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Everything posted by MOS:96B2P
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Fallujah Map for Future campaign
MOS:96B2P replied to dragonwynn's topic in CM Shock Force 2 Maps and Mods
I tried to send you a pm but it said you are unable to receive. Of course maybe I did something wrong. I'll get the requested mod to you somehow. We will get it figured out. I'll stay OT by saying the very first Chiraq scenario is set on this Fallujah map. -
I've seen videos from inside un-occupied Ukraine where war damage etc. is being shown and discussed. In the background of some of the videos are what I thought were military aged males (18-20 something) in civilian clothing looking on or seemingly going about their day. On a few occasions it struck me as so odd I commented to the wife that they must be on leave from the front or have some type of medical condition that keeps them from fighting for their country. A well trained, discipled, equipped and motivated 18-26 year old is very effective. With proper leadership they are extremely effective. I question the wisdom of with holding this resource from Ukrainian combat units. I suspect many in the West are not aware of this situation. I wonder if this is the official reason given inside of Ukraine when Ukrainians discuss the war. So Jodi gets to stay at home and breed while Joe is in a trench dodging drones and glide bombs ......... We had marching / running cadence about similar situations.
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Over the years I've used the 2IC (XO team) most of the ways benpark described above and sometimes still do. After reading AARs on how units fight at the US NTC I have attempted to modify my use of the XO team somewhat. I set up a Tactical Operations Center (TOC) staffed by the battalion XO. Other XOs, especially from different battalions, and liaisons from attached units that are not in the vertical chain of command are also placed in this TOC. In game mechanics this facilitates the horizontal sharing of information between units. Also, If I have multiple FOs, I may place one at the TOC to handle fires on TRPs (artillery liaison). The CO is generally with the Forward Command Post attempting to influence the battle at a decisive point and keeping subordinate units in C2. Various house rules can also be used to make game play more realistic. So having a company and/or a battalion commander in voice C2 of a platoon fighting a decisive/critical action has a positive effect. This also motivates the player to bring the Bn. CO forward, as in most real life circumstances, and not hide him in the setup zone. Of course this also risks the company and/or a battalion commander getting KIA which will negatively effect the actual game mechanics in addition to the house rules. Lots of interesting tactical situations can be experimented with using the C2 system, scenario editor and house rules.
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Arghandab River Valley, Afghanistan Master Map
MOS:96B2P replied to dragonwynn's topic in CM Shock Force 2 Maps and Mods
+1. Nice looking map so far. I vote for the 82nd Airborne. However, I have a biased opinion since I was in the 82nd back in the day. I'm sure it will be an interesting campaign, on this map, no matter which BluFor force you use. It might even be possible to have the opening scenario be a "choice" scenario where the player chooses if he wants to use Canadian forces or the US 82ND Airborne. I did something similiar with the CMRT mini-campaign Alarmeinheiten. The AI plans are the same (which is most of the work) only the forces the player decides to bring to the fight are different. Below is a link. The first "choice" scenario is pretty straight forward and simple. The ability to compare and contrast the challenges of the mission with different TOE is interesting IMO. Just a thought if you can't decide. https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-campaigns/cmrt-mini-campaign-alarmeinheiten/ -
This is an interesting idea that I have been playing around with in CMCW for an NTC rotation (campaign). This is to add an S4 logistics element that can be evaluated and has real implications in a campaign. The mechanics of the idea is that there are two supply trucks that are part of the core force. The supply trucks only show up in scenarios where the scenario designer wants the player to have a possibility of refit, repair and resupply (or at least one of these three things). In the chosen scenario(s) the two trucks are on the scenario map (either from the start or as reinforcements). The player must keep these trucks safe and move them to an exit on the OpFor side of the map. The exit is to prevent the player from simply hiding the trucks in the player's setup zone. No other unit needs to exit for the supply system to work. The player has the challenge of preserving his supply trucks while having them follow the combat units across the map. The next mission is a supply scenario (referred to as a "mini mission" above). If the supply trucks safely made the exit in the previous "battle" scenario they will appear on the supply scenario map. A short distance in front of the supply trucks is an occupy objective worth X amount of VPs. If at least one of the two trucks are present it drives forward to occupy the objective wining the scenario and earning whatever % of whatever Refit and/or Repair and/or Resupply the scenario designer decided was appropriate. If the player has no supply trucks on the map he gets zero or some very low number of the three Rs as determined by the scenario designer. The player then hits cease fire and starts the next battle scenario with the three R's he earned (or didn't). This rewards the player for thinking about and taking care of his S4 logistics. I conceptually decided on two supply trucks just in case a player had bad luck and one truck was immobilized from bogging while moving across the battle scenario map. Of course the number of supply trucks can be lowered or raised depending on what a scenario designer thought was best for the campaign. So many ideas, so little time ....... ......
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I think the actual leader of Hungary is Viktor Mihály Orbán who is Prime Minister.
