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Bootie

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Bootie last won the day on May 19

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About Bootie

  • Birthday 09/02/1977

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  1. All scenarios post March 2016 have been relinked... getting there slowly but surely. :)
  2. New mod available. https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-other/jujus-ui-mod-v6-unification-mod/ JuJu has announced that he was stepping back from modding in the CM community after many years stretching back to the CM1 days. Ithikial has been handed torch to Ithikial to keep the mod going. This release unifies the separate game families together to make the process going forward a touch easier. The unification project doesn't mean the mods for each title will now look identical, the exact opposite, however the common elements like weapon slots and silhouettes will now carry across the game families. It also adds support for the "Rome to Victory" and "Fire and Rubble" modules. All WW2 games are included in the one download at the link below. Please read the included Read Me in the download. For any bug reports, errors and suggestions for improvement please post them to this thread (no PM's please!): https://community.battlefront.com/topic/139356-future-of-jujus-ui-mod-project-unification/ Screenshots and file names are a big help to help quickly identify the problems. Thanks for downloading and enjoy! Ithikial
  3. Just a little update on the scenario links issue Ive been working through... every scenario uploaded after May 2016 has the correct links.... only 9 months left but May had 119 scenarios uploaded... LOL. Getting there slowly but surely.
  4. For anyone who missed this Canuck21 released a new scenario recently. DIVES RIVER BRIDGE – D-DAYB Company of the 1st Canadian Parachute Battalion attempts to take the bridge over the Dives River, east of Ouistreham at dawn on D-Day, after dropping in overnight. This is a key bridge that will assist in permitting the allies a rapid breakout with their armour from the landings on Juno and Sword Beaches. PLAY CANADIANS VS GERMANY AI ONLY; SMALL; DURATION 50 MIN +/- 5; WX COOL, WET GROUND, HEAVY WINDS https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cw-cmbn-dives-river-bridge-d-day/
  5. Still working on it... reattaching all the links for over 600 scenarios. Sit tight.
  6. Latest Mod release from @Mord USMC Globe Anchor & Palm Tree Mod https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-other/cmsf2-mords-usmc-globe-anchor-palm-tree-mod/ This is a simple mod that adds the Globe, Anchor and Palm insignia to the stock desert coloured vehicles (Abrams/Humvee/Flatbed) for Shock Force II. There's a few different styles for the Abrams and the Flatbed Humvee. NOTE: You will have to remove these before playing Army scenarios or you will see the MC insignia on their vehicles. These could easily be mod tagged for any scenarios involving the Marines.
  7. And the first Cold War Scenario from the community is now on the Scenario Depot from @Hunter2 The Colonel was about to leave when the earsplitting screech of two fast moving jets flying at treetop level cut him off. Both Bannon and Reynolds turned in the direction of the noise just in time to see two more jets come screaming into the valley from the east, drop lower, and fly up the small valley on the right of the Team’s positions. Bannon couldn’t identify just what type of aircraft they were, but a glimpse of the red star on the fuselage told him everything that he needed to know about the two jets. The waiting was over. The balloon had gone up. Team Yankee was at war. Captain Sean Bannon’s tank heavy company “Team Yankee” defends a small valley and fights its first battle in the opening hours of World War 3. https://www.thefewgoodmen.com/tsd3/cm-cold-war/cm-cold-war-scenarios/cmcw-team-yankees-first-battle/
  8. New scenario available from Canuck21. A composite rifle company from the Fusiliers Mont-Royal Infantry division with support from the 27th Armoured Regiment is tasked with the re-taking of the Troteval Farm, north of Verrieres, France, on 24 July, 1944. They are facing elements of the Infanterie Division 272, about 1 company in strength with some support from the heavy weapons platoon. Note this is a converted (by me) ASL scenario. PLAY CANADIANS VS GERMAN AI OR H2H SMALL; DURATION 40 MIN; WX COOL, NO WIND, GROUND IS WET https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/cw-cmbn-troteval-farm/
  9. New Mod out from Umlaut... a CMBN Force Specific Background Template to help you add your own loading screens... good work! https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-other/cmbn-force-specific-background-template/
  10. Latest scenario release by @Canuck21T-Junction available for download. A Battalion of the Royal Canadian Regiment is moving north from the beach heads in Sicily during Operation Husky. Shortly after noon on July 12, B Coy spots something smoking over the next rise. Upon inspection by the Company Commander, they discover a burning vehicle from the Seaforth Highlanders and a body to go with it, right at a “T”-junction out front of a house just ahead. As he is inspecting the scene from a nearby hilltop, a round from a machine gun goes whizzing by the Commander’s ear. It’s now obvious the Canadians are in for their first firefight of the war. PLAY CANADIANS VS ITALIAN AI OR H2H / SMALL; DURATION 35 MIN; WX – HOT, VERY DRY, LT SOUTH WDS https://www.thefewgoodmen.com/tsd3/cm-fortress-italy/cm-fortress-italy-add-ons/t-junction/
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