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Dr.Fusselpulli

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About Dr.Fusselpulli

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  • Birthday 05/08/1985

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  1. Well, it might be annoying to see mistakes in the briefing, but it is as it is, many designers are not native English speakers. Especially grammar mistakes are difficult to spot for a foreign person, and often as well for a software program. What can the designer do? He will probably never be able to speak the language as fluent as a native speaker. He need to trust proof-readers, if any are available, which seemed to be the case with the briefing mentioned in the first post of this thread. What are other solutions? Writing no briefing at all, because the designer can´t make sure to not
  2. Hope there will be a fix for this bug. 😕
  3. ...maybe stacking them becomes more difficult... 🤔
  4. I would also like too see them, as they are cool. However, I can fully understand why there are not there. The 3D model is only one part, the animations, not only of the driver, but also of the bike, as not only the wheels move but also the handlebars. I think a focus on more core features is reasonable.
  5. Just found this topic... you guys are just awesome. This is amazing!
  6. Oh, I would have the same question. I didn´t bought it yet because I don´t have a PC right now which can run the game properly, only a simple notebook for work. Buying would be an option, but not downloading. And I have retail version of the base game, don´t have the usual CMSF key for it, so I will need the help of the Helpdesk about it later on.
  7. Thank you for the update. Appreciate the information
  8. Great video IICptMillerII. The pacing is much better than in the last one and and also the perspectives and lighting is more pleasing. Really enjoyed watching it, thanks for sharing.
  9. I think patience is key. Let Battlefront decide when to release the game, they know best about their product. It is not that we will really miss about something, just that we have to wait a little bit longer, which is fine.
  10. Well, an animation is played in the model independently of its actual movement on the map. Animation and movement are not syncronized, for this reason, it looks somehow strange. In Combat Mission it seems the animation is related on the movement-order of the unit, while its speed is depending on the terrain where it is moving. While it might look correctly on a street tile, the movement looks strange in the forest or in a march.
  11. Wow this is amazing. The paintjob on the vehicles look very good, and the level of improvisation to bring up a believable Turkish army is enormous. Didn´t expect it would come this far. Good job.
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