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c3k last won the day on February 25
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About c3k
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Pre-orders for Combat Mission Cold War are now open.
c3k replied to BFCElvis's topic in Combat Mission Cold War
The news about multiplayer and steam...is huge. (understated, and now undergoing a move to prevent undermining a mostly underground game and avoid dunderheaded replies. (<- Yeah, I know, but I was stumped.)) -
c3k reacted to a post in a topic: CM Cold War - Beta AAR - NO The_Capt or Bil
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Bil Hardenberger reacted to a post in a topic: U.S. Thread - CM Cold War - BETA AAR - Battle of Dolbach Heights 1980
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JM Stuff reacted to a post in a topic: If this can be our awaiting CM3...!!
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If this can be our awaiting CM3...!!
c3k replied to JM Stuff's topic in Combat Mission - General Discussion
Wow. Stunning. "Games" have come a long way. -
My understanding is that the M60 TTS was a much better sight than the first generation M1s, when it came to thermal imaging. I can't speak to reliability.
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CM Cold War - Beta AAR - NO The_Capt or Bil
c3k replied to Holien's topic in Combat Mission Cold War
Gotta add this: the period depicted is awesome. Meaning, literally, filling one with awe. The amount of arty and air and the damage they can inflict, as well as the numbers involved, and the Soviet T-64 vs the M48/early M60, new ATGMs, makes every encounter a very touch-and-go event. If you get cocky...you die. And once the dying starts, it just keeps going. Look at how any vehicle spotted in this AAR has died. Sure, they're just BMPs and M113s, but the accuracy and deadly effect of munitions...and the number of shooters...is what makes this a well-balanced period. Soviet numbers are offs -
CM Cold War - Beta AAR - NO The_Capt or Bil
c3k replied to Holien's topic in Combat Mission Cold War
@Pete Wenman, having fought on this map about 6 times (or more?) in the testing process, I have to publicly extol your map-making skills: this one is great! The LOS are tricky, due to the elevations and woods. When Bil comes out of the woods on his right, at the base of the valley, he will be exposed to the The_Capt's base of fire in the woodline. Both wood lines: on either side of the highway bridge. Conversely, where Bil set up his TOW launcher (the M150 that got hit) that hull-down position is great for overwatch on the open area on Bil's right, from the valley bottom UP to The_Ca -
Bil's plan: Obviously, you are bypassing the resistance! Hit him where he's soft. It looks to me like you're making a flank rush and will attempt to attack MOSCOW! Once there, your forces will topple the war-mongering Soviet ruling cabal, AND gain control of their distribution network. This move will simultaneously knock out two of the three legs needed for them to prosecute the war. After you occupy the Kremlin, Dolbach...all the Dolbachs...will fall into your hands. Color me impressed.
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No, that was me in my first CMSF play with AAVs stuffed full of Marines: I found out that the game engine has no limitations on how many red crosses it can display simultaneously. For that knowledge, I thank those Marines. But, back to this AAR: the opening graphics defined the Soviet approach. Teeth and hands scrabbling at eyes...or somefink. I like the Maskirovka baked-in from the outset. Remember, comrade, we can always send you more men and tanks: we cannot make more time.