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Hapless

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Hapless last won the day on June 26

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  1. Acceptable casualties are pixeltruppen expended to good effect
  2. Can confirm mods will work. They need to go in a folder named "Z" in SteamLibrary\steamapps\common\Combat Mission Shock Force 2\Data. You'll probably have to make the folder, but it works. They don't work if you put them in UserData/Mods, which confused me for a while.
  3. Just wondering if I've missed this all these years, but it looks like some of the US Army Humvee crews are armed with M16A4s instead of M4s?
  4. I just about managed to watch it all- mostly trying not to backseat command from the comments. Sometimes it's more interesting to watch someone who isn't 100% familiar with the game play than someone who makes it look easy- after playing CMx2 for an entire decade it's easy to forget how different it is from other games (and how punishing it can be). He did pretty well in Allah's Fist though: a little bit of patience and he killed 5 Abrams and left one immobilised. That's a glorious victory for the Syrians!
  5. Of course I could only think of one question. Kinda wanting the Professional version now though.
  6. After a full year and a half I've finally finished CMBN's original Road to Montebourg campaign. Only took me a decade to get round to it after buying CMBN! Here's the full playlist, there should be a link in the top right of the embed you can use to swap between missions:
  7. The AI doesn't care, but air power has immense psychological value against human opponents. IIRC it gets significantly cheaper as 1944 goes on. By Final Blitzkrieg a strafing P-47 costs 30 points. That's not bad for 8 .50 cal MGs and 2400 rounds of ammo, but when you consider that you can buy ten of them and an FO for the cost of a Panther... quantity has a quality all of its own!
  8. Not much I think I can add on top of the last few posts. We know that CM aims for centre mass and we know that's both realistic and infinitely easier to code than using a thousand variables to calculate exactly where the gunner should aim. We know that for some German tanks, presenting a hull-down target means the centre of mass is shifted from the effective armour of the hull front plate up to the less effective armour of the turret mantlet and the vulnerable muzzle/gun barrel. I think the question has gotten to be: how does the player manage that? In one corner we have "expect
  9. Well, in terms of point-to-point possibilities, you can always draw a line with the target command- you can do that from movement waypoints so you can pretty much draw LOS from anywhere you like. The downside that it's not 100% accurate... precisely because you're drawing simple LOS from one point to another instead of dealing with the complex actual LOS of units in CM.
  10. Also to consider: the main gun barrel is kind of a huge lever, right? Everyone who's played CM has seen tanks rocking back on their suspension when they get hit, even if it doesn't penetrate- that's the sheer kinetic energy being absorbed the mass of the tank. Think about the amount of force that will make a 55 ton Tiger I physically move, then apply that force to the chunk of precision engineering at the breech end of the main gun. Sure, the gun barrel is expected to be subject to and absorb extreme forces, but only in one direction (forwards/backwards for recoil). The system isn't desig
  11. What Tiger? You were just rolling down the street when suddenly there was a huge bang and the turret filled with smoke, screams, shrapnel and blood. It would be nice to have more details on the actual engagement, but I seriously doubt the surviving crew were either still inside the Pershing or in any kind of mental state to do anything by the time the second shot hit the muzzle brake. It seems unlikely that they had any idea what was going on. But we're getting a little sidetracked from the main point. It might be profitable for people to start sharing turns when they take gun damage so w
  12. A ) B ) You might be clutching at straws if you're trying to suggest that the gun barrels of all tanks from all nations suffered fewer than 3 frontal hits in the entirety of WW2, whether there was anyone there with a camera to record it or not. C ) The greater point is that assuming that it never ever happened ever in WW2 does not mean that it wouldn't happen in CM, even if CM was 100% realistic (which it isn't). Battlefront can only provide the tools for the players. If players decide to reverse towards the enemy, they run the risk of getting their engine knocked out. If playe
  13. It might just be a perspective problem. Looking at it sideways- how many times do US players run up against Tigers in Combat Mission? A lot, right? Because Tigers are cool and popular. But its shockingly unrealistic. That Pershing-Tiger engagement there is 1/3 of all the times the US Army fought Tiger Is in Western Europe. The Americans basically never fought Tiger 1s in the entire period covered by CMBN and CMFB up to the end of the war. It's a historically negligible event. But in games, of course, it happens all the time. Leaving aside the fact that we've already seen enough photos
  14. It's a lot harder for your troops to desert when they can't leave their vehicles. Plus, if the troops never leave their BMPs, they'll never see all the fancy consumer products in the average European house that only the party elite seem to have back home. There was an article floating around here somewhere with words to the effect that the Soviets were historically willing to accept a tactical disadvantage to gain an operational advantage (look at some of the terrain they attacked over in Manchuria, for example).
  15. @Ithikial Regarding KG Benpark... that smoke on the intersection is blinding the enemy as well, surely? It might be worth punching some scouts across to get eyes on that park across the road. That way you've got a bit of a recce screen going and you can better judge Elvis' intentions over there. Throwing more men across that road and threatening Jaegermeister from the north could be another option- applying some pressure there might relieve the other flank some- but I don't know how sustainable it would be once the smoke clears and it becomes more difficult to reinforce them. You'd also lose
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