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Everything posted by AlexUK

  1. Hi Bil I'm always a bit suspicious of the targeting line text, as I think it measures to a fixed height above the ground? But it seems to work for you. How do you work out Hull down to buildings, as I am not sure the targeting line is a possibility (might be mistaken). Loving the AAR🙂
  2. Presumably the quality of the thermals would be significantly less than those in CMSF? I would expect that is modeled in game. Not sure how much of an improvement over passive IR (soviet/American) they would have?
  3. Agree, I miss the shockwaves too!
  4. Super happy to have a Bil AAR to indulge in! I also happen to have some time off in April and May, so hopefully will be released as planned! Also great that effectively two time periods are included! Will be really interesting to see how things change. Not sure how thermals evolve/are introduced on both sides over the period, would imagine that will have a significant impact (I guess there will be multiple major changes taking place over that period). Looking forward to learning a whole lot of new things, and seeing them for myself when the game is released!
  5. I am a bit lost with the timing for engine 5 release - will this release include engine 5? Anything you can say about what it is in it. Oh, and I will be preordering!
  6. This is a great way to start the day! Modern warfare with near equal forces and no javelins.
  7. Spoilers for scenario R2V too close for comfort ..... I send my men up left side. Once they spot the bunker, then concentrate all fire onto its side. Even though no penetrations. In the meantime the US soldiers that they have also spotted kill many of them. Really frustrating as I spent so long getting them in position to flank the trench complex. Given that their shots have no chance of penetrating the bunker from the side, shouldn't their fire be directed against spotted infantry?
  8. That is a massive difference. Very surprised that old place marker is as effective.
  9. Something to think about is the apple transition to the apple silicon chips. The current models are probably the last generation of Intel chips. For future proofing may be worth waiting?
  10. It has been mentioned elsewhere, but would like to see more scenarios that are designed to be played by one side only. I have been looking at the R2V sce arios and too many, in my opinion, seem to be designed for H2H, which, having played some of them now, are too easy for single player. I would also like to see how you can target buildings to change, as too often you cannot target.
  11. This approach doesn't seem very helpful at all. In terms of BF decision making, it seems to make sense. Fix the problem behaviour for fleeing under bombardment - affects all titles. Releast a major module that has been promised and was near completion. Prioritise potential major new business opportunity that will mean more security/better long term ability to develop (Develop CM 3 - ditto) . If this means a delay to CMRT, but means more certainty that BF will be around for the foreseeable, that is something I am happy to accept - aren't you? Also, with a ver
  12. I did a CMBN QB dense fog. Mostly ok, but some action spots (seem to be those related to wood or hedges/bocage), show as if there is no fog. Quite a marked difference and definitely spoils the effect overall. Similar in CMFB (clear tiles seems to relate to field boundaries/roads/fences maybe). Also noticed in CMSF 2 that sometimes weapons effects do not play, which is annoying. Had same thing on my (very) old mac book pro.
  13. Super chuffed I can at last be of use to someone. Normally it is me asking the questions🙂 I'm not sure about performance mode. I'll try it out when I find the plug (oops) - battery life is incredible on this thing by the way. For fog, is there a particular scenario you have in mind? What am I looking for, slowdowns in performance and/or graphical glitches, and if so, which ones might they be?
  14. Oh, and all of this was while on battery, just realised.
  15. CMFB Road to wiltz, snow effects seem OK. Scrolling seems smoother than CMSF 2 Picadilly Circus scenario. Compared to 10 year old 15" MacbookPro with graphics card, noticeable improvement. - get wind effect in trees and more detailed trees, sound effects don't seem to cut out when too much happening at once. I wouldn't say a massive change, but definitely noticeable. And obviously very relieved that it works. Let me know if any other questions.
  16. Also noticed jaggy shadows. I'm CMBN, same settings, BP1 scenario Celer and Audax, rain effects seem OK. Scrolling around seems OK. Missions load quickly (no loading screen showing on either game). CMBN façade troop, jagged shadows very visible at certain angles.
  17. Downloaded CMSF 2 Changed default settings to improved for model quality and texture quality 1440x900 Vsync off Tree detail high Shader on. Picadilly Circus scenario Slight stutter when scrolling around but playable.
  18. OK, downloaded CMSF 2 demo and scenario opens and clicked go, turn appeared to run normally..... Very, very happy. Will not have time for more testing for time being, plus I am struggling to get into Battlefront store to download full games (2 accounts, forgotten passwords).
  19. OK, I now have a base model M1. Mac book Air. Should have access to Internet on Sunday. A couple of questions. 1) My old Mac is currently in another country with all CM versions installed on it. Can I also (attempt to) reinstall on the M1 or do I need to delete them from my old mac first? The old mac is almost always crashing on startup so may be tricky to do that. 2) shall I try steam version of CMSF2 (will need to get keys) or the version available from Battlefront directly?
  20. I'd like to see some nations that are between the Russians and Ukrainians in terms of capability. Playing US forces, for me, seems too arcade-like. Particularly javelins, but also spotting.
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