Ithikial_AU Posted May 29, 2020 Share Posted May 29, 2020 (edited) (Budbaker has his comics… but I’m not an artist so expect memes) Welcome to the Fire and Rubble German DAR as I take on BFCElvis and his pesky Soviets in a very late war May 1945 urban engagement in Berlin… and it’s somehow snowing. The war has effectively ended but my guys didn’t get the memo, so our adhoc combined arms force is going to push forward into no man’s land one last time. The mission is a simple meeting engagement. Secure Objective Jägermeister and Objective Berliner Weisse, while holding our own starting Objective, codenamed Vodka. The Soviets deploy around Jägermeister. The map is a very small slice of Benpark’s absolute monster 2x master maps covering the centre of Berlin. Honestly each master map with no units took my PC around 25 mins just to load in 3D preview mode. The part of Berlin we’ll be fighting over is towards the north east corner of the eastern map. If I’ve got my bearings right, I think we’re close to Alexander Platz and a hostel I stayed at back in 2017… I digress. The map from above. Well... the right way up because I'm from Australia... (I took the picture looking south <facepalm>) The forces… To show off the variety of new kit I’ve done away with forming a coherent force for a little bit of everything. Command and control is going to suck. These small forces are organised into small kampfgruppes of between a platoon to a company in strength. KG @benpark – In honour of the mapmaker himself, he commands the central force which is a company of Waffen SS Pioneers with enough demolition charges to level a few of his meticulously placed buildings. Part of his force will however need to remain behind to cover Obj Vodka if it all falls apart. The bulk of the force will advance. (Benpark's force highlighted in the picture below). KG @mjkerner – Commands the Fallschirmjager who will be the main infantry force trying to take and hold Obj Berliner Weisse. (Picture of the KG that will take the beer objective). KG @Hapless – Will be working in tandem with KG Mjkerner to secure the beer. This adhoc Panzer Platoon (more on that later) includes a Panther, PzIV’s and a PzIII. Yep a PzIII. For all the grief I gave poor Steve I had to include at least one in the DAR. KG @DoubleD – The other adhoc Panzer Platoon is kitted out with 2x JzPz IV/70’s (including one of the ugly versions), a Panther and a Panzer IV. They will be initially responsible to heading up my left flank to get into a good position to effectively cut the map in half. Oh and something new... KG @Bootie – The local Volkssturm unit. Initially will be responsible to provide security to KG DoubleD who will be exposed in an urban environment. KG @Josey Wales – The adhoc Armoured Car unit. Will be holding back for the moment but will be used as a mobile reserve depending on the situation. Oh and some weird ones... And I’ve just noticed a bug. Every single unit is set to typical/default ‘Green’ experience. The joys of betas. The Enemy We’ve picked forces in the editor and not the quick battle generator so some variety can be included in the DAR – particularly on this side. Benpark has ensured it’s roughly balanced. I’m expecting a solid Battalion (+) of Soviet infantry coming at me and probably a company or more of tanks. Probably Lend Lease heavy…. We’ve sort of agreed to avoid major spending on off board assets and focus more on the visible units. Da Plan KG Mjkerner and Hapless have the initial glory as they race to secure Obj Berliner Weisse, (Green and blue). If Hapless can get his tanks into position first it will be a big help as we wait for the foot slogging infantry to catch up. KG DoubleD probably has the most crucial task of trying to cut the map in two, (Red). That major street running through the centre of the map will be key. It’s closer to BFCElvis’ deployment zone so I’m expecting Soviet tanks to roll past it or already be on that road by the time I arrive. But if I can split up to Soviet armoured force or I’m real lucky and BFCElvis plays cautious and leads with his infantry DoubleD’s JzPzIV’s will have a field day. KG Bootie (white) and his Volkssturm will cover KG DoubleD, while KG Benpark (orange) will advance with the intent of pressuring Jagermeister. KG Josey Wales will remain behind in the deployment zone ready to move to where he and his armoured cars are required. Either helping Benpark around Obj Jagermeister, or to backup Hapless and Mjkerner around Obj Berliner Weisse. The map…. That’s about it for now. Feel free to post any queries below but obviously no promises that I’m allowed to answer anything. Also, the usual caveat that all screenshots you see here are taken from a beta so everything you see is subject to change. I’ll try to avoid the placeholder art where I can but who knows, maybe we’ll have purple Panzer IV’s in the final build. Edited May 29, 2020 by Ithikial_AU 15 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted May 29, 2020 Share Posted May 29, 2020 7 Quote Link to comment Share on other sites More sharing options...
