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AlexUK

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Everything posted by AlexUK

  1. Would be good to know what else on the 'list' above is actually in professional.
  2. As they are developed already, and the costs have been paid for, wouldn't it be good business to transfer some at least? BF has made it a practice to offer engine upgrades at a relatively modest cost. I have been on-board with all of those so far.
  3. Pretty surprising the number of added items that have been requested for. long period. Now which are going to come to CM regular? Multiple players by side, entry through windows, and full replay would be particularly good
  4. Great idea about incorporating into the bocage I was wondering whether changing the model has any impact on LOS/LOF?
  5. Thanks for the tips (about the beer too! The best beer I have ever tasted).
  6. I have got fairly annoyed with that in the past. Part of the reason is when you have too many people heading for the entrance at the same time, some go round the front. @MikeyD had a tip for that, if you use the assault button, they tend to all go in the same entrance. I haven't tried that yet.
  7. It is an open shed effectively, you can see right through it. It has a roof and pillar supports.
  8. In that case I think I may. Any reading recommendation before I go?
  9. Also, the interview seemed to miss the question: Is CM3 under development?
  10. Aside from throw grenades, I have been thinking about Target. It is annoying not to have a target light for a specified time. How about just target and target light, but if you click/press either button again, it starts to cycle through the target briefly times?
  11. At the moment I'm not playing CW much on my mac book air m1 because the big scenarios do not run well (loss of terrain features at distance), so I am looking forward to anything that will allow the game to run better. Native apple silicon code would obviously be great too (one can dream....).
  12. I was thinking about going for a visit!
  13. BP 1, A Crossroads Near Brussels. See linked picture, circled) a type of open shed does not appear passable to infantry. This one was pretty annoying as they were in the building vbeside the shed and were plotted to move to the back wall just beside it, and all ran out of the front entrance to the compound instead (arrow line), and got gunned down..... If it isn't passable to troops then the displayed structure needs to be changed quite significantly so it is clear, I think. https://photos.app.goo.gl/NWaJo4inZLXGnun58
  14. I am playing BP 1 and the driver's head seems to be coming too far out of the vehicle when buttoned up. There is a clearly visible vision port that the driver does not seem to be using. Scenario A Crossroads Near Brussels.
  15. Is it not also possible to export a full battle replay as one file? I think that was discussed (and hopefully coming to standard CM soon).
  16. 13) Would definitely prefer cannons vs TOWs against buildings. If that cannot be changed, then as soon as the second missile is fired the Bradley should switch to cannon as long as there is a target order.
  17. There doesn't seem to be an allied AI plan? Version 4.03. When I played after 30 minutes I ceasefire and they were in starting positions.
  18. From my point of view it would be great to see more variety of vehicles actually used in H2H QBs, if the points system can be tweaked to encourage that, better for everyone, it seems. Would be interesting to see stats of vehicles actually selected. If preponderance of certain vehicle/s on Axis side, does that not indicate a problem with points value? From stats earlier in the thread, doesn't seem to be a complete bias towards Allies, as games won seem relatively even?
  19. Interesting. How would that work where there is no wall? I. E. my example of effectively reverse slope. The other issue I guess is how would length of blast order work in this scenario? Presumably need to close to grenade throwing range. So if issue blast order greater than say 30 metres away, troops would run to 30 metres distant (or wall/side of building into which grenades are to be thrown) ?
  20. Where they can see the enemy I don't really have an issue. The issue I have is where they don't see the enemy, as in my example, where a slight fold in the ground hides direct line of sight.
  21. Not sure about that. I'm talking more a out yhe common situation where there is no direct line of sight to the assault position, e.g. (small) reverse slope. I very distinctly remember (an excellent @Bulletpoint scenario - Pierrefitte en Cinglais), a foxhole just over a very small bump. I got slaughtered because smg fired off and almost no grenades. Team then ran up to top of slope and the enemy team were ready and waiting. gunned down, pinned, panic, more casualties. Rinse and repeat.... If they had thrown a few grenades and had the close assault weapon ready to go it would have been a very different outcome.
  22. I still wish we had a specific throw grenades command. It is so frustrating to watch hardly any grenades get chucked while the smg blasts off his magazine, then has near empty mag for the attack. From films, admittedly, but it seems very common practice for grenades to get thrown en masse before a prepared close assault. My idea would be equivalent to throw smoke command for infantry.
  23. I proofed a bit. I wasn't keen on the tone either.
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