Halmbarte
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Everything posted by Halmbarte
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Combat Mission Cold War - British Army On the Rhine
Halmbarte replied to The_Capt's topic in Combat Mission Cold War
My problem is I frequently run short of distractions to entertain the enemy with as they my distractions seem to get big holes punched in them and/or explode. Playing the US w/early M60s kinda sucks. They are huge, the ammo struggles against anything better than a T62, the armor is vulnerable to RPG7s from the front, and they are slow. I'm Playing Meet & Greet right now and my best anti-armor weapon is TOW, but even those struggle to get thru the T64 from the front. My M60A1s have not had a great day of it, but you use the units you've got, not the ones you wish for. To be honest, I'm expecting Centurion and Chieftain to be similar to how the M60 plays, although I hope that the 120mm can actually get thru a T64 from the front. H -
off road / Tanks belong on the roads. Seelow Heights
Halmbarte replied to AdamPraha's topic in Combat Mission Red Thunder
Yet the AI will unfailingly deviate from the route you've set to take a quicker way straight through a kill zone. Copy/paste orders like Tacops had would solve many of these problems. H -
Combat Mission Cold War - British Army On the Rhine
Halmbarte replied to The_Capt's topic in Combat Mission Cold War
Against the T64 & 72 Dragon & M60A1s can get kills from the rear or sides. It's just arranging that setup that gives me problems. The Sov, not being completely drink addled, frequently avoid providing flank shots, the buggers. H -
Combat Mission Cold War - British Army On the Rhine
Halmbarte replied to The_Capt's topic in Combat Mission Cold War
Can't be worse than Dragon... H -
Different uses for 155mm and 120mm mortars
Halmbarte replied to Erwin's topic in Combat Mission Shock Force 2
The TM referenced here https://www.militarynewbie.com/wp-content/uploads/2013/11/TM-43-0001-28-Army-Ammunition-Data-Sheets.pdf says M107 = 15.4lbs of comp B vs M934 6.59lbs of comp B for a ratio of explosive about 2.8x in favor of the 155mm. Which isn't how I thought this worked. H -
The year to come - 2024 (Part 2)
Halmbarte replied to Battlefront.com's topic in Combat Mission - General Discussion
Does the TO&E include their Feldgendarmerie minders? I'm imagining lots of MGs and removed friendly fire limitations. H -
Different uses for 155mm and 120mm mortars
Halmbarte replied to Erwin's topic in Combat Mission Shock Force 2
120s are thinner walled than 155s because they have less stress in firing, so the 120s have about the same explore amount as 155s. 120s will absolutely wreck exposed infantry in the open, particularly if you use VT fuses. Buildings will protect from any artillery fire. Since the 120mm is frequently the most responsive artillery available I like it. H -
Backup for the CO and/or liaison with the forward deployed company commanders if needed. H
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The original Bradley could swim after erecting a swimming screen. H
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Tank v. tank spotting.. (what a ***** mess)
Halmbarte replied to SDG's topic in Combat Mission Final Blitzkrieg
I don't know if the Tac AI deliberately targets lower front if that's the only place they can reliably get a pen, but I suspect not. Right now I'm playing CW vs Sov T64s w/M60A1s. My tankers bounce shells all day long off the turret front and upper hull, even when the lower hull is visible. I swear I'm shooting all the subsystems off the outside of the T64s because I can't get a pen. H -
Tank v. tank spotting.. (what a ***** mess)
Halmbarte replied to SDG's topic in Combat Mission Final Blitzkrieg
Were the only hits on the lower front or just the kills shots? I suspect it's the latter. Panther is proof against a whole bunch of pokey things on the turret front and upper hull, which means (barring shot trap shots) your tanks are going to die from lower hull hits from the front. H -
Wikipedia says "Spaced laminate armor offering 14.5 mm all around protection. " link Citation says "Also know as M2A0/M3A0 Bradley, it was amphibious and was capable of protection against 14.5 mm AP." but doesn't say over what arcs.link H
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Tips for playing Soviets?
Halmbarte replied to TheQuakerOatsGuy's topic in Combat Mission Red Thunder
On the Sov side NBC protection goes back to the T55. One of the major changes from the T54 to the 55 is the addition of the NBC equipment. H -
That's about what I figured but it's nice to have confirmation. It would be nice to get the dismountable weapons sorted out. BMPs, Marder, and I'm sure some other vehicles all had ATGMs that could be dismounted and used separately on ground mounts. H
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Tips for playing Soviets?
Halmbarte replied to TheQuakerOatsGuy's topic in Combat Mission Red Thunder
The other factor regarding buttoned vs unbuttoned is that the Sov trained a lot assuming a NBC environment. What was Western tank doctrine for fighting in NBC conditions? Fight closed down or heads out in MOPP4? H -
I didn't try to get them to mount up again in the scenario. H
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Playing the very enjoyable Defense at Checkpoint 23 scenario and it's the 1st time I've had to depend on TOW jeeps. I'm seeing some odd behavior. The jeeps start with 5x TOW, and when those are done the team won't fire any more TOWs. They do, however, still show 3x TOW in their personal inventory. When dismounted the team brings their launcher and now they have access to the 3 TOWs that they were carrying? Link to save file - https://www.dropbox.com/scl/fi/acjoo6v431gucvo306357/Defense-at-Checkpoint-024-007.bts?rlkey=t3gobows8xprcbrzo30wkjl4u&dl=0 H
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The year to come - 2024 (Part 2)
Halmbarte replied to Battlefront.com's topic in Combat Mission - General Discussion
It helps to be a collection of islands. H -
In CW I ran BTR vs M2 at 25m on a flat range and was unable to get pens from the front, sides, or rear. RPG7 & AT7 get pens from the front. H
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Open or Closed Hatch, That Is The Question
Halmbarte replied to Bannon's topic in Combat Mission Cold War
When I have T64s I think most of the gunners & TCs are suffering from methanol induced blindness. And don't get me started about the BMP gunners. H -
Open or Closed Hatch, That Is The Question
Halmbarte replied to Bannon's topic in Combat Mission Cold War
Right, but the commander is still limited to seeing what the gunner sees, so the screen doesn't help with situational awareness. H -
Tips for playing Soviets?
Halmbarte replied to TheQuakerOatsGuy's topic in Combat Mission Red Thunder
The problem* I mostly have with CM CW is the Americans in '79 & '80 vs the T64 or better Sov tanks. It's like the M4 Sherman vs Panther all over again, except the Soviets made a whole bunch of T64s & T72s. It can be pretty disheartening to get multiple solid hits on the from of a T64 just to have it shrug off hits from sabot & TOW. H *And by problem I don't refer to a problem with how the game works, I mean that the US Army (and NATO) would have been in for a total shock when they found out about the composite armor on the T64 & T72 the hard way. -
Tips for playing Soviets?
Halmbarte replied to TheQuakerOatsGuy's topic in Combat Mission Red Thunder
Regarding dismounting tank crews, game mechanics wise you dismount the entire crew and they move was a unit. Put them on a short fire arc so they don't start busting caps at the enemy with their AK. Dismounting the crews isn't w/o risk, but neither is charging out blindly w/o having a clue where the enemy is. H