Hapless Posted May 29, 2020 Share Posted May 29, 2020 Awesome! Looking forward to my pixeltruppen counterpart's (mis)adventures. Berlin looks fantastic, if a nightmare to fight through. 0 Quote Link to comment Share on other sites More sharing options...
t34577685 Posted May 29, 2020 Share Posted May 29, 2020 finally,this pretty girl come. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 29, 2020 Share Posted May 29, 2020 Nice to see what looks like the Sd.Kfz.251/222 (https://weaponsystems.net/system/81-Sd.Kfz. 251/22) That was made famous IIRC in North Africa as one of Rommel's guard vehicles. So, we're getting closer to having more units for a CM:Afrika Korps module. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 29, 2020 Share Posted May 29, 2020 25 minutes ago, Erwin said: That was made famous IIRC in North Africa as one of Rommel's guard vehicles. Huh? The Sd.Kfz.251/22 was a last ditch attempt at a panzerjager and it didn't enter service until 1945. 1 Quote Link to comment Share on other sites More sharing options...
Josey Wales Posted May 29, 2020 Share Posted May 29, 2020 Ha love it, a great idea to get our attention. I am now invested in my small kampfgruppe - charge them forwards to crush the red savages! Fast moves to Jagermeister all round!! Err on second thoughts I've just remembered that never works....so umm...yep, just keeping them in reserve for now is probably a better idea. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 29, 2020 Share Posted May 29, 2020 1 hour ago, Sgt.Squarehead said: Huh? The Sd.Kfz.251/22 was a last ditch attempt at a panzerjager and it didn't enter service until 1945. Hmm... There was some sort of vehicle photo'd in NA that looks very much like the unit above. Not sure what it was then... 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted May 30, 2020 Share Posted May 30, 2020 Thanks very much for doing this. Great stuff! For best presentation, it would be great if you could make sure to tap the graphic settings up to max whenever taking screenies. Also, to assure max LOD, if you tap up to best, then zoom all the way in, then slowly tap to zoom out to your desired framing, you'll nurse the game engine to keep the best LOD it can. That is especially effective for things like damaged trees. They'll keep their branches longer if you use the zoom in and zoom out technique. Lookin' forward to more! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 30, 2020 Share Posted May 30, 2020 (edited) 5 hours ago, Erwin said: Hmm... There was some sort of vehicle photo'd in NA that looks very much like the unit above. Not sure what it was then... Probably a Sd.Kfz.250/10 or 251/10 (with 37mm PAK) or maybe the Sd.Kfz. 250/11 (with 28mm ATR). Edited May 30, 2020 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted May 30, 2020 Author Share Posted May 30, 2020 Meet to Volkssturm While we wait for the action to kick off let's play a game. Who can guess all the small arms in this UI screenshot? I've cobbled together a few UI elements here so no, this doesn't all belong to the one squad. Middle column are just more K98's. 7 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted May 30, 2020 Author Share Posted May 30, 2020 2 hours ago, Macisle said: Thanks very much for doing this. Great stuff! For best presentation, it would be great if you could make sure to tap the graphic settings up to max whenever taking screenies. Also, to assure max LOD, if you tap up to best, then zoom all the way in, then slowly tap to zoom out to your desired framing, you'll nurse the game engine to keep the best LOD it can. That is especially effective for things like damaged trees. They'll keep their branches longer if you use the zoom in and zoom out technique. Lookin' forward to more! I'm already on the best settings. But I do have an idea for the future that I can do in the beta for better screens. Will keep it in mind for future overall situation shots. 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted May 30, 2020 Author Share Posted May 30, 2020 9 hours ago, Erwin said: Nice to see what looks like the Sd.Kfz.251/222 (https://weaponsystems.net/system/81-Sd.Kfz. 251/22) That was made famous IIRC in North Africa as one of Rommel's guard vehicles. So, we're getting closer to having more units for a CM:Afrika Korps module. Those two vehicles in the screenshot were: SWP 251/22 Ausf D - 75mm L/46 Pak 40 and PSW 234/4 - 75mm L/46 Pak 40 1 Quote Link to comment Share on other sites More sharing options...
