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Vanir Ausf B

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Everything posted by Vanir Ausf B

  1. Afraid so, among others. See the last page of the RT Module TO&E Thread in the beta forum.
  2. They told you no such thing. This has been pointed out to you before.
  3. Of course. When a player advances to the next mission of a CM campaign they make a post about it on the forum. Everyone knows this.
  4. I would choose to not have the AI pick my force.
  5. Just be aware that each formation costs 50 points.
  6. Not true. As noted, 76mm APCR will kill it frontally. APCR becomes available in July 44. QB price changes made to CMBN will also be made to the other WW2 games and vice versa. You may not care about the other games but some people do.
  7. And 4 King Tigers are (arguably) much more valuable than 5 JPz IV/70s. And 4 Sherman 76s are more valuable than 5 Sherman 75s. And 4 IS-2s are more valuable than 5 T-34/85s. And so on and so forth. Because the price difference between one model and the next tier up model is typically a fraction of the cost of a single unit moving up or down a tier will not dramatically change the number of units you can purchase. There may be a good argument for increasing the intervals between unit prices, particularly in the upper half of the scale.
  8. I don't understand why you are calling the JPz IV/70(V) a "Hetzer". The Hetzer is a JPz 38. And for 65 more points you can buy a King Tiger. Even better gun, even better armor πŸ˜™ 76mm APCR will kill it from the front. So will 90mm when it shows up. So again, whether the JPz IV armor is effectively a lot better than StuG armor or just a little better than StuG armor depends on what is shooting at it.
  9. Thanks. But I should point out that the Panzer IV/70(V) is about 60 points more than a StuG. If that's "nearly the same" then StuGs and Panzer IVs are also nearly the same πŸ˜‹
  10. You might want to check your numbers. The most expensive StuG is nowhere near 344 points. The cheapest (StuG IV in Red Thunder) is 284.
  11. A limitation of the system is that it does not take into account the opposition. By-in-large I agree with you, but if you were facing British forces comprised of a typical mix of Fireflies and Sherman 75s the KT would not neccessily be a bargain since the KT turret front is vulnerable to 17 pdr APDS and the 88mm gun is massive overkill (that you still pay for).
  12. "Regular" Shermans are not cheap only because of the gun. They have thinner upper and lower hull armor than late model Shermans. The armor is also of lower quality. Late model Shermans are not so cheap, even with the mediocre gun. FIreflies are based on early model Shermans with bad armor. They are also penalized a bit for having only one machine gun.
  13. I believe there is always one standard rarity model of Panther.
  14. You wouldn't want real life cost to factor into game cost. In RL a Panther tank was only slightly more expensive than a Panzer IV.
  15. It happens if the game is installed to a non-default location.
  16. Players pick a task force template of unit types then the game assigns specific units to it. Doesn't matter. People would complain about getting screwed by the random number generator. It depends, but I would consider Stugs a little better than Pz IVs and roughly on par with Sherman 76s. They have 27 rounds of HE. If you can use all 27 you're doing good. The later Stugs have a coaxial machine gun and a remote controlled machine gun. Yeah, maybe. IIRC a .50 caliber machine gun can kill a Marder so I avoid them. I once asked Steve to put me in charge of unit prices, told him I'd accept all the heat for it. He was nice enough not to let me 😁
  17. Aren't you being a little dogmatic about this? πŸ€ͺ And by a little I mean a lot. Personally, when picking tanks in a QB all I care about is their tank killing ability. Once the enemy armor is gone his infantry can be dealt with in any number of ways. Killing infantry is easy. Killing tanks is hard. In my humble opinion ☺️ This is why BFC uses a formula to determine unit prices instead of someone's opinion on what a Stug is worth. That method brings it's own set of baggage and frankly I would prefer a system that didn't even use purchase points but you go to war with the QB system you have, not the QB system you wish you had.
  18. Ah, I was using individual unit prices. I think they're reasonable but I wouldn't mind seeing the Stugs 20 or 30 points cheaper. I'd rather have a Stug than a Pz IV against Sherman 75s but not Sherman 76s. Similar to how Panthers are totally worth it against Sherman 76s and T-34/85s but are probably overpriced vs. Fireflies and IS-2s. The only tanks in the game that are unequivocally "balanced" have guaranteed gun or armor overmatch against any possible opposition. One thing to remember is that QB unit prices are determined by formula, so any change in Stug pricing would presumably affect all similar type units at a minimum.
  19. The cheapest 75mm M4 I can find is 190. They go up to 232 for the later "wet" models.
  20. NORMANDY Battle Size Allied Victories Draws German Victories Tiny 12 7 11 Small 61 22 69 Medium 274 77 251 Large 75 34 106 Huge 11 2 21 FINAL BLITZKRIEG Battle Size Allied Victories Draws German Victories Tiny 0 1 0 Small 1 0 2 Medium 11 2 8 Large 13 5 15 Huge 0 0 0 RED THUNDER Battle Size Soviet Victories Draws German Victories Tiny 1 0 1 Small 6 2 3 Medium 47 5 43 Large 51 18 60 Huge 6 2 7 From The Blitz ladder. No breakdown by US/Commonwealth, unfortunately.
  21. Stugs were way under priced in CM1. Are they over priced in CM2? Maybe a little, but like everything else it depends. I have used Stugs and had them used against me in Rule of 75 QBs on a 2x2 km map. They got the better of the exchanges with Sherman 75s. 150 points? A Panzer II is 155 points, a Panzer III 188.
  22. It's entirely possible I'm wrong about it being a bug. That has happened before 😁 I agree the green dot and radio icon are misleading.
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