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      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Baneman

CM Final Blitzkrieg - AXIS (Attack) BETA Battle Report

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The ceasefire in my opinion just means that the losing side runs away and the winning side takes their positions and supplies.  It's more about saving the victor the misery of conducting a mop-up operation.  

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I strongly disagree, yes I even protest against this attitude. Just play a huge battle against an attacker with lots of artillery and men. Make it to survive very well. Stop the attack with your artillery and when you are about to start the counter attack and have best chances to wipe him off the map, he offers a ceasefire! Good sportsmanship to accept? BS!

This attitude to offer ceasefires and if they are not accepted to surrender and stop the game should be outlawed. There is lots to learn in all phases of the game. And one has not the right to go away, if things look bad. A game has a finite duration and it should be played until it ends.

If you are talking about sportsmanship: IMO a ceasefire should only be offered by the winning side, never by the losing one.

Carl, looks like you and I are destined never to meet in a PBEM game then, and that's too bad because I respect some of the things you have done for the game.  But I refuse to play people who demand to play to the last whether they are winning or losing (and I've seen both)... there comes a point where the end result is obvious and continuing the game has nothing to offer other than stroking the winning side's ego.  This is why I prefer to play ex- or serving military, they have the same attitude, almost to a man as I do.

I suggested the cease fire for sure as I saw that there was no way I could win this one and continuing would not add much to the story.  I did everything I could to ensure that Baneman got a victory, I moved off of all the objective locations to make sure I received no points and made sure my units could not fire on his (to the best of my ability).  If this doesn't satisfy your blood lust, well...   

Edited by Bil Hardenberger

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The ceasefire in my opinion just means that the losing side runs away and the winning side takes their positions and supplies.  It's more about saving the victor the misery of conducting a mop-up operation.  

Is more or less where I stand.

Also, in real life, we might want to let the Americans pull out unmolested - we're happy to take our objectives, no one wants to die chasing a Jackson that's leaving anyway. This isn't Blitzkrieg... :unsure:

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Thank you Bil and Baneman for this really exciting AAR. As most here I first thought Baneman will never win this, but it was like often in real life, the unexpected happend.

 

But what do we do now until this game is released?

Popel_zpskm47gvuz.png

Edited by hank24

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Congrats Baneman!
Big Kitty was hit only once, wasn't it? So even without it, you would have fared well.

And last but not least a praise to the programmers. No crash although it's beta only.
I must say, that I am extremely impressed how solid CM is. So far I had not a single crash. No matter how big the maps are or how many units, or how much action or how the camera is moved or how big PBEM-fiules are. This thing is incredibly solid. In a time where more and more products are released unfinsished and buggy I think this deserves a big praise.

very true.  I know there are folks who have issues regarding FPS etc and not to take away from that discussion, but yeah I never get a crash either.  So much so that I just take it for granted and don't notice till I am on some other game and it freezes up etc.

Regarding ceasefires etc.  I think I see your point.  If I were in a battle that I had struggled really hard and survived an attack, was about ready to try a counterattack and my opponent suddenly said.. well that didn't work, I'm done.  Yeah I think I'd be a little frustrated.  I tend however to follow ken's attitude.  I'll continue a scenario long after I think it has tipped past the decision point if my opponent wants to.  I had one recently that went several weeks after it had hit that point.  My opponent apparently wanted to see if he could still cause some damage and it was potentially possible.  I offered the ceasefire and it was just a matter of him deciding when things had run it's course to accept. However I have limited time to actually play so spending more of it in a battle that is still undecided is more appealing than the period afterwards.

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I've played a couple of scenarios to the last man, but it was because my opponent was very new to CM games and he had no idea one could cease fire or surrender. 

I agree with both Bil and Ken. I'll respect a request for ceasefire right away, because to me that is a "this isn't fun any more" indicator from my opponent, but where we both wish to gauge success that was achieved thus far. I have also surrendered where it was clear I was utterly smashed and we didn't want to assess the score by playing for days to mop up and get his men on my objectives. 

Now and then, I, and some of my opponents, have agreed to continue long after a battle is decided because we wished to explore some unit or tactic, but the purpose of the play then was education, so I think that is an exception to the things Bil for instance, mentioned.

do understand the frustration of spending hours to buy, deploy and play, only to have ones opponent quit abruptly. 

What I've learned is this: that happens pretty rarely. The people I keep coming back to play again and again don't waste my time quitting without a satisfying challenge and a substantial investment of time of their own. They don't treat my effort lightly, and I don't theirs lightly either. Which makes the use of ceasefire (and more rarely surrender) appropriate and realistic, in my view. 

Edited by Bud_B

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Baneman,

  Thanks so much for posting this exceptional battle.  It was fun from the very beginning seeing all the screen shots and the map. 

  Your gamble at choosing Big Kitty paid off, although, as you yourself said, it could have bogged on turn one and then who knows what might have happened.

  It was an extraordinary showcase for a product that I am wishing I had my hands on right now.  Seeing the action unfold just made me realize how anxious I was to play it myself.

  Thanks for all your hard work and dedication putting this together for our enjoyment.  It's all good!!!

Heinrich505

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Is more or less where I stand.

Also, in real life, we might want to let the Americans pull out unmolested - we're happy to take our objectives, no one wants to die chasing a Jackson that's leaving anyway. This isn't Blitzkrieg... :unsure:

Same here. It seems realistic that Bil's remaining units would fall back beyond the current map and link up with other units to form a new line, etc.

Simply hanging around to be slaughtered is not realistic -- especially for western Allied units. If you could get away and fight another day, you would. If you couldn't, you would surrender.

