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Found 3 results

  1. Dunno if others are also having trouble with this one, but it gives me flashbacks to the last missions of KG Peiper, where I am slogging through heavy urban/forested terrain in the darkness, while getting smg-d and artied to death. I have just captured Kistarján and already taken like 20%+ casualties (it also doesnt help that the HE of the German 75 mm tank/spg guns is pretty anemic..). Let me know how are you faring..
  2. Hi! I'm enjoying my time with Fire and Rubble so far, the first campaign I decided to dig into was 'To Berlin'. While playing the first mission of the campaign, I realized that after my first T-34 crossed the river at the player's starting side of the map, that my remaining T-34's wouldn't cross the bridge despite a full roaring engine. What I saw instead was that upon moving from the second to the third 'square' of bridge, out of a total of about 6, the leading T-34 out of the two still on the bridge, would be teleported back to the beginning of the square. This is naturally quite a hassle as I wanted those extra T-34s to assist the platoon assigned to clearing Wieniec (or whatever that starting city was called). I didn't try to move any other vehicle like my M4A2's or my BA64's or the Jeep across since I was expecting the same reaction. Also, in order to not create another thread, I will note that T-34 road wheels seem to pull a road runner when you're not very close to them which is a bit comedic but also chaotic and most definitely unintended, even if T-34 engineering was sometimes not entirely professional
  3. (Budbaker has his comics… but I’m not an artist so expect memes) Welcome to the Fire and Rubble German DAR as I take on BFCElvis and his pesky Soviets in a very late war May 1945 urban engagement in Berlin… and it’s somehow snowing. The war has effectively ended but my guys didn’t get the memo, so our adhoc combined arms force is going to push forward into no man’s land one last time. The mission is a simple meeting engagement. Secure Objective Jägermeister and Objective Berliner Weisse, while holding our own starting Objective, codenamed Vodka. The Soviets deploy around Jägermeister. The map is a very small slice of Benpark’s absolute monster 2x master maps covering the centre of Berlin. Honestly each master map with no units took my PC around 25 mins just to load in 3D preview mode. The part of Berlin we’ll be fighting over is towards the north east corner of the eastern map. If I’ve got my bearings right, I think we’re close to Alexander Platz and a hostel I stayed at back in 2017… I digress. The map from above. Well... the right way up because I'm from Australia... (I took the picture looking south <facepalm>) The forces… To show off the variety of new kit I’ve done away with forming a coherent force for a little bit of everything. Command and control is going to suck. These small forces are organised into small kampfgruppes of between a platoon to a company in strength. KG @benpark – In honour of the mapmaker himself, he commands the central force which is a company of Waffen SS Pioneers with enough demolition charges to level a few of his meticulously placed buildings. Part of his force will however need to remain behind to cover Obj Vodka if it all falls apart. The bulk of the force will advance. (Benpark's force highlighted in the picture below). KG @mjkerner – Commands the Fallschirmjager who will be the main infantry force trying to take and hold Obj Berliner Weisse. (Picture of the KG that will take the beer objective). KG @Hapless – Will be working in tandem with KG Mjkerner to secure the beer. This adhoc Panzer Platoon (more on that later) includes a Panther, PzIV’s and a PzIII. Yep a PzIII. For all the grief I gave poor Steve I had to include at least one in the DAR. KG @DoubleD – The other adhoc Panzer Platoon is kitted out with 2x JzPz IV/70’s (including one of the ugly versions), a Panther and a Panzer IV. They will be initially responsible to heading up my left flank to get into a good position to effectively cut the map in half. Oh and something new... KG @Bootie – The local Volkssturm unit. Initially will be responsible to provide security to KG DoubleD who will be exposed in an urban environment. KG @Josey Wales – The adhoc Armoured Car unit. Will be holding back for the moment but will be used as a mobile reserve depending on the situation. Oh and some weird ones... And I’ve just noticed a bug. Every single unit is set to typical/default ‘Green’ experience. The joys of betas. The Enemy We’ve picked forces in the editor and not the quick battle generator so some variety can be included in the DAR – particularly on this side. Benpark has ensured it’s roughly balanced. I’m expecting a solid Battalion (+) of Soviet infantry coming at me and probably a company or more of tanks. Probably Lend Lease heavy…. We’ve sort of agreed to avoid major spending on off board assets and focus more on the visible units. Da Plan KG Mjkerner and Hapless have the initial glory as they race to secure Obj Berliner Weisse, (Green and blue). If Hapless can get his tanks into position first it will be a big help as we wait for the foot slogging infantry to catch up. KG DoubleD probably has the most crucial task of trying to cut the map in two, (Red). That major street running through the centre of the map will be key. It’s closer to BFCElvis’ deployment zone so I’m expecting Soviet tanks to roll past it or already be on that road by the time I arrive. But if I can split up to Soviet armoured force or I’m real lucky and BFCElvis plays cautious and leads with his infantry DoubleD’s JzPzIV’s will have a field day. KG Bootie (white) and his Volkssturm will cover KG DoubleD, while KG Benpark (orange) will advance with the intent of pressuring Jagermeister. KG Josey Wales will remain behind in the deployment zone ready to move to where he and his armoured cars are required. Either helping Benpark around Obj Jagermeister, or to backup Hapless and Mjkerner around Obj Berliner Weisse. The map…. That’s about it for now. Feel free to post any queries below but obviously no promises that I’m allowed to answer anything. Also, the usual caveat that all screenshots you see here are taken from a beta so everything you see is subject to change. I’ll try to avoid the placeholder art where I can but who knows, maybe we’ll have purple Panzer IV’s in the final build.
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