of the same which can be tasked managed to support a unit. A SPW unit would work in concert with attached, be attached to, AFVs. An armoured SPW unit was a pretty valuable asset. They were kept for appropriate tasks where their mobility, firepower and armour could best be used. So using em well would mean deploying them to a mission where some info re enemy was most likely known about. The unit commander would then do their own tactical recce prior to their mission - check routes etc once committed they’d do combat recce but again likely point unit commander dismounting and peeking over next rise to see what exactly was ahead. All done with some sort of overwatch as platoon/company and battalion level.
  2. Thought my ears were burning! So there are some hard wired CM game engine limitations- I highlight some of these in the designer and briefing notes. Re ‘scouting’ well as others had said there is a big depends. A platoon might be tasked to recce - could be a tactical recce or a combat recce. Within the framework of the platoon the PLT CO will also decide how best to conduct the mission. In CM terms there are lots of options. In RL sending one vehicle off on its own would be frowned upon. As if the vehicle breaks down you lose it. So principle was always two vehicles. These in turn would have two squads. The manual shows the squad and the team operating in concert even on a recce. But the squad leader may choose to scout using a small element going just ahead within sight and sound of the squad; the squad in turn would most likely be over watched by the second unit - again depending on the situation they may or may not dismount. Having em out the vehicle = more MGs as base of fire 3 vs 1. So what size of element scouts does depend on RL and in CM. There’s no exact answer and in game as in RL it would be more a judgement call based on various factors within the context of the situation. Ie it depends.
  3. I think previous posts have covered your query in detail. This vid I made gives an overview of how the Germans viewed the SPW and panzer grenadiers being used. though doctrine evolved through the war it’s worth noting that dismounting from the track was seen as either situation dependent eg close terrain, and that fighting from the track itself was preferred. The later does not work so well in CM and arguably in RL (I’ve read complaints from panzer commanders of grenadiers being reluctant to dismount and do their job!). Their tactical flexibility given by the vehicles was their key strength. Also assuming operating as part of battalion a pzgr SPW company had some serious mobile firepower in its heavy weapons platoon which served as the base of fire for any attack. Though for obvs reasons by late war with fuel etc at a premium and allies and Soviets having operational upper hand on both fronts the opportunities to exercise this tactical flexibility were very local and tactical in nature.
  4. We’d probably say ‘sh*te’ or pish but the sentiment is correct ’wha’s like us? Thaurs damn few a’n they’re a’ deid!’
  5. Is there a ‘correct’ way? Like as long as players enjoy the game does it matter how they play it? Anyway given a hyper dynamic environment like a digital battlefield the process of fighting a battle it’s less about a correct way based on a set of rules, more principles and imagination and creativity surely?
  6. Exactly! I'd for the early T-34s with a crew of four and the tank commander doubling up as gunner, being unbuttoned gave no real advantage. With the advent of the T-34/85 and a five-man crew, the commander no longer doubled as gunner and could spend his time fully occupied with fighting the tank. At the very least quickly unbuttoning to take a look about was more feasible. As one veteran noted –“I always kept my hatch open, because those who kept it closed burned. They had no time to bail out.” So it would be easy enough to pop the hatch to have a quick look around. As you say - thsoe who had survived long enough would know what to do to increase both their chances of living and being more combat effective.
  7. Ye’ve no heard me spake! I did one video where I spoke and seemingly my accent aka brogue was too strong!
  8. This is ‘PART 4: Techniques – methods of undertaking movement tasks by tanks in combat’ of the short longer than originally planned series giving an overview of the tactical fundamentals and principles behind WWII German tactical drills and combat formations commonly used in 1944 using examples from Combat Mission Red Thunder to illustrate key points. In Part 4 we look at the specific ‘battle drills’ and associated movement techniques used by the German tank platoon to gain superiority in a firefight with enemy forces. Part 5 will be looking at training programmes etc and jeezo, was that a rabbit hole... Hopefully this will be of use to both players and thsoe interested in this time period. It was originally intended to complement the tank tactical problem series I created. As an aside when you start digging into this is becomes even more painfully clear how a dogged emphasis doctrinally and values wise on "unexpected, concentrated and determined attack; aggressive leadership and daring operations." coupled with increasingly minimally trained crews (and training hampered by lack of resources both human and material), and just as importantly, tank and small unit commanders, would only lead to needless losses.
  9. Aye - my original 'mental model' of what I thought would pan out was exactly as you outline - shoot and scoot from the hill. In turn I thought smoke etc would play a large part in this for the attacker. The reality after lots of play tests in hotseat mode was very different...
  10. Ah see when I created this I'd higher spec T-72s, But they wiped the T-62s so I down graded em. Even then in my playtest it was a close thing. I am intrigued to see what the AARs say when this phase is done.
  11. Aye what @Chibot Mk IX says As I said Kruger is a right twat in this campaign...
  12. Yeah I might have done that to stop gamey bastiches like me (love a fiery recce!) driving the poor sap forward as disposable reconnaissance...
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