Of course, there were situations where US/CW troops were expected to fight until they could no longer do so (usually when ammo ran out), but those were pretty rare and this scenario wasn't meant to be one of them.

Edited by Macisle

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This battle was so much fun because Bil took a risk. If he had chosen to defend Baneman perhaps would have lost his Panthers and probably his Jagdtiger in a pretty early stage of the battle and it wouldn't have been nearly as enjoyable as it has been now.  I must admit I'm a lot more enthusiastic about the coming release because of this AAR. And that is exactly the goal of it. Mission accomplished for both gentlemen.

 

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I do actually really enjoy playing to the end even when I'm losing.  It's just that most people aren't game for it, and to me that is fine.  Gaming is collaborative.  I've come to accept that after being a bit of a dick for some years.  Not everyone enjoys getting dragged along the floor as much as I do.  I quit when I can no longer offer up functional resistance, but I think a lot of people quit before that point.  There was a great game I was playing recently w/ CM:RT where as soon as I crossed that river and blew up one Stug on that first mission my opponent basically threw up the white flag.  That sucked to me after all the planning to cross the river, but I get that time is a resource. 

Either way this is have been a fun diversion between now and XCOM 2 

Edited by simon21

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Carl, looks like you and I are destined never to meet in a PBEM game then, and that's too bad because I respect some of the things you have done for the game.  But I refuse to play people who demand to play to the last whether they are winning or losing (and I've seen both)... there comes a point where the end result is obvious and continuing the game has nothing to offer other than stroking the winning side's ego.  This is why I prefer to play ex- or serving military, they have the same attitude, almost to a man as I do.

I suggested the cease fire for sure as I saw that there was no way I could win this one and continuing would not add much to the story.  I did everything I could to ensure that Baneman got a victory, I moved off of all the objective locations to make sure I received no points and made sure my units could not fire on his (to the best of my ability).  If this doesn't satisfy your blood lust, well...   

I totally agree. My pal and I are both vets, and we cease fire if it becomes completely obvious... I realistically call this a "Tactical Retreat from the battlefield" of sorts.  We have fun.. no harm done, and we start up a new game whenever possible.

 

Semper Fi.

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Regarding ceasefires etc.  I think I see your point.  If I were in a battle that I had struggled really hard and survived an attack, was about ready to try a counterattack and my opponent suddenly said.. well that didn't work, I'm done.  Yeah I think I'd be a little frustrated.  I tend however to follow ken's attitude.  I'll continue a scenario long after I think it has tipped past the decision point if my opponent wants to.  I had one recently that went several weeks after it had hit that point.  My opponent apparently wanted to see if he could still cause some damage and it was potentially possible.  I offered the ceasefire and it was just a matter of him deciding when things had run it's course to accept. However I have limited time to actually play so spending more of it in a battle that is still undecided is more appealing than the period afterwards.

Well nuanced. I think CarlWAW wanted to have this splendid AAR (both sides) continue much longer :-D

As for this battle; while discussing from the armchair in the spoiler thread I suspected Bill would 'concede defeat' when the Jumbo's were doomed. With just the 2 M36's left the actual battle was, for all intents and purposes, over. Plus it's not that Baneman had to suffer through a boring experience or was withheld victory.

Any chances for a quick rematch? Bill still has a white whale to hunt ;)

 

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Is more or less where I stand.

Also, in real life, we might want to let the Americans pull out unmolested - we're happy to take our objectives, no one wants to die chasing a Jackson that's leaving anyway. This isn't Blitzkrieg... :unsure:

IT'S THE FINAL BLITZKRIEG!

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Clausewitz said the fruit of victory is in the pursuit.

I think it's fun to let the victor play on for a while after the balance has swung in their favour. It isn't fun as a player, but it can be the most spectacular part of the game.

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Hehe, don't worry, after that last post, I have realised there is no such person as "SLIM".

That account is just a sockpuppet for c3k :P  :lol:

Sock puppet, me? No.

I will admit c3k's excessive enthusiasm has rubbed off on me somewhat, but I still think I had a fair point.

When fighting a scenario outside of a campaign, casualties are essentially meaningless so long as one secures a victory.

It would be interesting to read an AAR from a battle that has a Force Preservation objective, and see if that has an effect on a player's tactics.

For example, if Bil had a 'Preserve 50% of your force' objective this battle would have been extremely different.

Congratulations on your victory. Many people had written you off for dead before the fight even started, but I had hope, and my faith was rewarded.

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Could not agree more about pursuit in principle. Once you have conducted a mop up a few times its becomes "been there - done that" and it's probably best to move on to another tactical situation where gaming time is spent in a more competitive manner. Would be nice to transfer those endgames over to play vs the AI however. But that's a another ball of wax.

Kevin

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I am with Bil on this one.  If the exact outcome had an impact on a follow-on battle than I think it should be played out to the last man retreats,  But since this is a single battle game continuing beyond the obvious outcome is nothing more than a waste of time.

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...

It would be interesting to read an AAR from a battle that has a Force Preservation objective, and see if that has an effect on a player's tactics.

For example, if Bil had a 'Preserve 50% of your force' objective this battle would have been extremely different.

Congratulations on your victory. Many people had written you off for dead before the fight even started, but I had hope, and my faith was rewarded.

Tthanks, I think I had myself written off for dead too, after Bil's first armoured push :o

Luckily, the troops pulled their commander's nuts out of the fire. Go Veteran Panther !

 

A force-preservation-objective battle would be interesting, I agree.

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