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Halmbarte

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  1. Ehhh, area fire at obvious superb places to put infantry is ok in my book. If you put an FO in that church tower that provides great observation to the entire match, don't get upset when I blast the snot out of it as soon as I have a LOS. H
  2. I suspect you're right. If thicker armor can't keep out typical threats why bother dragging it around? More weight brings significant penalties to the entire AFV, both tactically and logistically. H
  3. Chieftain isn't going to bounce ****e all from the Sov 115mm or better tank guns, is it? H
  4. If I think the M60 is slow I'll have a new low point when we get Chieftain? At least drivetrain reliability isn't modeled in CM. I do find it interesting both the Sov and UK arrived at opposed piston MBT engines, although they oriented them differently. H
  5. My problem is I frequently run short of distractions to entertain the enemy with as they my distractions seem to get big holes punched in them and/or explode. Playing the US w/early M60s kinda sucks. They are huge, the ammo struggles against anything better than a T62, the armor is vulnerable to RPG7s from the front, and they are slow. I'm Playing Meet & Greet right now and my best anti-armor weapon is TOW, but even those struggle to get thru the T64 from the front. My M60A1s have not had a great day of it, but you use the units you've got, not the ones you wish for. To be honest, I'm expecting Centurion and Chieftain to be similar to how the M60 plays, although I hope that the 120mm can actually get thru a T64 from the front. H
  6. Yet the AI will unfailingly deviate from the route you've set to take a quicker way straight through a kill zone. Copy/paste orders like Tacops had would solve many of these problems. H
  7. Against the T64 & 72 Dragon & M60A1s can get kills from the rear or sides. It's just arranging that setup that gives me problems. The Sov, not being completely drink addled, frequently avoid providing flank shots, the buggers. H
  8. The TM referenced here https://www.militarynewbie.com/wp-content/uploads/2013/11/TM-43-0001-28-Army-Ammunition-Data-Sheets.pdf says M107 = 15.4lbs of comp B vs M934 6.59lbs of comp B for a ratio of explosive about 2.8x in favor of the 155mm. Which isn't how I thought this worked. H
  9. Does the TO&E include their Feldgendarmerie minders? I'm imagining lots of MGs and removed friendly fire limitations. H
  10. 120s are thinner walled than 155s because they have less stress in firing, so the 120s have about the same explore amount as 155s. 120s will absolutely wreck exposed infantry in the open, particularly if you use VT fuses. Buildings will protect from any artillery fire. Since the 120mm is frequently the most responsive artillery available I like it. H
  11. Backup for the CO and/or liaison with the forward deployed company commanders if needed. H
  12. The original Bradley could swim after erecting a swimming screen. H
  13. I don't know if the Tac AI deliberately targets lower front if that's the only place they can reliably get a pen, but I suspect not. Right now I'm playing CW vs Sov T64s w/M60A1s. My tankers bounce shells all day long off the turret front and upper hull, even when the lower hull is visible. I swear I'm shooting all the subsystems off the outside of the T64s because I can't get a pen. H
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