MikeyD Posted February 16, 2021 Share Posted February 16, 2021 (edited) CM Cold War takes place on the cusp of big changes happening to both the American and Soviet armies. The arrival of Abrams and Bradley changes the nature of the fight in Europe. Also in this time frame we get a fashion change! See attached, the Americans switching to battle dress uniform. This is new-new art that's still not in the current Beta so you won't see it in any of the posted screenshots. Please forgive my crappy graphics card. Edited February 16, 2021 by MikeyD 21 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted February 16, 2021 Share Posted February 16, 2021 Awesome, but why is the LAW tube extended on the back of the guy on the right? Shouldn't it not be extended until its ready to be fired? 0 Quote Link to comment Share on other sites More sharing options...
Jotte Posted February 16, 2021 Share Posted February 16, 2021 (edited) So PASGT are out side the timeframe then? Intro in 1983'ish? Anyway, these look really good @MikeyD Nice work. [Edit for dropping words left , right and center] Edited February 16, 2021 by TJT 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted February 16, 2021 Share Posted February 16, 2021 I think the answer to that was something like that's the way it is - there's not a mechanism to have the weapon unextended and then extended. I may be paraphrasing but this topic did come up and that's the gist of it. Dave 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 16, 2021 Share Posted February 16, 2021 (edited) 5 minutes ago, Gkenny said: Awesome, but why is the LAW tube extended on the back of the guy on the right? Shouldn't it not be extended until its ready to be fired? Always been that way since CMSF1. Apparently there currently isn't a way to switch models between a carried weapon and a weapon in use. Wish they could find a workaround. Edited February 16, 2021 by akd 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 16, 2021 Share Posted February 16, 2021 Correct. There is no code support for opening/extending a "launcher" type weapon. Either we show it expanded and have it look strange on the back or we show it collapsed and have it look strange when fired. Either way, it's going to look strange. Steve 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2021 Share Posted February 16, 2021 9 minutes ago, Battlefront.com said: There is no code support for opening/extending a "launcher" type weapon. Either we show it expanded and have it look strange on the back or we show it collapsed and have it look strange when fired. Hey, the Russians are coming.....Man's gotta be ready! 2 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted February 16, 2021 Share Posted February 16, 2021 14 minutes ago, Battlefront.com said: Correct. There is no code support for opening/extending a "launcher" type weapon. Either we show it expanded and have it look strange on the back or we show it collapsed and have it look strange when fired. Either way, it's going to look strange. Steve That's unfortunate, but thanks for the information. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 16, 2021 Share Posted February 16, 2021 12 minutes ago, Battlefront.com said: Correct. There is no code support for opening/extending a "launcher" type weapon. Either we show it expanded and have it look strange on the back or we show it collapsed and have it look strange when fired. Either way, it's going to look strange. Steve No way to just do model swap without animation? They just teleport from back anyways. 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 16, 2021 Share Posted February 16, 2021 7 minutes ago, akd said: No way to just do model swap without animation? They just teleport from back anyways. I'm sure something like that could be done, in theory. But since this has been an issue since CMSF1 days I'm guessing it's a bit more involved from a code standpoint. Still, now that we have three games using this type of weapon, not a bad idea to see if something can be done. Steve 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted February 16, 2021 Share Posted February 16, 2021 I am a bit lost with the timing for engine 5 release - will this release include engine 5? Anything you can say about what it is in it. Oh, and I will be preordering! 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted February 16, 2021 Share Posted February 16, 2021 A few fun screenshots for everyone: 6 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted February 16, 2021 Share Posted February 16, 2021 1 hour ago, MikeyD said: CM Cold War takes place on the cusp of big changes happening to both the American and Soviet armies. The arrival of Abrams and Bradley changes the nature of the fight in Europe. Also in this time frame we get a fashion change! See attached, the Americans switching to battle dress uniform. This is new-new art that's still not in the current Beta so you won't see it in any of the posted screenshots. Please forgive my crappy graphics card. Looking great! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted February 16, 2021 Share Posted February 16, 2021 Awesome! 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 16, 2021 Author Share Posted February 16, 2021 Game engine 5 is in the future. They release Fire and Rubble module - BAM! They release Cold War - BAM! Then we see what comes after that. Its been a long time that they haven't been secretly juggling two or three (or more) projects at the same time. What's next on their to-do list (scratches head). 2 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted February 16, 2021 Share Posted February 16, 2021 Just stopped for the day during a REFORGER exercise... 2 Quote Link to comment Share on other sites More sharing options...
Rice Posted February 16, 2021 Share Posted February 16, 2021 The starship.... 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2021 Share Posted February 16, 2021 (edited) @37mm.....Check this out: Just needs a 90mm gun tube (& a cupola & riser if you want to be a total Trackhead about it). I hope this game sells so well that Battlefont will make modules both for different regions in the time period stated (Afghanistan, Iran etc.) and also for different time periods.....How would Conqueror & M103 have fared against the IS-3M hordes? Edited February 16, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted February 16, 2021 Share Posted February 16, 2021 1 hour ago, MikeyD said: CM Cold War takes place on the cusp of big changes happening to both the American and Soviet armies. The arrival of Abrams and Bradley changes the nature of the fight in Europe. Also in this time frame we get a fashion change! See attached, the Americans switching to battle dress uniform. This is new-new art that's still not in the current Beta so you won't see it in any of the posted screenshots. Please forgive my crappy graphics card. Edited 1 hour ago by MikeyD Looks really good! Will the soviets have a change in thier uniforms too? 1 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 16, 2021 Share Posted February 16, 2021 36 minutes ago, IICptMillerII said: A few fun screenshots for everyone: The MG gunner seems to have an M16 slung over the shoulder. Is it a consequence of a buddy aid? IIRC, the NVG of that timeframe were consuming batteries quite quickly and were easily blinded by flares. Is it simulated? Also, could you please post a few candies about the Marksman rifle? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 16, 2021 Author Share Posted February 16, 2021 A weird thing about this timeframe. No US marksman rifle in the TO&E. The M14-based sniper rifle had its problems and wasn't considered a reliable weapon. Troops got sniper rifles only if HQ saw fit to dole them out on an as-needed basis. There was no trained marksman in the unit. Yeh, that kind'a shocked me too. 2 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 16, 2021 Share Posted February 16, 2021 39 minutes ago, Rice said: The starship.... I saw them live in Phila back in the early 80s. Oh wait you aren’t referring to the band 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 16, 2021 Share Posted February 16, 2021 29 minutes ago, CMFDR said: The MG gunner seems to have an M16 slung over the shoulder. Is it a consequence of a buddy aid? Reckon it might be, the MG gunner in the screenshot in the post immediately preceeding yours doesn't have one. 0 Quote Link to comment Share on other sites More sharing options...
CMFDR Posted February 16, 2021 Share Posted February 16, 2021 15 minutes ago, MikeyD said: A weird thing about this timeframe. No US marksman rifle in the TO&E. The M14-based sniper rifle had its problems and wasn't considered a reliable weapon. Troops got sniper rifles only if HQ saw fit to dole them out on an as-needed basis. There was no trained marksman in the unit. Yeh, that kind'a shocked me too. Good to know, thanks for the context Mike. I'm looking forward to check out if that means the SVD will give an edge to the REDFOR. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted February 16, 2021 Share Posted February 16, 2021 1 hour ago, Bud Backer said: Just stopped for the day during a REFORGER exercise... Excellent Screens Bud Backer. Thanks Buzz 1 Quote Link to comment Share on other sites More sharing options...
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