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The CM2 FAQ Thread
MOS:96B2P replied to A Canadian Cat - was IanL's topic in Combat Mission - General Discussion
The version with the airport is yet another modification of the Coup D'etat map which was modified from the original Ramadi map. It also has a sports stadium . I can get a copy to you. I'll send you a pm. -
The CM2 FAQ Thread
MOS:96B2P replied to A Canadian Cat - was IanL's topic in Combat Mission - General Discussion
The original map was made by @LongLeftFlank of the Ramadi-Government-Center. I heavily modified it by adding a coastline etc. I used it in the scenario Coup D'etat. https://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-scenarios/coup-detat/ Later I even added part of an airfield for one of several WIP scenarios. -
Fallujah Map for Future campaign
MOS:96B2P replied to dragonwynn's topic in CM Shock Force 2 Maps and Mods
I think you said in the opening post that the master map was 1376m wide and 1440m deep. It is pretty incredible (and time consuming) to make a detailed urban map of that size. I hope you consider releasing the master map at some point. -
Fallujah Map for Future campaign
MOS:96B2P replied to dragonwynn's topic in CM Shock Force 2 Maps and Mods
+1 This is looking like a very cool urban map. Reminds me of the map @LongLeftFlank made of the Ramadi-Government-Center. Besides just the historical battle that took place many other types of scenarios can also be created on a detailed map like this. Very nice addition for CMSF2. -
Why aren't there more mine clearing scenarios?
MOS:96B2P replied to Simcoe's topic in Combat Mission - General Discussion
+1 In CMCW a simple mine plow for both sides would be a great addition IMO. During the Cold War many of the rotations at the NTC involved obstacle breaching. Obstacles and breaching was a significant element of how units trained and thought they would fight. -
The CM2 FAQ Thread
MOS:96B2P replied to A Canadian Cat - was IanL's topic in Combat Mission - General Discussion
Yes. -
+1. Thank you. Very interesting and informative to have a professional rebuttal to that guys presentation. It seemed a bit off and now I know why.
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On-map indirect arty/C2 question?
MOS:96B2P replied to Myles Keogh's topic in Combat Mission - General Discussion
This type of situation is often easier to understand / figure out if there are screenshots showing the units involved along with the user interface panel. Sometimes using Alt-Z to show command links will also help. I've never seen buddy-aid break C2 and don't think the game mechanics work that way. IMO this can probably be ruled out. The foot movement of a HQ can temporarily cause a break in C2 which can (but not usually) remain broken for one or two minutes after movement has stopped. The company HQ was probably not moving continuously or often enough to cause this C2 problem but just to be thorough I mentioned it. IMO the following rules apply: To fire indirect on map mortars must be within close visual C2 (12 Action Spots) of their chain of command or within voice C2 (6 A/S) of any authorized HQ, XO, FO team or within 2 A/S of a radio equipped vehicle. I suspect the answer to what happened involve the above rules but it is a little challenging to figure out the details without screenshots of the units at the time with the UI. There are two types of visual contact. Close visual and distant visual. For indirect fire distant visual is not good enough. Close visual (12 A/S) with the units chain of command (so I think Company HQ in this case?) would be needed. Not sure which type of visual the unit had. Maybe this is it? -
We know that they are cowards,” says Moussa Abu Marzouk, a senior Hamas official based in Qatar. Says the guy hiding in Qatar. After this latest Hamas terrorist activity he may need to hide in a cave in Afghanistan somewhere. That would be a lifestyle change for him.
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+1. Thanks for posting. Very interesting article. It helps to explain some of the videos with the IDF taken off guard. It seems in one facility the IDF soldiers just locked the front gate and went to bed for the night. Then slept in the next morning? The terrorists blew open the unguarded front gate, entered into fortified buildings, through unlocked doors, and shot many of the soldiers while the soldiers were dressed in nothing more than their shorts and T-shirts. Some soldiers who were awake and on duty apparently weren't even armed. Many videos from both sides show these crazy scenes and the sickening aftermaths. This then partially explains while help was so slow in coming to the (mostly unarmed) civilian communities. How can the soldiers respond to frantic calls for help if they themselves are at the mercy of terrorists inside their own facilities? THEIR OWN FACILITIES! I hope the surviving soldiers are now awake, focused and have weapons prior to going into Gaza.
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“Boys will be boys!”
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Hamas is a tool of Iran as is Hezbollah. Maybe Hezbollah will join the war next and open a new front. Iran's stated goal is the destruction of Israel.
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+1 This is the only productive path forward I can think of. It also needs to happen rather quick. A few weeks maybe. Just for the record..... @sburke I'd vote for you no matter which of the two major US parties you ran in. You are the embodiment of reason and bipartisanship. After you won maybe you would consider tariffs against New Zeeland? There seems to be an inordinately keen forum member there who may not like dogs........ .
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There are lots of moderates on both sides who want to negotiate and find common ground. Once a week on Fox News one Democrat and one Republican come on Bret Baier's show and discuss bi-partisan legislation (or some issue) they are working on together. In fact I think the time block is called Common Ground. You should check it out sometime. So if these politicians can go on the news and talk about their bi-partisan efforts (on satanic Fox News of all places ) there is hope. These are moderates attempting to do the right thing. This is a good sign and should be encouraged. I think it is really up to the moderates to put this House back in order. See what I did there?? Then weapons can continue to flow to Ukraine and Putin will be sad.
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I don't think you can blame anyone for the Republican's internal disarray except the far right Republicans. I thought that maybe the moderates of both parties could use this as an opportunity to come together, compromise and govern. I'm not sure what happens now.......... I'm guessing you probably prefer New Zealand's parliamentary system of government better...
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I agree they should ALWAYS read the bills, resolutions etc. That, by itself, is a good reason to delay.