t34577685 Posted May 30, 2020 Share Posted May 30, 2020 31 minutes ago, Ithikial_AU said: Meet to Volkssturm While we wait for the action to kick off let's play a game. Who can guess all the small arms in this UI screenshot? I've cobbled together a few UI elements here so no, this doesn't all belong to the one squad. Middle column are just more K98's. what is the no.5 MG . I can not know it 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 30, 2020 Share Posted May 30, 2020 Ack! I recognize those handguns. I didn't know they had been included in the module! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 30, 2020 Share Posted May 30, 2020 Wow, just wow! And what a pleasant surprise to be virtually commanding the FJ contingent! 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted May 30, 2020 Share Posted May 30, 2020 2 hours ago, Ithikial_AU said: Meet to Volkssturm While we wait for the action to kick off let's play a game. Who can guess all the small arms in this UI screenshot? I've cobbled together a few UI elements here so no, this doesn't all belong to the one squad. Middle column are just more K98's. 5 would be Luftwaffe MG 15. Will be interesting to see the Volksturm guys spraying its ammo over half of Berlin. Remaining most likely captured stuff from foreign origin (Italian, russian etc). From some personal digging of stuff I know there were Lebel, Mannlicher, Mosin, as well as french FM24 guns in use for Luftwaffe (Flak) and Volkssturm. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted May 30, 2020 Share Posted May 30, 2020 Great selection of vehicles, especially the 251/22 and the 234/4, but also the Jagdpanzer IV (not the ugly one ). Please be careful with them! And that Pz III will come in handy, I'm sure. Good to see progress too. 1 Quote Link to comment Share on other sites More sharing options...
Hapless Posted May 30, 2020 Share Posted May 30, 2020 6 hours ago, Ithikial_AU said: I feel like the ammunition types might go some way to identfying the rifles- there's German, British and Italian in there. No.3 looks like a Sten with the magazine on the bottom instead of the side. 1 Quote Link to comment Share on other sites More sharing options...
Xorg_Xalargsky Posted May 30, 2020 Share Posted May 30, 2020 That would be the MP-3008 I believe. 1 Quote Link to comment Share on other sites More sharing options...
Ts4EVER Posted May 30, 2020 Share Posted May 30, 2020 The MG is an ex board weapon, MG15. That and the MG81 were often used in a ground role by the end of the war. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 30, 2020 Share Posted May 30, 2020 @Ithikial_AU Love the Volksturm loadout.....Looks like they turned out a museum! PS - I believe PAK-40 is L/48. 0 Quote Link to comment Share on other sites More sharing options...
weapon2010 Posted May 30, 2020 Share Posted May 30, 2020 (edited) On 5/29/2020 at 11:21 AM, Ithikial_AU said: took my PC around 25 mins just to load in 3D preview mode. I love this aar , but maybe not something to get to excited about Edited May 30, 2020 by weapon2010 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted May 30, 2020 Share Posted May 30, 2020 (edited) Is this the final version of the field cap? It looks very good from the side....but the more frontal view looks al little bit like a tschako... ( I think because it tapers towards the bottom...(is this understandable?)) Remark: And I want to add, that this is not a complaint, only curiosity) Edited May 30, 2020 by waffelmann Add a remark... 0 Quote Link to comment Share on other sites More sharing options...
Bubba883XL Posted May 30, 2020 Share Posted May 30, 2020 YES!!! To the 251/22...thank you for including this vehicle... and how can you say the jagdpanzer IV L 70 (A) ugly????>!!! its my favourite vehicle! lol Good luck for the battle! 1 Quote Link to comment Share on other sites More sharing options...
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