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General Jack Ripper

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General Jack Ripper last won the day on January 17

General Jack Ripper had the most liked content!


About General Jack Ripper

  • Birthday 12/14/1983

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  • Location:
    Burpelson Air Force Base
  • Interests
    Wargaming, flying airplanes, shooting guns, drinking, smoking, reading, and watching football.
    You know, all the really important stuff.


  • Biography
    I was born, I grew up, and this is what I am.
  • Location
    Tilton, New Hampshire
  • Interests
    War Games of all shapes and sizes.
  • Occupation
    Commercial Pilot (Unemployed)

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  1. I only ever play a scenario seriously once. I play ironman and only keep one save I overwrite every turn. The maximum amount of time I can 'rewind' is thus limited to 60 seconds. So if I want to 're-roll' my turn I can do that (or if I forgot to give an order I intended to, etc.), but I cannot go back to fifteen minutes ago and move down another approach route. Whatever result I get at the end, is what I get. If I get my butt kicked fair and square I give a friendly nod to the scenario designer and move on. I may play it again from the other side just to experiment or see what was the situation from the other side, but I don't take those seriously and I rarely finish them. Once I've seen what happens in a scenario it's difficult for me to go back and do it again given I've already seen it once, I wouldn't feel it was 'fair'.
  2. It usually takes a few seconds for a surrender to 'register' so during those few seconds, surrendering troops may be shot. I don't know if there's any soft factors that adjust this tendency, or if it's the result of something else. Maybe the spotting cycle has to complete before the status is updated. Anyway, I checked out the CMMODS and I can't find those sweet IS-2's with the slogans on their turrets I keep seeing in pictures. Can anyone PM me a link or something?
  3. Advice, as always, is conditional. Sometimes, you just need to kick that door down and shoot him in the face. I often do this when watching videos of other people playing.
  4. It doesn't work so well point blank against the firing slit of a wooden bunker, but it seems pretty much perfect for all other applications.
  5. Watching tanks roam around the NTC scenarios like ships at sea was a picturesque and relaxing way to spend my weekend. Thanks.
  6. There's only two types of ground impassible to infantry, so you'll likely not see it much, and it will be obvious when you do. The trouble is some types of rubble or flavor objects can be used to block a door and make it impassible, and you won't know until your guys refuse to use the door. Personally I think if the scenario designer wants to block a door, he can simply not put the door there in the first place.
  7. That's what I figured, but what I don't understand is why you make Base Game owners download all that extra data if they don't own the module? Most people don't have data limits anymore on wired internet, but those that do might get a little sore at downloading several gigabytes of data they cannot use.
  8. I guess Steve needs to update the front page of the website. Looks like I'll be gone for a month or two.
  9. Game hasn't even been released yet and we've already got texture mods. I love you guys.
  10. The easiest way to clear enemy out of buildings is to apply high explosive to any and all suspicious rooms, floors, and doors.
  11. So you downloaded a fresh 2.10 installation? If you have your higher HQ's ride on the regimental command tank they can use the radios on the vehicle, but the rifle troop platoon leaders don't have radios themselves. Those silly soviets.
  12. It always displays them so long as your troops can see them. The bodies never disappear unless the enemy re-takes the position and performs buddy aid. Most likely the enemy exited the building and are now hanging around in the backyard, or they said, "Screw this!" and took off running somewhere else.
  13. Wrong. See above. Version 210a 210b 210c 210d 210e 210f 210g .brz files are not present in a version 2.02 installation. It is likely the planned base game patch would have included them, but is delayed. The README file for the installation download contains patch notes which specify to install over an existing 2.02 installation, and the patch contains the 210 files needed for the module. You will need to patch your game to 2.10 (when able) or install the patch installer downloadable given to you upon purchase of the module over your existing 2.02 installation to play Fire and Rubble. If you try to activate with an existing 2.02 installation the activation tool gives you an activation for something called 'Total Destruction' and will not give you any additional content until you install the patch update. Hope this helps. Seelow Heights looks freakin' awesome BTW. Might have to make a video about it.
  14. I know, right? People have been banging kitchen implements and screaming for years now. They're not going to wait a 'few more days'.
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