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Sgt Joch

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Sgt Joch last won the day on August 7 2019

Sgt Joch had the most liked content!

About Sgt Joch

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  • Location:
    Montreal, Canada


  • Location
    Montreal, Canada
  • Interests
    wargaming, military history
  • Occupation
    walking my dog

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  1. The problem is always trying to predict what will be the optimum engine 5-10 years down the road. When CMx1 was being worked on, DirectX seemed to be the better bet and BFC coded the engine assuming NVIDIA and ATI would follow DirectX protocol in their drivers, but both card makers tweked their drivers in unusual ways which caused problems with the game. So when CMx2 was being designed, BFC chose OpenGL as the underpinning since it resolved the CMx1 graphic issues, was more flexible than DirectX and seemed to be what most games would be using in the near future, but then most games s
  2. It’s a user campaign, check out the scenario depot. One more plug for CMFI. I have to admit I did not originally have much interest in the project. The Italian theater always struck me as a third-rate sector, in RL, but CMFI is fascinating tactically, cool terrain and cool forces. Currently playing the Encore campaign, feb 45: mountain terrain, elite U.S. vs German mountain forces, Brazilian infantry with surplus WW1 U.S. equipment....hard to get more exotic, short of the Pacific....😉
  3. I have had the same issue, not sure what causes it, but yes restarting the campaign solves it.
  4. CMFI has both summer and winter versions of deciduous trees, i.e. the leaves fall off in winter.
  5. Hi, just checked again, [fielddivision] is a mod tag linked to ‘LW uniform variant”. No idea when it kicks in though.
  6. sorry, misunderstood your question. [fielddivision] looks like a mod tag. I would guess this is to control how the Camo smock shows up in LW field Divisions. They share the same Camo smock as Parachute units, the mottled green LW splinter pattern, but Parachute units pretty much all wear it, while only a few of the LW infantry have it when you pick "mixed camo". One way to find out for sure would be to replace it with something else, say a bright pink uniform, and see where it shows up.
  7. Hi, I think part of the reason for a lack of an official reaction is trying to ascertain what you think is a bug. LW infantry as used in field divisions has two options in late 44, "standard" which has the regular gray-green uniform which was used by all German infantry and "mixed camo" which has selected soldiers wearing camo smocks. By this time, most soldiers recognized the value of camouflage and camo smocks were widely used, even if not necessarily part of the standard uniform. The scenario editor tends to give you more options then were available in RL, so you can craft th
  8. Now that it has been raised, I will keep an eye out to see if anything is out of the ordinary. There are lots of little things in the game that could be tweaked, but like everything else in life, there is never enough time. Everyone here cares about the game and wants to make it as realistic as possible.
  9. maybe you should actually read your own "bug" report? As AKD pointed out in that thread, the reason why German and U.S. AP rounds are deadly is because they are APHE while the british rounds are solid shot. If you guys want to speculate all day about random anecdotes, that is your prerogative, but if you want us to act on "bugs", you have to be able to show an actual "bug".
  10. That is the problem with this particular bug, it is hard to reproduce, so hard to figure out what could be causing it. I have played a bunch of scenarios recently in CMBS, CMRT and CMFB and had zero issues moving tanks and other vehicles across bridges.
  11. Those comments actually originated with Germans who had served on the Eastern Front. Many remarked that U.S. infantry was very cautious when compared to how the Soviets used their infantry to blast their way through German defences. Of course, we are talking about totally different systems. The Soviets could get away with stuff that would have been unthinkable in the U.S. Remember Patton and the soldier slapping incident in Sicily. I prefer to think of it as fighting smarter. BTW it was not just the U.S., the British infantry were the same. SOP in an attack was to first bombard with
  12. I am not sure why you ask questions if you then dispute the answers... Just ran a quick test, CMFB, battalion and platoon HQ, regs, calling 105 mm matchup level is green. estimated time delay is 12 minutes for both, battalion HQ had rounds falling on the target in 12 mins and platoon in 14 mins. If you keep running your test multiple times you will see there is randomness. A test is also different from a scenario.
  13. Hi, the time delay which is shown is an average wait time, depending on the matchup level and HQ type, it may be a lot longer than shown and sometimes faster. For example, if you call in artillery with a platoon HQ, the receiving, preparing and spotting phase may easily be up to 5 minutes slower than the delay shown before you reach FFE and you may notice the end result from the artillery strike may not be as accurate or as effective as you hoped. With a veteran FO with a excellent matchup level, you may get to FFE faster than you expected. There is a randomness built in which you will notice
  14. yes, I have been playing too much CMBS lately. It does look like there is a bug with infantry platoon HQs, it has been reported.
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