Lethaface Posted May 4, 2021 Share Posted May 4, 2021 Just now, IICptMillerII said: It is a known bug that will be addressed in the first patch. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 5, 2021 Share Posted May 5, 2021 The BMP-2 can't be unbuttoned unless it carries passengers. Is that the way it is supposed to be? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 5, 2021 Share Posted May 5, 2021 That's the way it is in CMSF. Sometimes even if there are passengers, one can't open up. Other times one can. It's very vague as to what type of passengers or how many passenger enable opening up. In a CMSF mission am playing right now, the Scout BMP will open up if there is an MG team as passengers, another identical BMP carrying an identical MG team will not open up. It's all very odd and weird. 0 Quote Link to comment Share on other sites More sharing options...
111thGameBn Posted May 6, 2021 Share Posted May 6, 2021 Has anyone else had the camera just randomly start spinning uncontrollably? 0 Quote Link to comment Share on other sites More sharing options...
Halmbarte Posted May 6, 2021 Share Posted May 6, 2021 1 minute ago, 111thGameBn said: Has anyone else had the camera just randomly start spinning uncontrollably? Yes. H 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 6, 2021 Share Posted May 6, 2021 48 minutes ago, 111thGameBn said: Has anyone else had the camera just randomly start spinning uncontrollably? On the Mac, every now and then. 0 Quote Link to comment Share on other sites More sharing options...
111thGameBn Posted May 6, 2021 Share Posted May 6, 2021 This was on Windows 10. Did your cursor disappear too? I can't get mine back even after restarting the computer. 0 Quote Link to comment Share on other sites More sharing options...
111thGameBn Posted May 6, 2021 Share Posted May 6, 2021 Nevermind. I think I just ran out of mouse battery. I didn't expect the cursor to disappear entirely. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted May 6, 2021 Share Posted May 6, 2021 There seems to be a bug with the Vulcan. If the vehicle gets destroyed and the crew want to bail out, one crewman gets stuck in a loop and stuck in the vehicle. Getting stuck is not good, especially if your Russian step bro is approaching... 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 6, 2021 Share Posted May 6, 2021 (edited) 53 minutes ago, Dr.Fusselpulli said: There seems to be a bug with the Vulcan. If the vehicle gets destroyed and the crew want to bail out, one crewman gets stuck in a loop and stuck in the vehicle. Getting stuck is not good, especially if your Russian step bro is approaching... Can confirm with a M163A2. 2 men out, 1 man stuck inside. As the man inside makes attempts to get out his weapon symbol repeatedly switches between the vehicle gun symbol and a M16. I believe that this makes the crew not being able to move away from the wreck. Bit hard to test since they are paniced, but in any case they do not follow their self-given panic movement path. Savegame available. Edited May 6, 2021 by Redwolf 0 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 6, 2021 Share Posted May 6, 2021 @Dr.Fusselpulli @Redwolf do either of you have a save file? That will really help speed up the process of reporting this issue and tracking it down/fixing it. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted May 6, 2021 Share Posted May 6, 2021 1 minute ago, IICptMillerII said: @Dr.Fusselpulli @Redwolf do either of you have a save file? That will really help speed up the process of reporting this issue and tracking it down/fixing it. Unfortunately not. I just saw it two times on a Livestream by @Aquila-SmartWargames 1 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 6, 2021 Share Posted May 6, 2021 15 minutes ago, IICptMillerII said: @Dr.Fusselpulli @Redwolf do either of you have a save file? That will really help speed up the process of reporting this issue and tracking it down/fixing it. Sure thing: http://wavehh.dyndns.org/tmp/reproduce-m63a2-crewman-stuck.bts 2 Quote Link to comment Share on other sites More sharing options...
IICptMillerII Posted May 6, 2021 Share Posted May 6, 2021 1 hour ago, Redwolf said: Sure thing: http://wavehh.dyndns.org/tmp/reproduce-m63a2-crewman-stuck.bts Excellent, thanks! 0 Quote Link to comment Share on other sites More sharing options...
Cabal2323 Posted May 6, 2021 Share Posted May 6, 2021 During install, it keeps stopping at two files that it appears not to be able to locate. C:/user/gless/appdata/local/temp/7zo03BDCD.../*.brz and a similar file that appears next. I can skip them (not recommended or roll back) When I skipped them, it crashed before the start screen telling me it can't locate the above files. Anyone have a go at this? 0 Quote Link to comment Share on other sites More sharing options...
Gkenny Posted May 6, 2021 Share Posted May 6, 2021 I'm unsure if it's been reported, but M-150 losses appear to count as tanks instead of armored vehicles in the post battle results screen. 0 Quote Link to comment Share on other sites More sharing options...
Redwolf Posted May 6, 2021 Share Posted May 6, 2021 MT-LBU 1V14 (artillery observation vehicle). It only works as an artillery observer when acquired inside a battalion (e.g. MRD BMP [task force]). It does not work for fires control when the vehicle is acquired from "single vehicles". Savegame available, but you can see it right in the editor. The single vehicle has all batteries denied. More context in this thread: 1 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted May 7, 2021 Share Posted May 7, 2021 1 hour ago, Redwolf said: It does not work for fires control when the vehicle is acquired from "single vehicles". It's on the list. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 7, 2021 Author Share Posted May 7, 2021 (edited) Graphical issue: T-72A(1980) after firing during the night, its like the camera has a spot light. Wherever I move it, at some distances all objects become very illuminated. Artificial brightness was turned on prior. I didn't try with that off. I didn't try with other tanks. Edited May 7, 2021 by Bufo 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 7, 2021 Share Posted May 7, 2021 ^That's an engine thing, not a CW thing. It's still a bug - you can see similar behaviour with burning wrecks on a night map, with shaders on. The dynamic lighting gets brighter and brighter. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 7, 2021 Author Share Posted May 7, 2021 7 minutes ago, domfluff said: ^That's an engine thing, not a CW thing. It's still a bug - you can see similar behaviour with burning wrecks on a night map, with shaders on. The dynamic lighting gets brighter and brighter. It is not happening in other CM games (at least not for me). And the light moves with the camera, I think you are talking about something different. 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted May 7, 2021 Share Posted May 7, 2021 Ah, gotcha. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Joch Posted May 7, 2021 Share Posted May 7, 2021 25 minutes ago, Bufo said: Graphical issue: T-72A(1980) after firing during the night, its like the camera has a spot light. Wherever I move it, at some distances all objects become very illuminated. Artificial brightness was turned on prior. I didn't try with that off. I didn't try with other tanks. That is an issue in every game. It is an issue with the shaders. Turning the shaders off solves the issue. You can turn them back on the next turn. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted May 7, 2021 Author Share Posted May 7, 2021 5 minutes ago, Sgt Joch said: That is an issue in every game. It is an issue with the shaders. Turning the shaders off solves the issue. You can turn them back on the next turn. Yes, you are right, jus tested it in CMBS. It is the same. 0 Quote Link to comment Share on other sites More sharing options...
grunt_GI Posted May 7, 2021 Share Posted May 7, 2021 On 4/30/2021 at 6:39 PM, Kevin2k said: I am on a roll... US infantry lower-detail models have no helmets on. In other words, you zoom out a bit and their helmets disappear. As observed with "balanced" graphics setting. Edit: sometimes the helmet disappearance is very obvious and close, like 15 meters. Other times it is distant and harder to notice. It depends on framerate I recon. Yup I also noticed this. 1 Quote Link to comment Share on other sites More sharing options...
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