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Everything posted by GhostRider3/3

  1. I remember requesting it a few years back. I hope it is still in circulation somewhere. Semper Fi. JD
  2. I also noticed another strange thing one more explosive. It seems if infantry are next to a tank and it fires there is a possibility of them being injured or killed... I am not savvy at making videos but has anyone else seem to notice this, I never really had to worry about infantry in front, or near my tanks before when firing.
  3. I to keep getting save issues. Its a crapshoot if it saves a game in the Campaign and I can go back to it. I mostly just save the hell every 5 minutes.. I think there is an issue if you overwrite a save. It is an issue but work around is to just save the hell out of the game often. I posted a screen pic, never seen these temporary files before. I did a clean install with no mods.
  4. Sent... thanks JohnO. Would be nice to get more variety of tactical markings for NATO forces. as well as US Forces. There is a pic above I posted with a Brit AFV with a Palm insignia.
  5. Nice.. I cant wait for the modding community to start doing really good things for Shock Force 2.
  6. Indeed Black Sea is much more precise, in fact Im good with it as I think in Shock Force2 that possibly the equipment is not as up to date.. is what I would like to think. But I had been using a FO +2 in a command Vehicle Stryker variant. Also on station was a Drone giving the intel. But that being said, I am ok with the results they are close just out of almost 30 rounds or 15 attempts (2 rounds precisions per shot). none hit the target. BS is much different. But I feel the Allied forces are already pretty overpowering to the Syrians for the most part.. unless they are ambushed or just plainly have overwhelming forces.
  7. Couple questions... or at least one. Will most CMSF mods.... UI and vehicle work with CMSF2? Secondly I noticed that precision ARTY rounds... have yet to actually hit anything. They come close but I tested.. and over 28 rounds fired... not a single hit using a +2 FO. So I was curious if this was an issue or maybe we are talking waste of US tax payer dollars.. LOL Anyways have an awesome day.
  8. Say Erwin, I can not find anywhere. Would you happen to have a link? thanks.
  9. So I revised the Scenario.. gave it another AI plan.. which is pretty nice. However its too large to upload here.. so if you want it let me know and maybe I can just email you the BTT. file.
  10. I could, the scenario really was not designed that way... just a semi-historical account of Barkmann's action that day with extra firepower from the Allies. Let me work on it this weekend, and I will try and put something out early next week. I will need time to play test it.
  11. I believe B Company 2nd Btn Marines used the Africa palm in 1991. Brits not sure. But is anyone willing to create these for ShockForce 2? Thanks.
  12. Very happy you enjoyed the scenario.. Barkmann had been thru a lot within a week... I am sure he would not mind if his tank was out of action for a few days rest. Cheers!
  13. It means nothing at all as long as Barkmann survives, If you look in the editor I have zero parameters for the scenario... However Barkmann's tank #424 is worth 500 points (Allied unit objective) and the Allies have a terrain objective, the crossroads of 200 (Terrain objective) points. My guess is the Allies got some decent points for immobilizing Barkmann's Panther. But in your scenario, Barkmann smashed the Allies.. and beat feet back to Axis lines alive... and that is good. LOL.
  14. Glad you enjoyed the scenario. I worked for about 3 months on it, trying to get the area as detailed as I could from aerial photographs from Operation Cobra and the differences of today. Stay safe out there. Cheers! :)
  15. Hello, couple options. One I could send it to you via email, or cloud or something. There I can send you the .BTT file and the other jpeg's. So you will have everything. Not sure, but I know they are transferring scenarios.. although its been over a year and still not complete. In fact Im not sure if my scenario even exists with them (Battlefront Scenarios) anymore. let me know. J.
  16. I keep checking to see if this module is out.... I look back and keep thinking it was to be an early October release.... then realize Christmas is coming and maybe they meant a Christmas Delivery time.. or even better, something to be thankful about next week maybe... LOL Anyways holidays are upon us, so wishing everyone a great Turkey Day, and that everyone enjoys time with family. Thanks for the hard work the devs and such spend on this game. Much appreciated. J.
  17. If anyone would like to give me feedback on this scenario, that would be much appreciated. When Rome to Victory comes out, I will be making a couple more scenarios in which one will include elements of Leros in the Aegean. Actually I hope someone makes a campaign for the battle of Leros. But will be making a few for the Italian Campaign and just looking for some feedback.
  18. Yes I agree. I dont think the same would have happened, had the terrain been more open and with less bloody bridges to cross. Easy for the Defenders... cut the bridge, you cut off supplies etc. I believe the 3rd FJ was responsible but my guess is they were held up elsewhere, so when Peiper was leaving Stavelot for Trois Points the plan was already FUBAR.
  19. Thats great.. I also moved the Puma's, Stummel's and a few HT's from I guess it would be the south side of town... took HMG from the forested Hill I think, and all over town.. and got shelled. It was murder lol..... We finally broke thru with brute force.. but I lost at least 5 vehicles also do the ATG in town... The attack was followed by the rest of the men and the KT tanks, the Panther was bogged and the crew bailed from artillery barrage... Played this campaign 4 times..
  20. My method was to use the upper road to try and spot the Priests with 1KT buttoned while the other KT and Panther used the lower road nearest I believe there was a rail line (Its been awhile) There was an obvious ATG emplacement on the edge of the map where the train tunnel is and the forested area near the bottom of the hill down from where the Priests are located. I mortared those two areas.. with mixed results. After spotting the Priests I had enough fire power to dispatch them rather quickly as the SPG are not as fast.. not sure if it is crew related. The other headache is the infantry covering the wood line parallel to the lower road.. they are in buildings a church etc... there are HMG littering the town and it is difficult to get accurately pin point them.. your looking at least x2 companies and they have plenty of support. It is a weird mix match.. That in the scenario all the support vehicles are non armored with exception of the Puma's.. so you really have 3 tanks and 4 Puma's the rest can take fire from any direction and be suppressed, We all know how your commanders or gunners fair when unbuttoned.. LOL I did find this online.. at work so cant quote from a few of my books in what really took place historically as far as KG Peiper's actual units that he sent to retake and secure Stavelot. "He left only a small contingent in Stavelot, thinking that troops from the 3rd FJ Division were following in his wake. Within hours after Peiper's departure, the 1st Battalion of the 30 Infantry Division's 117th Regiment reached the gasoline depot in the woods above Stavelot. During the day and into the night, the 1st Battalion pushed its way into Stavelot. The Germans, realizing that Peiper's supply route was now in jeopardy, launched a series of attacks to retake the town. An attack by ten Mark IV tanks was turned away with the help of American fighter planes, while another attack carried out by three King Tiger tanks from the south end of the town was dealt with by the TD's supporting the 1st Battalion. In the wake of these failures, Peiper was increasingly concerned about the situation at Stavelot. It had to be retaken, or else Peiper would be cut off north of the Ambleve River. The Germans strongest attempt yet to retake it would take place on the after of December 19. The Ambleve River could not be forded by vehicles, but infantry could (and did) ford the river"
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