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rocketman

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rocketman last won the day on September 27

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About rocketman

  • Birthday 06/24/1971

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    The Pale Blue Dot
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    Photography, literature, strategy games and Arsenal FC (go gunners!)

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    Stockholm

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  1. I didn't know that the outbound rounds are shifted. Interesting. Anyway, this example is from a PBEM game. The example mentioned from BS was vs AI and IIRC it was called a bug. Against the AI, shifting would be meaningless, but perhaps is done anyway.
  2. Back when BS was new I reported a similar issue but IIRC there was never info if it had been solved. Anyway, I just got a similar one in CW: Redeye and self-propelled AA close to the map edge defend against incoming CAS and their fire is suddenly diverted to the right (even at different points). Is this a bug? Does it affect the likelihood of shooting down CAS? In any case it looks weird as heck. The AA did this with repeated bursts. I have a save.
  3. Yum, a can of worms from the bait shop
  4. The trees will block all shots without shedding a leaf.
  5. I have made a mod for ploughed fields in snowy conditions that produces much less annoying moiré patterns. The ploughed fields ground texture is also used for some of the crop fields. Here is an overview what it looks like under sunny conditions (click and enhance to expand for a closer view): The mod is the same for Final Blitzkrieg and Red Thunder but I made seperate folders for convenience. Note that there is a seperate one for Fortress Italy. All three can be found here for now, and maybe @Bootie can add them to CMMODS later on. https://www.dropbox.com/sh/1cyq3wnr79ym0mb/AACTEp1VWL0H-3zUaiCzSxC1a?dl=0
  6. I have made a mod for ploughed fields in snowy conditions that produces much less annoying moiré patterns. The ploughed fields ground texture is also used for some of the crop fields. Here is an overview what it looks like under sunny conditions (click and enhance to expand for a closer view): The mod is the same for Final Blitzkrieg and Red Thunder but I made seperate folders for convenience. Note that there is a seperate one for Fortress Italy. All three can be found here for now, and maybe @Bootie can add them to CMMODS later on. https://www.dropbox.com/sh/1cyq3wnr79ym0mb/AACTEp1VWL0H-3zUaiCzSxC1a?dl=0
  7. I have made a mod for ploughed fields in snowy conditions that produces much less annoying moiré patterns. The ploughed fields ground texture is also used for some of the crop fields. Here is an overview what it looks like under sunny conditions (click and enhance to expand for a closer view): The mod is the same for Final Blitzkrieg and Red Thunder but I made seperate folders for convenience. Note that there is a seperate one for Fortress Italy. All three can be found here for now, and maybe @Bootie can add them to CMMODS later on. https://www.dropbox.com/sh/1cyq3wnr79ym0mb/AACTEp1VWL0H-3zUaiCzSxC1a?dl=0
  8. I was able to solve it. Earlier today I changed security settings in Windows for protected folders which is good in case of a ransomware attack. Thought only folders with .exe files would restrict access, but it was enough that the incoming/outgoing folders are subfolders of the overall "Documents" folder for the problem to arise. The weird thing was that the warning messages of file access being blocked only came after restarting the computer. So now it works.
  9. CM Helper automatically puts the save from outgoing email to the shared dropbox folder. That’s what seems to be out of whack or the save received from my oppo is corrupted.
  10. Haven’t touched that folder but will check just to make sure.
  11. See attachment. Every now and then I get this message when saving a turn in a PBEM. Most times it is resolved by trying again. Not now though. Have tried reloading the save from my oppo twice and yet cannot save my turn. Internet works and Dropbox not full (use CM Helper). Anyone knows what causes this? Corrupt save from my oppo? Workaround?
  12. Seems worth a try for sure - but is that the only setting you change and not all of it as described in the first post?
  13. Very nice looking mod @umlaut - the only "drawback" is that it is hard to choose which one to use. Is it possible to mix mods and use numbering of hulls etc so that different camo schemes can show up in the same scenario?
  14. CM games don’t like some types of sound enhancement apps (like Nahemic) so if you have one, try switching it off.
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