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MOS:96B2P

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Everything posted by MOS:96B2P

  1. Wow............... what a terrible thing to say. You are are aware but not necessarily grateful or even respectful. You said it was a joke ............ so you even view this as funny. I try to stay positive on this forum which is part of a fun hobby for me. Occasionally the nasty, hateful outside world intrudes and reveals true colors.
  2. In 2016 @Bulletpoint had a post about this. I paraphrased it below. If the shooting unit does not spot the friendly unit, small-caliber area fire will kill friendlies. Try it out in a night battle, order your tank to machinegun some distant field and then send in some infantry. If the tank doesn't spot the infantry, the infantry will take casualties. Then order your tank to fire machineguns at friendly infantry that are very close in front of the tank. The tank can fire away all day without causing any casualties. It also works with rifles.
  3. There are knowledgeable forum members when it comes to Blender. I think @Aquila-SmartWargames and @37mm know about this stuff. Not sure if you are aware of the below topic. If not you may find it interesting.
  4. +1. Yes, yes you do. You are a leading archaeologist in the CM world. .
  5. +1. Welcome to the forum. The CMRT base game is June 1944 to September 1944. The Fire & Rubble module goes to the end of the war in May 1945. It adds the geography of Germany to include urban warfare in Berlin. So huge tank battles to infantry firefights. New flavor objects, buildings etc. CMRT will now include all seasons with the FR module. The module will add Soviet partisans, Lend-Lease equipment, Waffen SS, Kriegsmarine, Volkssturm and Luftwaffe branches. Also more campaigns and scenarios. One of the things I'm most looking forward to are Soviet partisans. Then th
  6. Kind of like a Hit Decal. But bigger and multiple Burn Decals.........
  7. Each building will have it's own roof but you can make it look like one big roof. If the roofs are the same style and face the same direction for one long row of buildings. If you have multiple rows of buildings (three wide nine long or something) then a flat roof will work for titles that let you select a flat roof. However, I don't think CMFB allows flat roof selection.
  8. Shock Force Heaven & Earth Super Mod. Airborne unit and Mechanized unit link up in a village to search and destroy insurgents and insurgent supply caches.
  9. +2. Penghu is an interesting island, airfield, ports, urban area. Lots of cool possibilities for different operations.
  10. If @LongLeftFlank builds it, the scenario designers will come ............ . Might end up attaching a body of water to it for amphibious operations or part of an airfield for an airborne forced entry or Entebbe type operation etc. but scenarios will be done in CMSF2 as in CMSF1... Where is @Sgt.Squarehead.......?
  11. What MJ said. The hole created by a blast (demo, tank, arty etc.) is treated similar to a door and has the same problems with elevations as a door.
  12. In April 2019 @Vanir Ausf B posted the below which I paraphrased: 1) Friendly vehicles never block LOS/LOF for other friendly vehicles. 2) Operable enemy vehicles block LOF, but not LOS, from friendly vehicles. 3) Non-smoking KO'd vehicles do not block LOS/LOF for friendly or enemy vehicles. 4) Non-smoking KO'd vehicles block LOF, but not LOS, from any unit as long as the targeted unit is not a vehicle (ie: tank shooting at infantry or infantry shooting at infantry) 5) Smoking vehicles block LOS and LOF. 6) "Vehicles" means tanks, SP guns, and AT/Anti-p
  13. +1. Have to admit, that was funny. At some point during this spring offensive season we will probably have a very wide choice of tanks to choose from. Many players will probably command everything from T-34 equipped units to T-80s with many types & variations in-between. It's going to be a very good CM year.
  14. I have the original WarPlan. Now that the developer, Alvaro Sousa, is making WarPlan Pacific I think some are referring to the original as WarPlan West, WarPlan Europe, WarPlan Germany etc. The developer Alvaro is very involved and continues to update the original WarPlan. He is very active on the Matrix WarPlan forums answering questions, implementing suggestions and taking bug reports. WarPlan reminded me of the Avalon Hill board game Rise and Decline of the Third Reich. I read the developer diaries for the game and on the very first post of Dev. Diary #1 was a big screenshot of th
  15. +1. Sounds like your farm was overrun by a tank platoon. Probably exciting to see as a kid but not so much for the adults.
  16. +1. Very cool. It sounds like a campaign or scenario may be in the works?
  17. Fairly often when AI controlled flamethrowers are present in a scenario. Especially vehicle flamethrowers. I think AI controlled man portable flamethrowers often get killed before they can get in range (if they are even present in any numbers to begin with). But the AI is not shy about using flamethrowers when in range. Below is from CMRT Alarmeinheiten. Those are AI controlled troops using flamethrowers. However, I do agree it would be more realistic if flamethrowers caused damage to whomever the flames hit. Maybe someday.
  18. There are a few different drills you can use. Below is a drill that probably works for what you are attempting. Wall, Bocage & Wire Blast Drill1 1. First turn give the demo team a Quick waypoint2 (point) next to the obstacle. 2. Highlight and give the Quick waypoint a Face order into the obstacle. 3. Give demo team Blast point 1or2 parallel A/S away from Quick/Face point. 4. Demo team will Blast at the location & direction of the Quick/Face point. 5. After the Blast the demo team will reposition to the Blast point. Notes: 1)Drill is not reliable
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